---
title: "Infinite Procedural Generation - s&box library"
description: "Tool for procedural terrain generation"
canonical: "https://sbox.watch/ru/libraries/foreignlanparty/infiniteproceduralterraingeneration/"
generated_at: "2026-10-09T13:17:14.397Z"
---

# Infinite Procedural Generation

Tool for procedural terrain generation

- Тип: библиотека
- Идентификатор: foreignlanparty.infiniteproceduralterraingeneration
- Автор: Foreign Game Studio
- Канонический URL: https://sbox.watch/ru/libraries/foreignlanparty/infiniteproceduralterraingeneration/
- Markdown: https://sbox.watch/ru/libraries/foreignlanparty/infiniteproceduralterraingeneration/index.md
- sbox.game: https://sbox.game/foreignlanparty/infiniteproceduralterraingeneration/
- Создано: 2026-10-09T13:17:14.397Z

## Статистика

- динамика за 24 ч: +0
- Terry Score: 54%
- Избранное: 5
- Положительные оценки: 8
- Отрицательные оценки: 2
- Обновлено: 19 янв. 2025 г.
- Создано: 11 янв. 2025 г.
- Размер: 6.5 MB
- Файлы: 210
- Теги: procedural, terrain, tool

## Описание

Infinite Procedural Generation Tool

This tool uses different types of S&Box's built-in Noise ( Perlin, Simplex, Value ) to generate terrain.

Features:

Terrain Chunk System: Terrain chunk system that allows for infinite terrain
Multiple Noise Types: ( Perlin, Simplex, Value )
Layered Noises: Combine up to 3 different Noises
Export Config / Import Config: Export the noise configs to JSON / Import noise configs from JSON
Export .raw: Export terrain to raw heightmap
Custom Terrain Shader: Custom terrain shader that allows 10 textures to be used on the terrain
Configure At Runtime: Regenerate noise and terrain with a button
And More!

To update library BACKUP your project then REMOVE the old library before installing newer version

Tool Tutorial ( Look at chapters )

Demo GIFs :

Special Thanks

Sturnus : Answered my questions : Check out his awesome entry : https://sbox.game/sturnus/terraingenerationtool

solwllms : For fixing https://github.com/Facepunch/sbox-issues/issues/7180

Garry : For answering my questions

Matt : For fixing bugs

Known Bugs

Not in my code
{
https://github.com/Facepunch/sbox-issues/issues/7225 : Spawn Terrain Hitch : circumvented

https://github.com/Facepunch/sbox-issues/issues/7196 : GPU Memory Leak : will make editor perform badly on subsequent project plays. To fix close and open editor.

https://github.com/Facepunch/sbox-issues/issues/7193 : Edge Of Terrain Bevel : visual bug that adds obvious lines on chunk edges.
}



