---
title: "Global Rush: Online - s&box game"
description: "Buy real buildings on the real world map, rent them out, run factories, ship the goods, outbid rivals for good spots."
canonical: "https://sbox.watch/ru/games/priowerk/globalrush/"
generated_at: "2026-10-09T10:09:39.919Z"
---

# Global Rush: Online

Buy real buildings on the real world map, rent them out, run factories, ship the goods, outbid rivals for good spots.

- Тип: игра
- Идентификатор: priowerk.globalrush
- Автор: PRIOWERK
- Канонический URL: https://sbox.watch/ru/games/priowerk/globalrush/
- Markdown: https://sbox.watch/ru/games/priowerk/globalrush/index.md
- sbox.game: https://sbox.game/priowerk/globalrush/
- Создано: 2026-10-09T10:09:39.919Z

## Статистика

- Играют сейчас: 0
- пик игроков за 24 ч: 4
- динамика за 24 ч: +1
- Terry Score: 59%
- Избранное: 44
- Положительные оценки: 30
- Отрицательные оценки: 12
- Всего игроков: 213
- Всего сеансов: 1,0k
- Суммарное время игры: 45 дней
- Прирост времени игры за последние 7 дней: 12 дней
- Исходное значение времени игры за 7 дней: 2026-10-02T09:24:30.642Z
- Обновлено: 7 окт. 2026 г.
- Создано: 31 авг. 2026 г.
- Размер: 206.9 MB
- Файлы: 1,2k
- Теги: auction, bank, barges, buildings, business, capitalism, cash, cities

## Описание

Build your company in the real world.
Global Rush streams OpenStreetMap at 1:1 scale. Find your own street, buy into real buildings and grow a company in a persistent world shared with other players.

Buy apartments, shops, offices and workshops. Rent them out or use them for your businesses. Keep properties in good condition, manage vacancies and buy an entire building to add more storeys.

Work farmland, forests and quarries, then turn raw materials into goods across 31 business types. Build production chains from wheat and timber to machinery, prefab houses and cars. Sell on the commodity exchange, supply city markets or fulfil contracts with other companies.

Move goods with trucks, freight trains and barges. Run scheduled routes, manage storage and use stations and ports as hubs. Economic cycles, droughts and transport disruptions can change your plans.

Unlock research and new opportunities as your company grows. Compete with players and AI firms, bid at auctions, buy shares in rivals or run for mayor to shape your city’s taxes and spending.

There is no avatar or walking. Explore through a camera that moves from street level to the whole globe. You buy into existing buildings and can expand those you fully own. You cannot place or demolish buildings.


## Обновления

### 07.10.2026

Oct 7, 2026

Set staff - enter the worker count for each business directly in Workforce, with a wage preview before you apply it
**Added**

- Set staff - enter the worker count for each business directly in Workforce, with a wage preview before you apply it
- Route favorites - star destinations in the route maker to keep them at the top, or use Favorites to find them quickly when several sources deliver to the same place

**Improved**

- Smaller downloads - map tiles and your company data now come compressed. Map tiles shrink to about a fifth, a big property list to a fortieth, so the map and every window load faster on a slow connection
- Map cache - map areas you already visited stay on your disk more often instead of being downloaded again, also right after starting the game
- Big companies - your property list and open windows refresh less often in the background, so deliveries and sales no longer keep your connection busy. The Properties tab stays live while it is open

**Fixed**

- Last action still running - with a large property list, every click waited for the whole list to reload first, which could take minutes. Your next action goes through as soon as the server has answered
- Route window - with hundreds of sites the game dropped to a few frames per second while the route window was open. The destination list now shows the best 60 at a time, search finds the rest

### 05.10.2026

Oct 5, 2026

Goodwill shop - a new Shop tab in the top bar. Unlock titles with your goodwill, wear what you own, see which keepsakes you can still earn and where your goodwill came from. It is built so that later items get their…
**Added**

