---
title: "HOCKAOS - s&box game"
description: "Air Hockey in the retro-future with a twist: Rewrite the table every round with new chaos of your choosing."
canonical: "https://sbox.watch/ru/games/resurrector/hockaos/"
generated_at: "2026-10-26T21:15:42.262Z"
---

# HOCKAOS

Air Hockey in the retro-future with a twist: Rewrite the table every round with new chaos of your choosing.

- Тип: игра
- Идентификатор: resurrector.hockaos
- Автор: Resurrector
- Playfund: выключен
- Playfund проверен: 2026-10-26T18:30:28.584Z
- Канонический URL: https://sbox.watch/ru/games/resurrector/hockaos/
- Markdown: https://sbox.watch/ru/games/resurrector/hockaos/index.md
- sbox.game: https://sbox.game/resurrector/hockaos/
- Создано: 2026-10-26T21:15:42.262Z

## Статистика

- Играют сейчас: 1
- пик игроков за 24 ч: 2
- динамика за 24 ч: +27
- Terry Score: 71%
- Избранное: 19
- Положительные оценки: 16
- Отрицательные оценки: 2
- Всего игроков: 32
- Всего сеансов: 62
- Суммарное время игры: 8,2 часов
- Прирост времени игры за последние 7 дней: --
- Обновлено: 26 окт. 2026 г.
- Создано: 25 окт. 2026 г.
- Размер: 62.9 MB
- Файлы: 192
- Теги: 1v1, air, arena, chaos, futurism, futuristic, hockey, multiplayer

## Описание

HOCKAOS

HOCKAOS is 1v1 air hockey with a twist. Two players face each other across a table, each guarding a goal at their own end. You move your mallet with your mouse, and you score by knocking the puck into your opponent's goal. The first player to the target score wins, but only with a 2-goal lead.

Offline Singleplayer and online multiplayer supported.

Every goal changes the game
 The player who loses the point gets to pick one of two chaos cards. That card reshapes the table for the next point and forces both players to adapt. When the next goal goes in, the table returns to normal and the someone gets to choose a new card. With 16 unique effects and unlimited emergent possibilities, no two rounds are ever the same.

16 effects across 5 categories
- Arena: a Black Hole that bends shots and swallows the puck. Portals that keep jumping around the walls. Falling Walls that crack, then break. Bouncy Walls and angled Rail Bumpers.
- Goals: a Wide or Wandering Goal, or Double Goals with a dividing wall that rises out of the floor.
- Puck: Multipuck puts two in play. Growing Puck swells with every hit. Ghost Puck hides the real one among four decoys.
- Mallets: Both players Giant or Tiny, or randomly changing.
- Surface: Tilt rocks the whole table. Dead Zone creates patches to slow your puck.

Stalling won't save you. Hog the puck on your half or leave it sitting still, and it overheats and explodes.

Play online or offline
 Host a public, friends-only or invite-only lobby, or find a match in the server browser. Rollback netcode, the kind fighting games use, keeps both players seeing the same puck. Offline, take on bots at 3 difficulties. They read the chaos the same way you do, with no special view of it.

Wins, losses and goals against real players go on your record. Quitting counts as a loss.

One table. Two players. Unlimited ways to win.


## Обновления

### Improved Control Feel

Oct 26, 2026 · Version 1.0.5

Thanks for the feedback that the controls felt muddy and slow. I looked into it and found that below 120 FPS, the mallet followed your mouse in small jumps instead of smoothly, so the same swing could hit hard one time…
**Improved**

- Thanks for the feedback that the controls felt muddy and slow. I looked into it and found that below 120 FPS, the mallet followed your mouse in small jumps instead of smoothly, so the same swing could hit hard one time and limp the next.
- Your mallet now moves smoothly at any frame rate and always uses your latest mouse movement, so hits come out at the strength you swung.
- If the mallet still feels slow, try raising Mouse Sensitivity in Settings.

### Gameplay tuning

Oct 26, 2026 · Version 1.0.4

I've noticed some rounds are ending very fast. I'm going to tune some things on a daily basis and look at the data. The first experiment is lowering the puck max speed by 5%, giving players a little more time to react.
**Improved**

- I've noticed some rounds are ending very fast. I'm going to tune some things on a daily basis and look at the data. The first experiment is lowering the puck max speed by 5%, giving players a little more time to react.

**Known issues**

- Individual rounds are ending very fast

### More Lobby Fixes

Oct 25, 2026 · Version 1.0.3

Back to Lobby – after an online match, the host can take both players back to the lobby together, still connected
**Added**

- Back to Lobby – after an online match, the host can take both players back to the lobby together, still connected

**Improved**

- Rematch – no more time limit; it stays open until both accept, the host heads back to the lobby, or someone leaves
- Leaving the end screen – if the other player leaves, you go back to a fresh lobby of your own, which tells you they left
- Privacy note – the lobby now tells the host that changing who can join needs a game restart

**Fixed**

- Menu screens – the videos on the menu monitors now play for everyone

**Removed**

- Rematch timer – the 20-second countdown on the end screen is gone

### Lobby Fixes

Oct 25, 2026 · Version 1.0.2

Your own lobby – the game now only uses S&boxs Lobby menu.
**Added**

- Your own lobby – the game now only uses S&boxs Lobby menu.
- Bots in the lobby – press ADD BOT in the open slot to play a bot, and pick its difficulty in the lobby settings

**Improved**

- Who can join – privacy and server name are now set on s&box's "New game" screen, and your lobby uses them
- Bots step aside – if a real player joins before the match starts, the bot leaves the slot
- Lobby layout – one Ready button, with Customise, Stats, Settings, Servers and Exit on a row underneath
- Back to your lobby – after a match, or after leaving someone else's lobby, a fresh lobby of your own opens
- Chat – only appears when someone else is in your lobby or match
- Player count – listed as a 2-player Versus game

**Fixed**

- Window resizing – the UI resizes properly when the window changes size
- Lobby privacy – the lobby always shows the privacy your server really has

**Removed**

- Create Server – lobbies are created from s&box's New game screen instead
- Privacy picker – who can join is chosen on s&box's New game screen
- Play and Singleplayer pages – bot matches start from the lobby with ADD BOT option

**Known issues**

- After an online match, Main Menu sends both players back to separate lobbies

### Menu Montage Video & Privacy Fix

Oct 25, 2026 · Version 1.0.1

Menu screens – the three monitors now play a video montage
**Added**

- Menu screens – the three monitors now play a video montage

**Improved**

- Lobby name – uses the server name typed on S&box's New game screen, when there is one

**Fixed**

- Server privacy – a server set to "Public" could actually be friends-only or invite-only. Options disabled by your choice on S&box's New game screen are now greyed out on Create Server and in the lobby, with a tooltip saying why.


