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Static Defense

coreloop.static_defense

Static Defense is an incremental tower defense game with endless waves.

Voir l’analyse complète Joueurs · rétention · sessions · mises à jour · succès

À propos

Static Defense is an incremental tower defense game with endless waves. Build towers along the road, keep enemies away from your core, and spend what you earn on research to get further next time.

Towers

Ten towers, each with its own strengths and weaknesses. Some hit one target hard, some deal with crowds, and some can't hit flying enemies at all. Upgrade towers during a run, and they earn XP while they fight. At certain XP levels you pick one of their abilities.

Waves

Enemy waves don't stop coming. A new one starts on a timer whether the road is clear or not. If you're up for a challenge, call the next wave early for a small gold bonus. Each area ends with a boss guarding the gate.

Research

Research pays regardless of the outcome. Every run earns research points, win or lose. Spend them on stronger towers, new towers, more gold and more lives, from a tree of over 200 upgrades.

Sectors

A tutorial and three areas, 25 sectors in all. Earn up to three stars in each to open new ones. Some sectors hand you a fixed set of towers, and the endless ones test how long you can last.

What's included: tutorial and three areas, 25 sectors, 10 towers, 9 enemies and 3 bosses, over 200 research upgrades, game speed up to x3, autosave.

More areas are coming. I'm balancing the first three from how people play, so leave a review or come say hi on the Discord.

Historique des joueurs de Static Defense

1h tracked

Mises à jour

4 mises à jour
Version 1.0.0 Release Tower defense - build towers beside a fixed road and hold the core against endless waves 26 modifications

Added

  • Tower defense - build towers beside a fixed road and hold the core against endless waves
  • Waves on a timer - the next wave comes 15 seconds after the last one spawned; call it early for bonus gold
  • Upgrades and selling - level towers up during a run, sell them back for part of the cost
  • Tower XP - towers earn XP as they fight, level up and pick abilities
  • Game speed - play at x1, x2 or x3
  • Ten towers - Blaster, Lancer, Mortar, Flak, Shredder, Arc, Acid, Seeker, Prism and Frost
  • Nine enemies - Hex, Dart, Block, Pixels, Kite, Cross, Fractal, Shard and Monolith, each with its own trick
  • Three bosses - Tesseract, Mandala and Kernel guard the gates between areas
  • Enemy cards - the first time an enemy shows up the game pauses on what it does and which towers beat it
  • Sector map - one road down through a tutorial and three areas, 25 sectors to clear
  • Stars - up to three stars per sector; stars and clears open new sectors
  • Challenge sectors - set towers and enemies; some hand out a new tower
  • Endless sectors - see how many waves you can last
  • Research tree - over 200 nodes bought with research points between runs: tower stats, new towers, global upgrades
  • Tower points - each tower group banks its own points for its own upgrades
  • Coach - the first sectors walk you through building, upgrading, waves and research
  • 14 achievements - beat the three bosses, collect stars, buy research, level towers to their special and ultimate
  • Flat top-down look - long drawn shadows and a CRT screen effect (can be turned off)
  • Music - tracks for the map, runs and bosses that build with the danger
  • Sound effects - for every tower, hit, kill and button
  • Main menu - Continue, New game and Settings over a run the game plays by itself
  • Pause menu - music and sound volume, CRT on or off, restart or give up a run, Discord
  • More settings - opens s&box's own settings (display, graphics, volume, key binds) from the pause menu and the main menu
  • Auto pause - a run pauses when the s&box menu or the Steam overlay opens, or when you Alt+Tab out
  • Run end card - waves, kills, time, stars and rewards, plus the towers, research and sectors a run opened
  • Leave a review - from the sector map, where the next area is in the works
Version 0.1.1 Internal Preview 2 Music and sound - the published build played no music or sound effects: the sound files were left out of the package 1 change

Fixed

  • Music and sound - the published build played no music or sound effects: the sound files were left out of the package
Version 0.1.2 Internal Preview 3 Game data - the published build was missing its data files, so New game opened an empty placeholder board instead of the sector map 1 change

Fixed

  • Game data - the published build was missing its data files, so New game opened an empty placeholder board instead of the sector map
Show 1 older update
Version 0.1.0 Internal Preview First build on s&box - a test upload, not public: tower defense with endless waves, ten towers, three areas and the research tree 2 modifications

Added

  • First build on s&box - a test upload, not public: tower defense with endless waves, ten towers, three areas and the research tree
  • Game page - built while testing the published game

Médias

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