---
title: "Undercroft - s&box game"
description: "Dungeon Keeper, but the heroes raiding your traps are other players. Hand-drawn pixel art."
canonical: "https://sbox.watch/ru/games/twilight/undercroft/"
generated_at: "2026-10-09T10:53:21.913Z"
---

# Undercroft

Dungeon Keeper, but the heroes raiding your traps are other players. Hand-drawn pixel art.

- Тип: игра
- Идентификатор: twilight.undercroft
- Автор: twilight
- Канонический URL: https://sbox.watch/ru/games/twilight/undercroft/
- Markdown: https://sbox.watch/ru/games/twilight/undercroft/index.md
- sbox.game: https://sbox.game/twilight/undercroft/
- Игровой джем: [Game Jam III](https://sbox.game/jam/three) entry; deadline Sep 25, 2026
- Создано: 2026-10-09T10:53:21.913Z

## Статистика

- Играют сейчас: 0
- пик игроков за 24 ч: 0
- динамика за 24 ч: +0
- Terry Score: 14%
- Избранное: 7
- Положительные оценки: 3
- Отрицательные оценки: 6
- Всего игроков: 22
- Всего сеансов: 55
- Суммарное время игры: 8,1 часов
- Прирост времени игры за последние 7 дней: --
- Исходное значение времени игры за 7 дней: 2026-10-02T06:49:21.208Z
- Обновлено: 21 сент. 2026 г.
- Создано: 15 сент. 2026 г.
- Размер: 44.9 MB
- Файлы: 200
- Теги: asymmetric, basebuilding, dungeon, dungeonkeeper, fantasy, gamejam, heroes, keeper

## Описание

Undercroft
Dungeon Keeper, but the heroes raiding your traps are other players.
You dig out a dungeon, wire the traps and post the monsters. Then the heroes arrive and take it apart, and between raids both sides spend what they earned and go again.
Start here
Two tutorials, one per side, and neither needs a lobby. The hero one is a single short raid. The keeper one runs a full round and teaches the part you have not played anywhere else: wiring a pressure plate to a portcullis.
You can also just build. Open a lobby and lay out a dungeon with nothing rushing you, then save it and load it into a real match later.
A full match is one keeper against one to three heroes, all of them human. Make the lobby public, or set it to friends only and play it as an evening with three people you know.
As the keeper
Build walls and doors, hire workers, and spend what they mine on monsters, traps and upgrades. The workers do the digging and the building, so every plan costs time as well as gold.
Traps run on triggers. A trap can be wired to a pressure plate, to a tripwire, to a door letting someone through, or to another trap going off, so one wrong step can start a chain. The heroes see none of it until it fires.
You never watch the raid directly, only what your creatures, workers and buildings can see. And when the heroes get close to the core, go down and deal with them yourself: your avatar fights, and a roar brings every creature to you.
As a hero
Warrior, ranger and mage, one of each. A full squad is three. The mage sends spirits ahead to set off traps, the ranger's signal arrow lights them up, and the warrior dashes through what is left.
The seals are on the keeper's core, and holding one takes time you do not have while something is hitting you. Gold and gear only count if you walk out alive. Stay one room too long and the run pays nothing.
One more round
Every seal you break shrinks the ground the keeper can still hold. Break them all and the core opens. Hold the core through every round and the keeper wins.
Fast mode is about twenty minutes. Classic runs longer on a bigger map. English and Russian.
Art and sound
Pixel art hand-drawn by sakusato84. Game by D@niil. No AI was used for the art, the sound or the music.
Music: "Dark Shrine Loop" by qubodup, a remix of "Shrine" by yd (CC0, OpenGameArt); "Dark Cavern Ambient" by Paul Wortmann (CC0, OpenGameArt). Sound: "RPG Sound Pack" by artisticdude (CC0, OpenGameArt); UI sounds by Kenney (CC0), bundled with s&box; impacts and footsteps from the s&box sound library.

Made for s&box Game Jam III. There are two of us. If something felt broken or impossible to beat, tell us on the forum.


## Обновления

### Update 0.1.2

Sep 21, 2026 · Version 0.1.2

Solo play as a hero against three hand-built dungeons: The Fortress, The Keeper's Labyrinth, The Twin Crypt. No lobby, no waiting.
**Added**

- Solo play as a hero against three hand-built dungeons: The Fortress, The Keeper's Labyrinth, The Twin Crypt. No lobby, no waiting.
- Between raids the keeper repairs what you broke, hires workers, replaces dead beasts and moves the traps you found.

**Improved**

- Menu: you pick solo or multiplayer first, and a match states how many people it needs. Open lobbies and Create share one screen. Each tutorial sits under its own side.
- Fast mode runs six rounds instead of four.
- Demolishing before the match starts refunds the full price. Between raids it still refunds half.
- Decoy chests cost 150, up from 60 - as much as a real chest holds.
- The keeper has to leave a route from every open descent to the core and the seals.
- The four ways into the dungeon are called descents now, not entrances.

**Fixed**

- Heroes could walk out of one descent, run around the dungeon on the outside and come in through another. The ground outside the dungeon is solid now.

**Removed**

- The separate Tutorial entry in the main menu.

**Known issues**

- Solo as the keeper offers only the tutorial. Waves of AI raiders are not in yet.
- A match in fast mode now runs about half an hour.

### First update

Sep 20, 2026 · Version 0.1.1

Fog of war is soft and precise. The edge of what you see follows the walls, not the grid. Heroes remember what they saw: this raid's ground is dim, ground from past raids is darker and colder, unexplored ground is…
**Added**

- Fog of war is soft and precise. The edge of what you see follows the walls, not the grid. Heroes remember what they saw: this raid's ground is dim, ground from past raids is darker and colder, unexplored ground is nearly black.
- Light. The dungeon is dim; wall torches, the core, the seals, heroes and the villain's body, signal flares and blasts give light. Purely cosmetic - it does not change who sees whom.
- Torches. They appear on walls by themselves; the villain can place and remove their own — free and instant (Buildings tab, R to rotate).

**Improved**

- New art for walls and doors; workers swing a pickaxe at the vein, hammer at a build site and carry a sack of gold.
- Workers no longer jostle at a vein - each has their own spot; they step aside when meeting; wall blocks are built in order and workers don't wall themselves in. A walled-off vein or storage no longer stalls a worker.
- Heroes can zoom the camera with the mouse wheel.

**Fixed**

- Area damage - fireball, trap blasts, fire - no longer passes through walls, doors and portcullises.
- No more slipping diagonally between two walls.
- The warrior's dash tears tripwires and springs door-linked traps along its path.
- A hit knocks down a seal or chest bar only for whoever is holding it: hitting a creep does nothing.
- The stripe across the map in the hero tutorial is gone.



## More by twilight

| Package | Идентификатор | Игроки | Избранное | Положительные оценки | Оценка | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| Overgrown | twilight.overgrown | 0 | 5 | 9 | 51% | https://sbox.watch/ru/games/twilight/overgrown/index.md |