- Goodwill shop - a new Shop tab in the top bar. Unlock titles with your goodwill, wear what you own, see which keepsakes you can still earn and where your goodwill came from. It is built so that later items get their own card
- Wiki in game - H, window Help buttons and Advisor links open the English Wiki inside the game, with the relevant article and a Back to map button
- Practical guides - new English articles cover property and renting, cities and licences, trading, logistics, finance, auctions and shares, the shared world, controls and a glossary
- Mentoring tab - Company has a Mentoring tab now. It explains the three steps for newcomers and for mentors, shows what each step pays and how far along you are, and has a Profile button next to every company
- Drafts - a message you start but do not send waits under Drafts until you send or discard it, also after you close the game
- Select several - tick entries in your Inbox to mark them read or unread, delete messages, restore them or decline several offers at once
- Forward - send a message on to someone else, and mark one unread to find it again
- Deleted folder - a deleted message waits there until you restore it, delete it for good or it expires. Mail between players expires 30 days after it was written
- Stars - star a message to keep it in sight. The Starred folder lists them, and Clear read leaves them alone
- Recipients - the To field suggests your contacts and the players you wrote with before
- Inbox keys - the up and down arrows move through the list, Delete moves the open message to Deleted
- Message formatting - messages can have bold and green, red or gold text and tables, for a shareholder report or a price list. The Write window has buttons for them and a Preview that shows the message the way the reader will see it
- Transit groups - gather everything on the way by destination, goods or route, one line each with its loads, amount, freight and next arrival. Click a line to open it. Long lists start grouped by destination
- Transit filters - the Filters button narrows Transit by type, goods or carrier and can list held deliveries on their own. The type buttons replace Deliveries
- Carrier and freight - every load in Transit shows who carries it, truck, rail, ship, air or your own vehicle, and what its freight cost

**Improved**

- Chat window - opens every time you enter the world. Until you move it, it sits at the bottom right, clear of your alerts
- Advisor hints - no longer vanish while the chat is open
- Community contract - it is the first row of the Contracts list now, with distance, stock and pay per unit like every other contract. Send goods opens the send window with it already set
- World events - they show as a band above the Contracts list while one is running or announced, with the time left and the goodwill it pays
- Contracts list - Running, Offers and Settled are sections now, building projects start folded, and the filters split state from kind (One off, Series, Project, Sourcing) and add Goods in stock
- Open books - the switch moved to the Identity card on the Company overview
- Inbox - laid out like a mailbox now: folders on the left, the list in the middle, the open offer or message on the right. Offers, deals and messages share one list, and an open offer shows what you pay or receive, what it is worth and how long it stands before you answer
- Inbox search - finds words inside your messages, not only the subject and the sender
- Read messages - what you have read now belongs to your account, so a second computer shows the same
- Freight terms on offers - an offer for goods now says who collects or delivers. When you collect, it says the goods stay where they are and what bringing them to your depot would cost, instead of only the freight to your depot
- Write field - a long line wraps at the width of the field instead of running out of the window to the right
- Route button in Transit - deliveries sent by a route now have it too, not only tour legs
- Mentor requests - a request nobody answers runs out after three days and you are told, so you can ask someone else instead of waiting
- Mentor list - a mentor who has not played for a week drops out of it until they are back, so a request does not land on someone who is away
- Main menu - fetches only the totals of your properties, not the whole list. With many properties your company shows up there much faster

**Fixed**

- Company page - showed no properties and no debt while your company was still loading. It shows -- until the numbers are in
- Company overview and Bank - showed your cash with no property and No loans while your company was still loading. They say Loading now
- Wiki links - moving onto a link and clicking it no longer sends the first press to the browser's previous mouse position
- Wiki navigation - opening an article no longer lets a UI refresh send the browser back to the previous page
- Write field - a click below a line with a double dash or letters like fi and ff put the cursor on the wrong line. The field uses a plainer font now

**Removed**

- Standing tab - Company no longer has it. The community contract and world events are in Contracts, mentoring has its own tab, titles, collection and goodwill history are in the new Shop, and open books is in the Identity card
- Inbox sorting - the list is ordered by what needs you first and then newest first, so the column headers you could sort by are gone

### 04.10.2026

Oct 4, 2026

Freight terms - when you offer goods to another company, pick who pays the trip: the buyer collects, you split the freight, or you deliver to their depot. Both sides see their share before they agree
**Added**

