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Base Defender

goodguycorp.base_defender

Co-op base defense: hold the Core against zombie waves. Play with friends or with bots, 1-8 players.

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À propos

Base Defender - v0.1 (early test)

Defend your Core against waves of zombie. Gear up in walk-up shops, build barricades and turrets, level up and pick perks, and hold the line as long as you can.


PLAY WITH FRIENDS OR WITH BOTS

Up to 8 players can join a game. Any empty slot can be filled by a bot teammate, so you can play solo, with one friend, or with a full squad. Bots shoot, build, shop, revive and heal, and a real player takes a bot's place when they join.

THIS GAME IS NEW

This is the first public version (v0.1). It is a real, playable game, but it is young: balance is still being tuned and bugs are expected. Every piece of feedback is welcome, and I will keep improving the game from it. Tell me what is fun, what is too hard or too easy, and what is broken.

FEATURES

- Co-op, 1-8 players, with bots. Mix humans and bots as you like; join a game already in progress and get catch-up gold and XP.
- Waves from portals. Zombies come from 1 to 4 lanes (depending on the number of players) and every 5th wave brings a tougher mini boss. Drag a wave out too long and the horde goes into overtime and rushes the Core, so running in circles will not save you.
- Five professions: Universal, Engineer (turrets), Heavy (ammo boxes), Light (cheaper shops) and Medic (heals allies).
- Weapons and gear: pistol, shotgun, rifle and a rocket launcher, with magazines, spare ammo and an active reload . Armor, helmets and potions.
- Build: place sandbag barricades and auto-turrets, repair them, and upgrade turret damage and fire rate.
- Shops and perks: walk up to shops, spend gold, level up and choose perks. Revive downed teammates before they bleed out.
- Generated maps: every map comes from a seed (copy it, share it, replay it) in forest, jungle or desert.
- Host options: difficulty (Easy / Normal / Hard), number of waves or endless, start gold, prep time, shared or per-player gold, friendly fire, random shop positions.
- Sound and feedback: announcer lines for kill streaks and boss kills, music, and hit and damage feedback.


HOW TO PLAY

W A S D - move (hold Shift to sprint)
Mouse - aim and shoot (hold to keep firing)
R - reload (tap R again at the marker for a perfect reload)
E - open shops; hold E to revive a teammate or repair a building
1 2 3 4 - switch weapon
8 / 9 - place a barricade / a turret (click to place, mouse wheel to rotate, right click to cancel)
5 / 6 / 7 - pick a perk when you level up
Q - drink a potion
G - Heavy only: drop an ammo box
Tab - player list
U / I - turn the camera
Mouse wheel - zoom
The host picks the settings on the Setup screen and presses START RUN.

KNOWN ISSUES (v0.1)

- Balance is a first guess, especially in later waves.
- The first join can take a little while: the game downloads its assets (models and sounds).
- Multiplayer has so far been tested with only a few players; please report desync or lag.

CREDITS

All models, sounds and music are used with the permission of their authors. Models and sound effects come from sbox.game community packages (authors include titanovsky, vidya, drakefruit, facepunch, rust and many more). The additional music and sound effects were not made by the developer; they are used under a commercial-use licence (GameDevMarket marketplace licence).

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