---
title: "Last Call Brawl - s&box game"
description: "One drunk. No rules. Brawl through endless rounds with bats, bombs and frozen fish. Dodge llamas, dance, survive one more round."
canonical: "https://sbox.watch/ru/games/publicsquare/lastcallbrawl/"
generated_at: "2026-10-09T13:17:17.192Z"
---

# Last Call Brawl

One drunk. No rules. Brawl through endless rounds with bats, bombs and frozen fish. Dodge llamas, dance, survive one more round.

- Тип: игра
- Идентификатор: publicsquare.lastcallbrawl
- Автор: Public Square
- Канонический URL: https://sbox.watch/ru/games/publicsquare/lastcallbrawl/
- Markdown: https://sbox.watch/ru/games/publicsquare/lastcallbrawl/index.md
- sbox.game: https://sbox.game/publicsquare/lastcallbrawl/
- Игровой джем: [Game Jam III](https://sbox.game/jam/three) entry; deadline Sep 25, 2026
- Создано: 2026-10-09T13:17:17.192Z

## Статистика

- Играют сейчас: 0
- пик игроков за 24 ч: 1
- динамика за 24 ч: +1
- Terry Score: 78%
- Избранное: 119
- Положительные оценки: 74
- Отрицательные оценки: 13
- Всего игроков: 249
- Всего сеансов: 382
- Суммарное время игры: 3,4 дней
- Прирост времени игры за последние 7 дней: 10 часов
- Исходное значение времени игры за 7 дней: 2026-10-02T11:24:23.968Z
- Обновлено: 24 сент. 2026 г.
- Создано: 19 сент. 2026 г.
- Размер: 283.0 MB
- Файлы: 3,9k
- Теги: action, adventure, beatemup, brawler, coop, funny, gamejam, gore

## Описание

This game was created by a small team for Game Jam III, and we’ve poured an incredible amount of time, passion, and heart into bringing it to life. A nomination would genuinely mean the world to us. It would be an incredible milestone for our team and for a project we care deeply about. If you enjoyed your time with the game, leaving a review and nominating us would be greatly appreciated. Every bit of support means more than you might think. ❤️

Thank you for playing, supporting us, and being part of this journey! Mad Artist & JdOs


## Обновления

### FULL CREW, FULL CHAOS! THE MASSIVE CO-OP UPDATE

Sep 24, 2026 · Version 1.4

4-player co-op - Bring your crew and survive the streets of Last Call Brawl together.
**Added**

- 4-player co-op - Bring your crew and survive the streets of Last Call Brawl together.
- Shared team score - Every player contributes to the same score. Earned points remain with the team when someone disconnects.
- Leaderboards - Separate rankings for solo, duo, trio and four-player runs.
- Late joining - Players joining an ongoing run enter the fight at the end of the current round.
- Player colors - Each teammate has a distinct name color, also used on the minimap.
- Teammate tracking - See your allies on the minimap, with edge indicators when they move outside its range.
- Optional PvP - Enable friendly fire from the lobby to allow combat between players.
- Team fleet - One kart for every two players. A second kart becomes available with three or four players.
- Passenger combat - Ride alongside your teammate and use melee weapons while they drive.
- Roof removal - Remove the kart roof and its supporting beams.
- Public pool - Explore Redrock's public pool near the Sunset Motel, complete with changing rooms, lounge chairs and outdoor props.
- Vegetation - Added new tree silhouettes, bushes and grass clumps throughout the city.
- Train fatalities - Getting hit by a train now tears the character into human gibs, with large dark-red blood splatters and gruesome impact sounds.
- Void protection - Falling more than 30 meters below street level automatically knocks the player out.

**Improved**

- Obstacle traversal - Enemies can jump over more obstacles and pursue players onto props, rooftops and elevated railway tracks.
- Vertical pursuit - Improved recovery when players drop down or move between different heights.
- Rogue behavior - Rogues now try to circle around players and attack from behind.
- Llama attacks - Llamas can aim at players above and below them.
- Preppy projectiles - Added early tracking to pressure moving targets, followed by a final direction lock that leaves room for a last-second dodge.
- Pool navigation - Improved access through the pool and its stairs, along with enemy visibility through the surrounding fence.
- Shared cooking - All players can use the stove, with only one prepared burger available at a time.
- Cooking cooldown - Preparing a burger starts a four-round cooldown. Cooking during round 7 makes the next burger available in round 11.
- Eating - Hold E for 0.9 seconds to eat a burger, accompanied by a new eating sound.
- Round respawns - Eliminated players return at the next round with 75% health.
- Kart visuals - Reworked the body, seats, wheels, textures and visible damage.
- Police vehicles - Updated police sedans and SUVs with new bodies, textures and finishes.
- Spectator camera - Smoother teammate tracking and improved held-weapon presentation.
- Spatial audio - Improved positioning of other players' footsteps and combat sounds.
- Rain - More consistent rendering during fast movement and camera turns.

