Игры

список игр s&box

Castle Of Fate

galahstream.castleoffate

Build your voxel castle, craft vehicles, fight endless orc waves, loot gear and defend your Nexus with friends

Полная аналитикаИгроки · удержание · сеансы · обновления · достижения

Описание

Castle of Fate

 
Castle of Fate is a cooperative voxel survival game created during the S&box Game Jam.

Build and fortify your own castle, craft vehicles, collect loot and gear, and fight against endless waves of orcs with your friends.

Protect the Nexus at all costs. Between waves, gather resources, improve your defenses, upgrade your equipment and prepare for the next assault.

Every run is about building something stronger, finding better gear and surviving one more wave.

Features
 

  •  Build and customize your voxel castle 
  •  Craft and drive vehicles 
  •  Fight endless waves of orcs 
  •  Play solo or with friends 
  •  Loot weapons, armor and equipment 
  •  Use spells and different combat abilities 
  •  Build and upgrade defensive structures 
  •  Explore a destructible voxel world 
  •  Progress and become stronger throughout your run 


AI & Prototype Notice

Generative AI was used during the development of Castle of Fate, including AI-assisted programming and the creation of some prototype assets.

AI tools were mainly used to help prototype ideas quickly during the limited development time of the Game Jam.

Some AI-generated assets and models currently present in the game are temporary prototype assets and are planned to be replaced or reworked in future updates.

Credits

Development: Galah / @Galah_Stream
Music: @Dangerface

Special thanks to everyone who played, tested and gave feedback during the Game Jam.

Thanks for playing Castle of Fate  and good luck defending the Nexus.
 

История игроков Castle Of Fate

30d range · 6h averages

Обновления

1 update
Version Patch 1.2.0 Castle of Fate Update 1.2.0 Added a new enemy targeting system, allowing players to select and track their targets. 27 изменений

Added

  • Added a new enemy targeting system, allowing players to select and track their targets.
  • Added a dedicated target HUD at the top of the screen, displaying information about the selected enemy.
  • Added a custom targeting reticle overlay that appears directly over enemies when hovering over them with the cursor, providing clear visual feedback.
  • Added automatic melee attack chaining by holding down the left mouse button.
  • Added dynamic camera shake effects when landing critical hits or stunning enemies.
  • Added incoming damage numbers displayed in red, providing immediate feedback when enemies deal damage to the player.
  • Added a completely new multi-stage damage number animation system featuring motion blur, dynamic scaling, text duplication, glow transitions and sharp final rendering.
  • Added stronger visual effects for critical hits, making every powerful strike feel more aggressive and impactful.
  • Added distinct visual feedback for incoming and outgoing damage, making combat easier to read.

Improved

  • Optimized shadow casting on large 3D models, achieving approximately 40% better performance in tested conditions.
  • Completely reworked the melee combat system for faster, smoother and more responsive gameplay.
  • Reworked the attack combo flow, allowing players to continuously chain attacks by holding down the attack button.
  • Improved attack timing and animation transitions for more fluid melee combat.
  • Improved directional dashes in all four directions (forward, backward, left and right), removing awkward delays and making movement more responsive.
  • Improved camera responsiveness during combat.
  • Players can now freely zoom in and out while attacking or using the spell selection interface.
  • Refined camera shake intensity and timing to reinforce critical hits and enemy stuns without compromising combat readability.
  • Improved damage number animations with multiple stages of scaling, motion blur, glow and opacity transitions.
  • Improved damage readability by clearly distinguishing damage dealt to enemies from damage received by the player.
  • Enhanced critical hit feedback with stronger visual impact and more aggressive typography.
  • Improved overall combat feedback to make attacks feel more satisfying and powerful.

Fixed

  • Fixed an issue preventing players from attacking immediately after performing a dash.
  • Fixed inconsistent delays and responsiveness issues during directional dashes.
  • Fixed combat interruptions when transitioning between dashing and attacking.

Removed

  • Removed the previous right-click blocking and parrying mechanics.
  • Removed directional blocking controls and their associated combat UI.
  • Removed the previous manual attack input system in favor of the new hold-to-attack combo system.

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