---
title: "Source2 gm_bigcity - s&box map"
description: "bigcity but with actual meshes"
canonical: "https://sbox.watch/ru/maps/magikarp/bigcitysource2/"
generated_at: "2026-10-09T10:52:16.826Z"
---

# Source2 gm\_bigcity

bigcity but with actual meshes

- Тип: карта
- Идентификатор: magikarp.bigcitysource2
- Автор: Magikorp
- Канонический URL: https://sbox.watch/ru/maps/magikarp/bigcitysource2/
- Markdown: https://sbox.watch/ru/maps/magikarp/bigcitysource2/index.md
- sbox.game: https://sbox.game/magikarp/bigcitysource2/
- Создано: 2026-10-09T10:52:16.826Z

## Статистика

- Servers running this map: 0
- динамика за 24 ч: +0
- Terry Score: 30%
- Избранное: 6
- Положительные оценки: 5
- Отрицательные оценки: 4
- Всего пользователей: 513
- Всего сеансов: 1,1k
- Суммарное время игры: 46 часов
- Прирост времени игры за последние 7 дней: --
- Обновлено: 12 дек. 2023 г.
- Создано: 8 дек. 2023 г.
- Размер: 68.6 MB
- Файлы: 56
- Теги: 

## Описание

A proper port of gm\_bigcity

Why do I say a proper port? because I remade the entire map by hand using proper source2 techniques for mapping instead of just porting the source1 brush geometry.

\#\# Things to note
- ITS ALL DEV MATERIALS
- Most if not all triggers have been removed (including door teleports)
- there is only a skybox and environmental probe for basic lighting.
- Nothing with navigation
- The original source 1 skybox is left intact but is hidden using a selection set
- All geometry should be 1:1
- Used instancing for many of the repeated components
- the bridge at the sewer plant is missing its supports since it was a prop
- All geometry is aligned to grid, however I have no idea where the grid visibly appears so... goodluck

This is not a final map, this is just a foundation for those intrested in creating their own versions of bigcity or other versions of a city

You are free to use this map however you want for your own mapping purposes, All I ask if you do to mention me (Seven\#7222)