**Fixed**

- Character rendering - Fixed issues that could leave player models partially missing, fragmented or displaying incorrect materials.
- Movement animations - Fixed walking and running animations not matching other players' movement.
- Held weapons - Reduced the delay between weapons and remote players' hands, including while spectating.
- Weapon rarity - Weapon colors and effects now match their actual rarity and damage across players.
- Footsteps - Fixed players hearing different surface types while walking in the same area.
- PvP hit effects - Player-on-player impact effects now only trigger when PvP is enabled.
- Tire stacks - Bounce sounds now play for nearby teammates.
- Jukebox - Fixed music playback and synchronized track changes.
- Missing scenery - Fixed client-side visibility issues affecting trees and surfaces around the public pool.
- Shared pickups - Fixed ownership, transfer and release issues affecting weapons and crates.
- Stove interactions - Weapons dropped near the stove can be picked up without the cooking interaction blocking them.
- Interrupted cooking - A cook's death releases the station so another player can take over.
- Occupied vehicles - Players on foot can no longer push a kart while another player is riding it.
- Water recovery - Karts recover to dry ground after entering water, with occupants released and their controls restored.
- Passenger attacks - Fixed visible passenger position changes while attacking.
- Vehicle feedback - Fixed synchronization of kart sounds, ground tracks and effects.
- Kart geometry - Fixed floating parts and gaps in the bodywork.
- Minimap alignment - Fixed the map background not matching the player's actual position, including at different HUD sizes.
- Ready checks - Countdown now starts with 1/1, 2/2, 2/3 or 3/4 players ready.
- Lobby capacity - Fixed slot and invitation handling for groups with fewer than four players.
- Respawn controls - Fixed players remaining idle or unable to move after respawning.
- Disconnect handling - Fixed errors triggered by players leaving or shared objects being destroyed.

**Removed**

- Old train death effect - Removed the firework-like particle burst and replaced the standard death presentation with the new gore effect.

**Known issues**

- Grass transitions - Some grass edges and height differences near sidewalks still need adjustment in a future update.
- IMPORTANT NOTE: The coop mos is still a WIP. Please report any bugs

### Golf Kart Overhaul & New Perks

Sep 22, 2026 · Version 1.3

Golf kart health bar, displayed below player health while driving.
**Added**

- Golf kart health bar, displayed below player health while driving.
- Progressive kart damage with visible deterioration and smoke at critical health.
- REINFORCED KART — New legendary perk with 2 ranks, increasing kart health to 450 and 600 HP.
- LEGENDARY ENDURANCE — New gold perk with 1 rank, increasing fresh legendary weapons from 12 to 24 hits.

**Improved**

- TURBO CHARGER now supports 4 ranks, providing 3, 4, 5 or 6 seconds of boost.
- Suburban hedges can now be crossed by players and enemies, reducing movement speed to 55% while inside.
- Updated navigation beneath hedges so enemies can move through them.

**Fixed**

- Destroyed karts now return to the golf course 6 rounds after the round in which they broke, instead of returning at fixed round milestones.
- Each new kart breakdown starts its own replacement countdown.

**Removed**

- Kart repairs at Cyikee Customs. Paint and custom hood logos remain available between rounds.
- The fixed 20-ram destruction limit, replaced by kart health.
- Duplicate kart health text in the bottom driving prompt.

**Known issues**

- Some npcs can stay stuck under the subway station.

