À propos
Smog Land
Rent: $53 a night. Ambition: free. Your first coworker: a mentor who texts you tips.
Four pots. One motel window. A whole town that needs to chill out.
From Motel Room 6 to Kingpin
You check into Room 6 of a small, hazy coastal town with four pots by a sunny window and a mentor named Dez already blowing up your phone.
Smog Land is a co-op weed-growing business sim: grow it, process it, sell it, and expand from a motel room to a dock-side export empire. Dez's story runs over seven acts, about 40 hours solo from Room 6 to your first export order, with a guided first day, short lessons as new things open up, and gold stars for the places you max out. Level 50 ends the story, not the game: after that come Legend stars and a visitor from space.
A Grow Op With Real Depth
Not a clicker. A garden with opinions.
- Soil, coco, clay pebbles and hydro (DWC and RDWC). Hydro is faster and bigger, and also fussier
- Grow tents from a cardboard box up to 240 cm, and a Light Lift that keeps the lamp at the right height
- Lights from CFL and T5 up to LED, quantum boards, HPS and CMH
- Humidity, temperature, fans, dehumidifiers, carbon filters and ducts
- Feeding, pests, mildew and bud rot, plus topping, tying and defoliating
- Cold frames and low tunnels for the field in winter, drip kits, a feed tank, cloning machines, gas generators and battery banks for the big grows
- Power cables and fuse boxes. Overload the strip and it trips
- More than 50 strains on a seed ladder from easy starters to bred legends (holiday and alien strains included), breeding and crossing, and a strain you register under your own name
- The Seed Guy sells rare seeds, but only at night
Hand-Rolled, Hand-Twisted
Grind, pinch, roll, lick, twist the tips.
- Harvest, hang to dry, cure in jars, trim and grind
- Hand-roll joints over a rolling tray, or use a rolling table. Spill on the tray and you can sweep it back up; spill with no tray and it's gone
- Blunts, cones, pre-roll boxes and joint packs
- Hash, kief, rosin, edibles, vape carts and more
- Bongs and rigs that level up as you do
Then Build the Line
Hands first. Machines when you can afford the cable. There are 24 of them, each opening at its own crew level.
- Dry and cure: Drying Cabinet, Dry Tunnel, Curing Cabinet and Cure Locker
- Trim and roll: Bowl Trimmer, Drum Trimmer, Joint Roller and Auto Roller
- Pack: Scale & Seal and the Auto Packer
- Extracts: Kief Tumbler, Sieve Cabinet, Bubble Washing Machine, Bench Freeze Dryer, Hash Wash Cabinet, Air Press, Auto Rosin Press, Bench Cart Filler and Cart Filling Station
- Edibles: Convection Decarb Oven, Butter Infuser, Batch Kettle, Prep Bench and Gummy Depositor
- Machines run off your cable grid, wear down and want a service. Staff hired as Trimmers, Packers and Kitchen hands can run them for you
- The hands-on stations stay worth your time: a machine pays out less XP than doing the job by hand
Customers With Standards
- Four customer tiers: Scrounger, Average Joe, Aficionado and High Roller. Better buyers need better grades, and below their line they won't buy at all
- Regulars text you phone orders, and the gangs want bulk deals
- Deliver by drone or courier, or open your own shop with registers, displays, merch and shoppers who judge your prices
- Put your brand on tees, polos, hoodies, caps and rolling gear, and watch the town start wearing it
Stock Up at the Stores
Six walk-in stores, each laid out like the real thing. Grab a basket or push a cart down the aisles, pick things off the shelves and pay at the till.
- Hank's Hardware: a tent village, a gantry of grow lights, and fit-out pods under dust sheets until your crew is ready for them
- Green Thumb Garden Supply: the Seed Library, the Potting Shed, a garden court and a glasshouse lab
- Smoke Signals: machine racks, a glass tower of bongs and rigs, and a gift corner of gull souvenirs
- Pipe & Wire Supply: pallet racks, a cable dispenser and the trade counter
- Kickflip Skates: a wall of decks, a ledge you can skate, and the holiday gear on its own bench
- Ace Pawn: junk floor to ceiling, a guitar wall, a gun-free self-defence wall, and a bench for when you're broke
Open Your Own Shop
- Lease the Main Street shop and fit it out with counter runs in three looks (Thrift, Standard and Boutique), displays, registers and decor
- The look you pick tilts who walks in. Thrift pulls bargain hunters, Boutique pulls people with money
- Hire a cashier, stock the shelves and let shoppers judge your prices
- Rent, buy and upgrade more places as you level: a kiosk, a field, a house with a basement, a lab, a mill unit and the Dock Warehouse, then run production lines and fill export contracts
Bet It All at the Lucky Gull
The Lucky Gull: a casino run by the Chip Gulls, open 8pm to 4am. The floor opens at crew level 24 and the Gold Room at 27. Play Twenty-One, the Gull Wheel, the Green Machines slots, Nine-Lives Dice, Hold'em, Craps and the Gull Derby, play Liar's Dice against a gang boss in the Gold Room, or bet on the Cannabis Cup. Every game is played at the table in 3D, the way you work the processing stations.
