Jeux

liste des jeux s&box

Age&War

offhand.age_war

Build your army, upgrade your mines and evolve through five ages to destroy the enemy base in this 2D lane battler.

Voir l’analyse complète Joueurs · rétention · sessions · mises à jour · succès

À propos

Age & War is a 2D lane-battle strategy game. Two bases face off across the battlefield: spawn units, hold the line, and evolve through five ages, from the Dawn Age to the Neon Age, to destroy the enemy base.

Your gold doesn't come from nowhere. Beneath your base is a mine district. Upgrade shafts, overclock them, clear cave-ins, and decide whether to invest in your economy or your army before the enemy pushes through.

FEATURES
- Evolve through 5 ages with new units, turrets and special attacks
- Underground mine economy: upgrade shafts to fund your army
- Front and back row formations with a Bruiser, Shooter and Guardian counter system
- A powerful Champion unit in every age
- Campaign stages with star ratings and permanent Relic upgrades
- Endless Siege mode: survive escalating waves and chase your best score
- Build defenses and fire devastating special attacks

CONTROLS
- 1-4: Spawn units
- Z / X / C: Build turrets
- Q: Special attack
- E: Evolve
- Tab: Change game speed
- A / D: Pan the camera

New content is coming regularly. Join the community on Discord to share feedback and suggestions.

Historique des joueurs de Age&War

Plage de 24 h · moyennes horaires

Mises à jour

1 update
Version 1.2 The Modern Age Update A sixth age between Steam and Neon: diesel engines, camouflage and radios, with its own base, mine, top bar and battlefield 27 modifications

Added

  • A sixth age between Steam and Neon: diesel engines, camouflage and radios, with its own base, mine, top bar and battlefield
  • Commando: a fast knife fighter with face paint
  • Rifleman: fires bursts of three rounds from an assault rifle, with a radio on his back
  • Riot Trooper: a clear riot shield, padded armour and a baton
  • Gun Truck, the age's unique unit: a light truck with a shielded machine gun on its roof; its bursts slow the attacks of whatever they hit
  • Battle Tank, the age's champion: tracks, a long gun and shells that burst
  • Three turrets: a twin Rocket Launcher, a Howitzer that lobs heavy shells and a Machine Gun Nest behind sandbags
  • The Airstrike: two jets scream over the battlefield while a line of bombs walks across the enemy
  • Fully animated vehicles: wheels and tracks roll, guns recoil, crews look about and cheer, and a destroyed vehicle blows up or burns out
  • Recorded sounds for the age's guns: a rifle crack for the riflemen and a heavy machine gun for the Gun Truck and the Machine Gun Nest
  • The Modern Age in every mode: start versus battles in it, and meet it in the campaign, on the Warpath and in the daily challenge
  • Melee units have a job now: the front row takes 40% less damage from shots, melee units charge in when enemies are close, and their blows also hit the enemies beside their target
  • Shooters in the back row deal half damage at point blank, so keep a front line ahead of them
  • Counters hit harder: a unit deals 50% more to the role it beats and 30% less to the one that beats it
  • Unit tooltips explain their row's strengths and weaknesses
  • Soldiers walk past a truck or tank that has stopped to fire, to reach the enemy

Improved

  • Bigger armies: you start with 12 population (was 8) and each Barracks tier adds 3 (was 2), up to 27; enemies field bigger armies too
  • The Wider Barracks relic and the Conscription, Legion and Recruiting Drive boons give more population
  • Shooters' ranges are a little shorter and Long Range adds 8% a tier (was 12%), so a line of shooters can't pick off everything walking in
  • The Neon Age is the sixth age now: its units, turrets, special and mine are stronger and cost more, a step above the Modern Age
  • Evolving into the Modern Age takes the 15,000 XP the Neon Age used to, and the Neon Age now takes 45,000
  • The Warpath has nine steps: it marches through the Modern Age before the Neon Warlord's keep
  • The Warlord's keep starts with one turret instead of three, and still builds up to three as the battle goes on
  • Campaign stages 7 to 10 were rebalanced for the new age and the bigger armies
  • The Endless Siege's first wave comes at 1:00 (was 0:45), with 38 seconds between waves (was 35)
  • Versus battles that start in a later age keep their pace with six ages

Fixed

  • A shot from a long gun at a close target no longer flies backwards out of the barrel

Médias

01
Vignette de Mash and Slash
Mash and Slash offhand.mash_and_slash Dans Playfund

A frantic potato-arena survivor: auto-fire through veggie waves, MASH weapons into upgrades, and outlast the Garlic Titan.

0en jeupic sur 24 h : 0
+0 24 h
18favoris
19votes positifs
60%Terry Score
02
Vignette de Industry²
Industry² offhand.industry2

Drop ore, lay conveyors, and refine it into packaged goods to sell for coins in this cozy 2D factory builder.

0en jeupic sur 24 h : 0
+0 24 h
15favoris
13votes positifs
32%Terry Score
03
Vignette de Roundbreak
Roundbreak offhand.roundbreak

A round-based 1v1/2v2 arena shooter with wall-running, sliding, and vaulting, across 25 unique maps.

0en jeupic sur 24 h : 0
+0 24 h
6favoris
5votes positifs
35%Terry Score
04
Vignette de Spark&Surge
Spark&Surge offhand.spark_surge

Click the core. Break the numbers. A neon idle game about building an empire, then burning it down to come back stronger.

0en jeupic sur 24 h : 0
+0 24 h
3favoris
3votes positifs
11%Terry Score