### Redrock City Update — New Locations, Hotzones & Kart Upgrades

Sep 21, 2026 · Version 1.2

Kabel Diner - New explorable retro diner with booths, a counter, kitchen, restrooms, neon signs, detailed furnishings and the owner's portrait.
**Added**

- Kabel Diner - New explorable retro diner with booths, a counter, kitchen, restrooms, neon signs, detailed furnishings and the owner's portrait.
- Cyikee Auto Repair - Accessible workshop with automatic roller doors that respond to players, enemies and moving karts.
- Combat hotzones - Earn double combat points inside Kabel Diner, Dillymart, Cyikee Auto Repair and the elevated metro platforms.
- Stacking rewards - Hotzone bonuses stack with existing combo and Fever bonuses. Leaving the zone immediately ends the bonus.
- Round destinations - Added the Adult Shop, Auto Repair, Kabel Diner, General Hospital, Golf Island and Golf Parking to the round circuit.
- World guidance - Animated yellow destination arrows with location names and distance indicators.
- Destination previews - Short, skippable camera shots show where to activate the next round.
- Final KO - Brief, skippable kill camera for the final player-earned elimination of a round.
- Charged drift boosts - Sustained drifts now earn a mini-boost, with sparks, sound and camera feedback.
- Driving chains - Link drifts, successful ramp landings, enemy rams and smashed obstacles to build HYPE.
- Kart markers - Available golf karts now appear on the minimap, with a dedicated directional icon while driving.

**Improved**

- Kart handling - Added tighter handbrake turns and clearer feedback when charging and releasing drift boosts.
- Vehicle weight - The kart body now reacts to acceleration, braking, reversing, cornering and landings.
- Driving animation - Kart, driver and wheel movement now follow the engine frame rate for smoother presentation.
- City layout - Improved the diner and garage connections to sidewalks, parking areas and road asphalt.
- Diner details - Refined rounded corners, window frames, neon signage, furniture placement, floor edges and interior fittings.
- Garage details - Improved windows, wall joins, vehicle access and automatic door clearance.
- Vegetation - Added projecting leaf clusters to suburban hedges for a fuller silhouette.
- Round selection - Improved destination variety and connections between city districts and the golf area.
- Offscreen guidance - Screen-edge arrows only appear within 40 metres. The large yellow world arrow keeps its previous visibility range.

**Fixed**

- Minimap - Fixed incorrect orientation and objective bearings while driving or orbiting the kart camera.
- Soda puddles - Fixed a crash when a puddle could not generate valid ground geometry, and prevented invisible leftover hazards.
- Player controls - Fixed controls remaining locked after an interrupted vending pickup followed by knockdown or death.
- Enemy animation - Fixed Natchyocheeze's running animation freezing during doorway arrivals.
- Island reinforcements - Fixed spawn validation near the golf island and prevented enemy arrivals below the pond surface.
- Camera transitions - Fixed control and camera recovery when destination previews are interrupted by damage, pause, death or a restart.

**Removed**

- Removed forced 30 FPS kart and driver presentation.
- Removed forced 15 Hz wheel-steering animation.
- Removed the ground ring around destination markers, keeping the yellow arrow.

**Known issues**

- Some NPCs can get stuck.

### Redrock City Golf Club & Combat Update

Sep 19, 2026

Golf course - Added the Redrock City Golf Club, with a clubhouse, greens, bunkers, pond and bridge.
**Added**

- Golf course - Added the Redrock City Golf Club, with a clubhouse, greens, bunkers, pond and bridge.
- Golf access - Added a winding gravel road leading to the golf club parking area.
- Golf cart - Added a drivable cart that knocks enemies down when you ram them. Its engine breaks after hitting 20 different enemies.
- Cart replacement - A broken cart is replaced at the next four-round milestone when its parking space is clear.
- Golf club - Added a golf club weapon to find, swing and throw.
- Movement Speed - Added four ranks of +10% walking and running speed, without increasing attack speed.
- Double Jump - Added a one-rank perk granting one extra jump per landing, with a tucked front-flip animation.
- Mixed waves - Regular rounds after round 10 can randomly include one or two llamas.
- Spit effect - Llama saliva temporarily turns the sky pink, purple and cyan with a swirling psychedelic effect.
- Close combat - Llamas can defend themselves with a rear kick. Hoof attacks deal damage without the spit effect.
- \`\`\`

**Improved**

- Perk upgrades - Increased the six original perk caps from rank 3 to rank 10.
- Enemy variety - Regular waves now mix Terry, Rogue and Preppy more evenly.
- Wave pacing - The number of enemies allowed to fight at once grows with the round.
- Llama rounds - Every fifth round still features llamas, with gentler growth: 4, 6, 8, 10 and onward, capped at 24. Round 35 now has 16.
- Rogue - Increased movement speed above the other regular enemies, while preserving attack timing.
- Kick recovery - Added a short cooldown after a kick.
- Golf cart speed - Doubled the cart's speed.
- Golf cart handling - Improved small-curb traversal, body contacts and reversing away from obstacles.
- Golf cart details - Refined the bodywork, fenders and wheel wells.
- Train bombs - Bombs only drop when the train passes close to the player.
- Bomb explosions - Added a larger blast and a more pronounced explosion, with a warning before detonation.

