Create custom reusable particle systems and control their parameters from the editor or code!
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A custom tooltip system that lets you use razor panels instead of a string
Adds persistent custom asset-browser locations with filters, you can jump to curated asset sets fast.
A simple system to create dialogue with a custom editor!
Adds a <RichText/> element which can parse text into custom Razor Panels
A custom third person controller implementation not using the default player controller script and not using any animations.
Singleton based GameResources that have a custom dockable window for easy access!
Retarget hand and arm animations to custom FPS rigs with automatic mapping, weapon AnimGraph setup.