À propos
Tumblestakes is a tactile physics based marble simulation with PvP/CPU marble racing, set on a tranquil sky high marble run in the clouds.
Watch your marbles roll, bounce, and clatter down your track, earning credits every time they pass a scanner. Spend your earnings on more marbles and better parts, or pluck a marble straight off the lane to flick it toward a high paying bonus gate. Piece by piece, unlock five distinct stages stretching above the clouds. From The Funnel’s vortex bowl and The Drop Floor’s pachinko pegboard to the sweeping hazard arms of The Spiral Works and open air stunt jumps in Dynamo Works.
Take a break from the marble run to enter live marble races. Every racer rolls on equal footing with no upgrades or pay to win. Use your one pre race bounce and sideways nudge to find a clean line at the gate, and save your single jump for the obstacle that you think matters most. Put a wager on yourself (or the favourite), climb from Bronze to Iridium Leagues across unlockable courses, and settle scores with rivals who beat you three times running for a +50% payout bonus. Win a race, and your home machine earns double credits for the next 90 seconds.
Power up the Prize Works stations to rip open marble packs. Every marble type brings a unique physics quirk or payout combo to your run. From low-gravity Moonstones and bumper stacking Pinballs, to speed scaling Velocities. Podium finishes reward you with League metal marbles, while achievements and multiplayer races unlock cosmetic patterns and two-part titles that grant extra passive perks for metal marbles in your marble run.
Take manual control of your contraption’s moving parts: angle the lane splitters, slide the dispensers, and tune the launch rollers until your marbles hit every mark. As you unlock deeper stages, earlier sections of track open up for freeform building, letting you place your own Boost Pads, Bumpers, Launchers, and Checkpoints to engineer the ultimate payout loop.
Reach The Collector at the base of the clouds, fill its four gauges, and pull the lever to launch your marbles into the stratosphere aboard a fleet of rockets. Once you Ascend, you can kick off a fresh, speedrun ready machine with no build limits or marble cap. Take your time, tinker with the physics, and keep an eye out for the resident clockwork heron perched over the run, it seems very interested in the marbles...