Simulated gambling. Fake money, no real money, ever. Nothing in the casino can be bought with real money, and nothing won there has any value outside the game. Every game posts its odds, the house keeps nightly loss limits, and you can ask to be kept out for a few days.
Contains simulated gambling with fictional in-game money only.
A Town That Actually Lives
- A rebuilt seaside town of a few hundred residents, each with a name, a job, a schedule, a vibe and a trust level in you
- Weather, seasons and a proper day and night (a game day is 24 real minutes) change what sells
- A bus round town, and beds to sleep off the night
- A phone full of apps for orders, the map, the market, the bank, your crew and more
- Photo mode (press ]) with a free camera and filters, for the shots you want to keep
- Make your own character, or keep your s&box avatar
Town Events
Night market, skate jam, beach bonfire, Cannabis Cup, a 4/20 street party and plenty more. Events change the crowd, and on 4/20 everyone is buying.
Smog Hollow and Smogsgiving
Holidays turn up on their real dates and dress the whole town.
- Smog Hollow, 24 October to 7 November: Mort's Hollow Cart, Candy Skulls the whole crew shares, a pumpkin-orange new strain, a dressed-up town and Hollow Night on the 31st
- Smogsgiving, the week round US Thanksgiving: Bev's Pie Cart, the Harvest Supper, the Turkey Bowl, Friendsgiving and new holiday strains
The Streets Have Owners
Eight gangs split the town between them, from the Dock Kings down by the water to the Gutter Gang's rats in the Underpass.
- Earn their respect with odd jobs: run a bag, collect an envelope, tag a rival's wall, scrub one off or hold a corner
- Meet the bosses at their hangouts, pay for protection, buy a week of peace, and pick a side when two crews go to war
- Grow too loud and the smell gets out: the neighbours talk, the council sends an inspector, and the local gang drops by for a share
- Getting caught out costs you money or product, never the game
Co-op: Run the Crew
Play solo, or share one crew bank and one set of levels with friends. Built for 1 to 4 players (friends-only and invite-only games take up to 8). Split the jobs: one grows, one rolls, one runs the counter, one does the gang's errands, one minds the machines.
- Voice: hold V to talk to your crew in game
- Public games: strangers join as Visitors, with no say over the bank or your places until you make them Members, and the host can kick or ban anyone from the Esc menu
- Pause together: the world stops once everyone has paused
- Controllers: controller support is experimental
- Safe saves: every world keeps backups, and Load Game can put one back if a save goes wrong
Level 50 Is Not the End
- Take your first Legend star at crew level 50, then vote as a crew on a perk: Deep pockets, Wingman, Extra hand, Second entry or Gold kit
- Levels keep counting to 99, and the late levels pay out in cash and prizes
- After the first star a saucer comes down on the beach at 21:30. Brix runs a stall at the crash site and sells for Glorbs, and five alien strains are waiting
Ready to Light Up?
Grab a friend, claim Room 6, and get growing. Dez is already texting you.
FAQ
How long is it? About 40 hours solo from Room 6 to the first export order, over seven acts. A crew gets there faster. Then the Legend climb keeps going.
Do I need friends? No. Everything works solo. Co-op is there when you want it.
Can I skip the tutorial? Yes. Switch it off for that world in New Game.
Is there a game over? No. Bad luck and bad choices cost money, product or respect, but you always keep playing.
What about strangers in public games? They start as Visitors. Make them Members if you like them, or kick or ban them from the Esc menu.
I lost a save! Open Load Game: a damaged save offers Restore backup, and Backups lists every copy the game kept.
Do old saves still work? Yes. Your crew lands on the right act and mission, and missions you'd already done are ticked off.
Are machines better than doing it by hand? They are faster and they don't need you standing there, but a machine pays out less XP than the hands-on job.
Found a bug or have an idea? Press \ (backslash) in game, or pick Send feedback in the Esc menu. A report sends what you wrote, your player name, where you are and what you're doing in the game, and two screenshots (untick them if you like) to the team's Discord. Nothing else from your PC. You can also find us on Discord:
Known issues
- s&box shows its own New Game screen first. Press New Game, then pick seats and who can join in Smog Land's menu
- Public games are capped at 4 players for now
- Controller support is experimental, and a few places may still need the mouse
- Casino: bar regulars may sit a little high or low on their stools in some spots
- Casino: the Gold Room's chips show your crew's colours as a badge over the chip rather than printed into it
- Casino: the Dock Kings deck is the house deck in Kings blue for now
- Casino: a Gold Room meet has no map waypoint yet, so the gang's text says where to go
- Casino: with a gamepad, the reality check over a table may need the mouse to close
- Some sounds (the train, fights, secrets, the Cup crowd) are placeholders, and Dez texts his lines until there's a recorded voice