---
title: "Soap Killa - s&box game"
description: "Pop, split, survive. A pixel-art arcade shooter with eight arenas, four difficulties and a campaign built for one more round"
canonical: "https://sbox.watch/ru/games/unstablegames/soap_killa/"
generated_at: "2026-10-09T14:17:24.415Z"
---

# Soap Killa

Pop, split, survive. A pixel-art arcade shooter with eight arenas, four difficulties and a campaign built for one more round

- Тип: игра
- Идентификатор: unstablegames.soap_killa
- Автор: unstablegames
- Канонический URL: https://sbox.watch/ru/games/unstablegames/soap_killa/
- Markdown: https://sbox.watch/ru/games/unstablegames/soap_killa/index.md
- sbox.game: https://sbox.game/unstablegames/soap_killa/
- Игровой джем: [Game Jam III](https://sbox.game/jam/three) entry; deadline Sep 25, 2026
- Создано: 2026-10-09T14:17:24.415Z

## Статистика

- Играют сейчас: 0
- пик игроков за 24 ч: 0
- динамика за 24 ч: +0
- Terry Score: 50%
- Избранное: 9
- Положительные оценки: 7
- Отрицательные оценки: 2
- Всего игроков: 26
- Всего сеансов: 250
- Суммарное время игры: 5,4 дней
- Прирост времени игры за последние 7 дней: 17 часов
- Исходное значение времени игры за 7 дней: 2026-10-02T12:24:48.436Z
- Обновлено: 27 сент. 2026 г.
- Создано: 23 сент. 2026 г.
- Размер: 7.1 MB
- Файлы: 224
- Теги: arcade, campaign, leaderboard, pixelart, retro, shooter, singleplayer

## Описание

Big bubbles split. Small bubbles get through. Keep moving, line up your shots, and hold the backline in this pixel-art arcade shooter.

Fight through eight arenas, from The Courtyard to Meltdown. Slippery floors, hot lanes, armored bubbles and the Overpressure Core keep the rules changing as you climb.

Earn at least two stars to unlock the next stage. Replay for better scores, faster times and clean clears.

Four difficulties: Easy ×1, Normal ×2, Hard ×4 and Nightmare ×7. Harder clears pay more.

50 achievements, worth 980 points in total. Tougher challenges award more points. Your best stage clears also build your score on the shared top-50 leaderboard.

CONTROLS

WASD to move · Mouse to aim · Left click / Space to shoot · Shift to dash · E / Right click to pulse · P to pause

Single player. Keyboard and mouse.


## Обновления

### Bosses in every arena

Sep 27, 2026

Longer stages - every map now has four bubble waves followed by a boss round. Defeat the monster and clear its bubbles to finish.
**Added**

- Longer stages - every map now has four bubble waves followed by a boss round. Defeat the monster and clear its bubbles to finish.
- Eight pixel bosses - Guttermaw, Crateback, Neon Fang, Sky Jelly, Frostjaw, Furnace Ogre, Drain Kraken and the Overpressure Core each bring a different attack pattern.
- Final showdown - the Overpressure Core changes its attacks through three health phases.

**Improved**

- Readable attacks - bosses warn before firing, with recovery gaps and limits on active bubbles and their split fragments.
- Stage timing - par times now account for the longer stages and boss fights.
- Score fairness - summoned bubbles cannot be farmed for score or pickups; defeating the boss awards a difficulty-scaled bonus.

### Full-width game view

Sep 27, 2026

Screen layout - removed the fixed-aspect black borders. Backgrounds and the gameplay HUD now fill the game window, while pixel sprites keep their proportions and menus stay centered.
**Fixed**

- Screen layout - removed the fixed-aspect black borders. Backgrounds and the gameplay HUD now fill the game window, while pixel sprites keep their proportions and menus stay centered.

### Cleaner menus

Sep 27, 2026

Menus - larger text, clearer buttons and shorter instructions across the stage map, pause, results and controls.
**Improved**

- Menus - larger text, clearer buttons and shorter instructions across the stage map, pause, results and controls.
- Soap Supply - a simple item list with visible prices, coin balance and saved pulse stock. Up/down navigation now works too.
- Rankings and achievements - larger rows, clearer descriptions and readable page controls.

