I'm just a guy who wants to make games that people want to play. I'm very new to game development but i'm having fun.
annuaire des organisations s&box
Parcourez les studios, équipes et créateurs qui publient des jeux, cartes et bibliothèques s&box publics.
I'm just a guy who wants to make games that people want to play. I'm very new to game development but i'm having fun.
We originally created this org, then decided to rename it. But the URL was stuck, so here we are. Our main org is now https://sbox.game/weirdbox. we'll be publishing our games there from now on.
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Hey guys, I’m a solo developer and this is my first time publishing games, so I’m still trying out different features and ideas. That means the gameplay loop might change over time until I’m really happy with it. My alphas versions are usually pretty slop, but I always try to polish my games as much as possible before moving on to a new project. I also try to make all my games playable solo, so they can still be enjoyed even if they’re not very popular. :)
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We love making silly games
duqiorg — Solo Developer for s&box We are a one-person organization dedicated to creating experiences, tools, and addons for s&box (the sandbox game from Facepunch Studios). From game modes to systems and props everything is built with passion, clean code, and a focus on fun.
Just trying to make fun games
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Dawnsoft Games INC. ?
🎮 Creating immersive multiplayer experiences. 🔦 Atmospheric exploration, tension and mystery. 👥 Best experienced with friends. 🚧 More updates and projects coming soon.
Hey! We’re a small but passionate two-person dev team focused on creating fun, memorable multiplayer experiences in s&box. 🧡Join our Discord community!💚
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We makeing games
GooG Studios is a one-person game studio building fast, characterful games in s&box. Right now the main focus is Mash & Slash, a Brotato-style arena survivor where a lone potato fends off endless waves of mutant produce, with ghosts, melee mayhem, and a deep pile of upgrades. It's all made hands-on under one roof (one desk, really): code, art, UI, and design. I've been tinkering in Source 2 for a while now, shipping everything from Combine-flavoured roleplay to a standalone Backrooms horror crawl. Offhand is the umbrella for all of it. New builds, devlogs, and the occasional plea for playtesters all land in the Discord, so come hang out, break things, and tell me what to fix.
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idk
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