---
title: "Baddies vs Sausages - s&box game"
description: "Co-op beta for 1–6: fight angry sausages with pistols, explosive bolts and freeze grenades. Includes generative AI art/audio."
canonical: "https://sbox.watch/ru/games/solovolt/paintball-baddies/"
generated_at: "2026-10-09T10:17:16.856Z"
---

# Baddies vs Sausages

Co-op beta for 1–6: fight angry sausages with pistols, explosive bolts and freeze grenades. Includes generative AI art/audio.

- Тип: игра
- Идентификатор: solovolt.paintball-baddies
- Автор: SoloVolt Games
- Канонический URL: https://sbox.watch/ru/games/solovolt/paintball-baddies/
- Markdown: https://sbox.watch/ru/games/solovolt/paintball-baddies/index.md
- sbox.game: https://sbox.game/solovolt/paintball-baddies/
- Игровой джем: [Game Jam III](https://sbox.game/jam/three) entry; deadline Sep 25, 2026
- Создано: 2026-10-09T10:17:16.856Z

## Статистика

- Играют сейчас: 0
- пик игроков за 24 ч: 0
- динамика за 24 ч: +0
- Terry Score: 13%
- Избранное: 10
- Положительные оценки: 5
- Отрицательные оценки: 14
- Всего игроков: 36
- Всего сеансов: 192
- Суммарное время игры: 11 часов
- Прирост времени игры за последние 7 дней: 2 минуты
- Исходное значение времени игры за 7 дней: 2026-10-02T06:49:21.208Z
- Обновлено: 25 сент. 2026 г.
- Создано: 14 сент. 2026 г.
- Размер: 1.4 GB
- Файлы: 2,2k
- Теги: arcade, beta, comedy, coop, multiplayer, shooter, survival, thirdperson

## Описание

Co-op beta for 1–6: fight angry sausages with pistols, explosive bolts and freeze grenades. Includes generative AI art/audio.


## Обновления

### Lighter paint hits and faster strikes

Sep 15, 2026 · Version 0.1

Loading artwork - new six-character Paintball Baddies illustration while the game loads.
**Added**

- Loading artwork - new six-character Paintball Baddies illustration while the game loads.

**Improved**

- Body hits - eight lighter, randomized fabric-and-paint impacts play when paintballs land. Existing marker, wall and shield sounds remain.
- Close combat - faster gun-butt contact, a short input buffer and subtle impact camera feedback.
- Scoring - earn 2 points for a knockdown and lose 2 when knocked down; paint-hit totals stay separate.

**Fixed**

- Test cleanup - removing the optional network test fixture restores AI combat.

**Known issues**

- Beta testing - six-human Internet sessions and long-session performance still need wider testing. Animation presentation remains under refinement.

### AI opponents when hosting

Sep 15, 2026 · Version 0.1 (build 381329)

Player counts - the menu shows human and AI counts separately. Humans replace AI when they join; AI fills the seat again when they leave.
**Improved**

- Player counts - the menu shows human and AI counts separately. Humans replace AI when they join; AI fills the seat again when they leave.
- Validation - all five AI fired and scored in a native test; startup and disconnect/rejoin checks passed.

**Fixed**

- Hosting alone - fixed the empty arena after creating a lobby. The first round now starts automatically once your character is ready and the welcome menu is closed, giving a lone host five AI opponents.
- Platform hosting - the same startup behavior applies when s&box creates the lobby outside our in-game Host button.

**Known issues**

- Beta testing - six-human Internet sessions and long-session performance still need wider testing.

### Multiplayer reliability update

Sep 14, 2026 · Version 0.1 (build 381006)

Delayed connections - two native clients and four AI completed a full match with 1,032 accepted human shots and matching final scores.
**Improved**

- Delayed connections - two native clients and four AI completed a full match with 1,032 accepted human shots and matching final scores.
- Multiplayer checks - verified shield shattering, knockdown recovery, disconnect/rejoin, late joining after time-up and restarting rounds with a delayed connection.

**Fixed**

- Multiplayer messages - fixed delayed shot and effect messages touching game objects or playing sounds outside the engine main thread.
- Leaving or restarting - added checks to discard queued messages whose player or scene has been destroyed.

**Known issues**

- Beta testing - six-human Internet sessions and long-session performance still need wider testing.
- Hosting - the lobby ends when its host leaves.
- Error statistics - historical reports from older builds remain visible after an update.

### Multiplayer paintball hotfix

Sep 14, 2026 · Version 0.1 (build 380966)

Multiplayer validation - two native clients completed a 90-second firing test with over 500 accepted shots and no new runtime exceptions in either log.
**Improved**

- Multiplayer validation - two native clients completed a 90-second firing test with over 500 accepted shots and no new runtime exceptions in either log.

**Fixed**

- Joining players - fixed a projectile startup exception when firing a paintball.
- Paintball visibility - keep the local predicted shot separate from its replicated copy, while other players still see the shot.

**Known issues**

- Beta testing - six-human Internet sessions and long-session stability still need wider testing.
- Error statistics - historical reports from earlier builds remain in the dashboard after this fix.