**Fixed**

- Double Jump - Removed the airborne waiting period and improved rapid second-tap detection. Holding Jump still cannot trigger an automatic extra jump.
- Perk scaling - Kept high-rank damage protection below full immunity and preserved movement bonuses through kick and carry transitions.
- Railway obstacles - Improved enemy paths around the station's beams, hedges and barriers.
- Fence spacing - Enemies no longer stop for fighters separated from them by a fence.
- Dillymart doors - Automatic doors stay open while actors cross, preventing repeated door movement from blocking pursuit.
- Train deliveries - Improved reachable weapon landing selection and recovery for drops knocked outside the playable area.
- Terrain - Repaired holes and seams around the expanded golf area and its shoulders.
- Bridge - Repaired the approaches and collision along the golf pond crossing.
- Cart wheel wells - Closed visible gaps around the wheels and fender ends.

**Removed**

- Fixed enemy limit - Removed the flat 10-enemy simultaneous limit in favor of round-based scaling.
- \`\`\`

### Quality of Life \#1

Sep 19, 2026 · Version 1.0.1

Fight locations - Added Riverside Park, the hospital and Citybank parking to the fight route.
**Added**

- Fight locations - Added Riverside Park, the hospital and Citybank parking to the fight route.
- Spectators - Added hand-placed cheering groups on rooftops, in fenced yards and around the park.
- Street ambience - Added nearby crowd cheers, patrol-car sounds, crackling barrels and FEVER fire audio.

**Improved**

- Fight routes - Nearby destinations now shuffle between rounds and avoid recent stops.
- Opening fight - Runs now begin at the four-way intersection.
- Kicks - Mike plants his feet through contact and moves more slowly during recovery, making careless kicks easier to punish.
- FEVER - Varied attacks matter more, knockouts grant less HYPE, and getting hit costs more HYPE.
- Crowd placement - Small, deliberate groups keep alleyways and the starting approach visibly open.
- Destination guide - The next location and distance now appear at the bottom of the screen with a matching pixel radar marker.
- Enemy markers - Smaller pixel chevrons keep enemy names and health bars easier to read.
- Fire effects - FEVER flames stay closer to Mike, running leaves brief fiery footsteps, and barrels have animated flames, embers and flickering light.
- Audio mix - Rebalanced effects and reduced how often Mike repeats his knockout taunt.

**Fixed**

- Enemy spawning - Enemies arrive on clear outdoor ground near the fight instead of relying on house doorways.
- Enemy limit - No more than ten enemies can be alive at once; additional reinforcements wait for a free slot.
- Stuck enemies - Improved obstacle detours and added safe recovery for stranded enemies when out of sight, preserving their health and wave progress.
- Llama attacks - Added obstruction checks to prevent spit passing through thin fences.
- Fight destinations - Corrected misplaced stops at the diner and motel, and moved the train fight beneath the tracks.
- Score display - Scores now show at least seven digits and keep counting beyond 999,999.
- Leaderboard shortcut - The main-menu Y shortcut opens the leaderboard and has a matching prompt.

**Removed**

- World
- Fight route - Retired the split-level house and Dillymart approach stops.

**Known issues**

- Lack of meaningful upgrades.



## More by Public Square

| Package | Идентификатор | Игроки | Избранное | Положительные оценки | Оценка | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| Beastborne | publicsquare.beastborne | 0 | 531 | 300 | 84% | https://sbox.watch/ru/games/publicsquare/beastborne/index.md |
| FLOW - Competitive Parkour | publicsquare.flowgame | 0 | 21 | 9 | 51% | https://sbox.watch/ru/games/publicsquare/flowgame/index.md |
| City Lights | publicsquare.city_lights | 0 | 6 | 5 | 41% | https://sbox.watch/ru/games/publicsquare/city_lights/index.md |
