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STAY LIT: Halloween

eneduerikefake.stay_lit

A tiny flame. Rising water. Nowhere to go but up.

Voir l’analyse complèteJoueurs · rétention · sessions · mises à jour · succès

À propos

How long can you STAY LIT?


You're a tiny living flame trapped inside a towering jar. The water keeps rising — and the higher you climb, the faster it gets.


Jump between procedurally generated platforms, reach new heights, and keep your flame alive for as long as you can.

WHAT TO EXPECT

🔥 Stay ahead of the water — one splash is all it takes to extinguish your flame.
🧗 Every run is different — discover unpredictable platforms and changing environments.
🏆 Chase the leaderboard — beat your personal best and compete for the highest climb.
🎃 Halloween Event — collect candy, explore spooky decorations, and unlock the Pumpkin skin.


The water never stops. Neither can you.

Historique des joueurs de STAY LIT: Halloween

Plage de 7 j · moyennes horaires

Mises à jour

1 update
Version 443093 Halloween Edition — A World That Keeps Growing The Living Mycelium - explore a vast fungal world at 500–600 m, with breathing roots, flowing blue veins and energy pulses that react to your landings. 14 modifications

Added

  • The Living Mycelium - explore a vast fungal world at 500–600 m, with breathing roots, flowing blue veins and energy pulses that react to your landings.
  • Three mushroom types - climb across Standard caps, spring from green Bouncy mushrooms and launch higher from fuchsia Giants.
  • Halloween collectibles - find glossy 3D spiral candies worth 1, 2 or 3 candy, enjoy spooky decorations and unlock the Pumpkin skin for 666 candy.
  • A changing climb - ascend through The Hollow Tree, The Living Mycelium and the frozen heights of Whiteout.

Improved

  • Fireball and motion trail - sharper flame detail, smoother momentum and wind response, and short fiery trails during jumps.
  • Dynamic firelight - nearby surfaces respond to the changing energy of your flame.
  • Water - richer Halloween reflections and surface detail, with a smoother transition underwater.
  • Whiteout - a gentler atmospheric entrance and deeper distance fog, with nearby jumps kept readable.
  • Platforms and camera - smoother round platforms and curved bridges, plus softer camera fading that keeps your flame visible.
  • World streaming - spread generation work across frames to reduce checkpoint and biome-transition hitches.

Fixed

  • Mushroom bouncing - repeat landings rearm reliably, without a use limit or a cooldown blocking the next landing.
  • Mycelium roots - corrected solid-root collisions and route-clearance checks, including the transition from The Hollow Tree.
  • Flame rendering - resolved lighting bands and visibility issues behind camera-faded platforms.
  • Whiteout rendering - corrected depth-buffer artifacts, horizontal bands and overlapping platform layers.

Médias