**Removed**

- Menu clutter - removed the title high-score label, shop cards, repeated result statistics and long instruction paragraphs.

### Simpler, clearer HUD

Sep 27, 2026

Gameplay HUD - two plain arcade strips, pixel hearts, larger score and wave text, and a clear pulse count.
**Improved**

- Gameplay HUD - two plain arcade strips, pixel hearts, larger score and wave text, and a clear pulse count.
- Readability - shorter hit and pickup messages, a compact boss bar, and buff timers that appear only when active.

**Removed**

- Clutter - removed the pressure meter, duplicate wave dots, best-score line, enemy counts and long gear labels from active gameplay.

### Scarce supplies and paid pulse refills

Sep 27, 2026

Coin rewards - first Normal clears now pay 28–36 coins; repeat clears usually pay 10. Harder first clears still pay more. Failed attempts pay 2 coins per completed wave.
**Improved**

- Coin rewards - first Normal clears now pay 28–36 coins; repeat clears usually pay 10. Harder first clears still pay more. Failed attempts pay 2 coins per completed wave.
- Shop prices - Hair Trigger costs 100, Spare Heart 80, and one pulse refill 35. Choose between saving for gear and buying ammunition.
- Saved pulses - start with three charges once, then buy replacements. Remaining charges carry across stages, retries, menus and relaunches, capped at three.
- Coin conversion - existing balances convert once at 10 old coins to 1 new coin, rounded down. Old unused gear refunds use the converted values too.
- Competitive play - pulses are normal ammunition and remain eligible for scores and achievements. Trigger and heart gear retain the existing assisted-run rules.

**Removed**

- Free pulse refills - waves, stage transitions and retries no longer restore charges.

### Soap Supply — campaign shop

Sep 27, 2026

Soap Supply - a pixel-art shop before stages and retries.
**Added**

- Soap Supply - a pixel-art shop before stages and retries.
- Earned coins - clear waves and stages to buy supplies. Harder difficulties pay more, and your wallet is saved.
- Hair Trigger - 80 coins for 25% faster firing.
- Spare Heart - 60 coins for +1 maximum health.
- Pulse Cell - 40 coins for +1 starting pulse.

**Improved**

- Supplies - last one stage, including retries. Refund unused purchases or save them for later with Play Without Gear.
- Fair rankings - equipped clears earn stars and coins; play without gear to earn achievements and submit competitive scores. Existing records and the two-star unlock rule are preserved.

### Difficulty and pulse improvements

Sep 27, 2026

Pulse hint - a short E / right-click reminder appears until your first successful pulse.
**Added**

- Pulse hint - a short E / right-click reminder appears until your first successful pulse.
- Pulse readiness - the indicator lights up when a charged pulse has a target in range.

**Improved**

- Easy and Normal - smoother early pressure, staggered arrivals, faster firing and less aggressive split fragments.
- Pulse - clears nearby bubbles without splitting them, and staggers the Overpressure Core.
- Pulse charges - Easy and Normal regain one charge each wave, up to three. Normal now starts with two.

**Fixed**

- Empty pulse - no longer spends a charge, starts a cooldown or counts against no-pulse challenges.
- Pulse range - hits match the visible ring, including airborne bubbles.



## More by unstablegames

| Package | Идентификатор | Игроки | Избранное | Положительные оценки | Оценка | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| SNEK | unstablegames.snek | 0 | 8 | 9 | 51% | https://sbox.watch/ru/games/unstablegames/snek/index.md |
| Aether Island Duel | unstablegames.aether_island_duel | 0 | 4 | 4 | 35% | https://sbox.watch/ru/games/unstablegames/aether_island_duel/index.md |
| White Room WIP | unstablegames.white_room | 0 | 1 | 2 | 25% | https://sbox.watch/ru/games/unstablegames/white_room/index.md |