- Freight terms - when you offer goods to another company, pick who pays the trip: the buyer collects, you split the freight, or you deliver to their depot. Both sides see their share before they agree
- Air cargo - from 500 km the freight network also flies, over land and across the sea. About four times as fast as a ship, and always dearer than rail or ship for the same trip. Pick it under Transport in the Send window
- Land pieces - deserts, forests and other land too large to buy as one plot are now sold in one kilometre pieces. Click where you want yours, the piece covers that kilometre
- Kilometre grid - a new map layer draws the kilometre grid on the ground. On Auto it shows while you pick land pieces or search for oil
- Several pieces at once - Shift+click adds kilometres to your selection, then buy them together for one total price

**Improved**

- Oil search - Find plots no longer holds up the whole server for a few seconds, in some fields for over ten
- Oil wells on your land - the land window now lists the best free spot in each kilometre cell of your parcel and the level it allows, instead of asking for coordinates. It only shows up on land in an oil field
- Raw materials list - land sold in pieces shows its price and yield per kilometre, not a price for the whole area that nobody could pay
- Long sea crossings - the national shipping line keeps its rate for the first 1,000 km and charges much less beyond. A unit of wine across 8,500 km now costs about €20 instead of €102 in freight
- Waiting buy orders - My orders now says why a buy order or auto buy waits, for example when freight from an offer far away takes it over your limit. Auto-buy limits cover goods and freight together, the Businesses tab and the guide now say so

**Fixed**

- Desert oil fields - Shaybah, Asab, Hassi Berkine Sud and Ourhoud only offered the sand around them, and that sand is too large to buy. Find plots now offers drilling plots on it
- Hassi Berkine - the field shared its exact spot with a second entry, Hassi Messaoud Nord, and never offered a single plot. The duplicate is gone and Hassi Berkine has drilling plots now
- Goods offers - the Accept button no longer says bought goods go straight to your depot. They wait where the seller keeps them, and the offer now shows how far away that is and about what the freight to your depot costs before you accept. Vs worth counts that freight in
- Notice board - offered goods show the same distance and freight estimate under the seller's name
- Drilling plots on sand - a drilling plot lying on mapped land such as desert sand opens when you click it. Before, the click picked the sand underneath

### 02.10.2026

Oct 2, 2026

Drilling plots on the map - bought drilling plots show on the ground in their owner's colour like other land, and Find plots outlines the field's free plots. Click one to open it
**Added**

- Drilling plots on the map - bought drilling plots show on the ground in their owner's colour like other land, and Find plots outlines the field's free plots. Click one to open it
- Added
- Drilling plots - buy a dedicated oil plot when a field has no suitable mapped land. Verified plots have no crops or passive rent and share the existing drilling cell limit

**Improved**

- Sending from a platform - the send window lists only what works at sea and adds Plan collection route, which drafts the barge or tanker route to your harbour
- Routes from a platform - the destination list shows only harbour space you own or rent, and the freight network and land vehicles are marked as not available from a platform
- Sea distance - a route from a platform shows the actual sea distance, travel time and upkeep per round trip once you pick the harbour, and says right away when it is out of reach
- Selling with goods inside - sell a building to the bank or leave a rented unit even with goods stored there. The goods stay on the spot as a pickup point in your stock, and deliveries still on the way end up there too
- Oil output - speed from fittings, research and morale now raises the oil limit of wells and platforms, up to ten times. Before, more speed only cut the staff needed
- Oil levels - oil wells and offshore platforms go up to four times the usual maximum level: 20, or up to 32 with level research. Each level adds two workplaces and more oil
- Platform storage - the oil buffer grows with the platform level, 12,000 per level factor, so 66,000 at level 7
- Business workforce - a clear capacity headline, staff requirement and next-worker gain replace the crowded speed and staffing strip. Unused staff show their wage cost with a direct reduction action; formula details are expandable. Existing industry rules stay unchanged
- Fitting effects - installed equipment and the catalogue explain what still improves capacity at this site. Equipment details retain per-piece bonuses, costs and quantity review; selecting equipment makes room for the decision and action
- Extraction sites - Manage opens the same building window as other businesses, with operations, staff and fittings. Offshore platforms no longer have a separate management panel inside the business list
- Oil search - choose a field to see available land with verified drilling coordinates, expansion space and land prices, then open its purchase window directly
- Oil extraction - explains mapped parcels, dedicated drilling plots, separate land and well purchases and physical oil after a plot is sold

**Fixed**

- Platform oil in contracts - oil still on an offshore platform no longer makes a contract Ready to send. The status says At sea and the line shows how much waits on the platform
- Buying a drilling plot - no longer ends with a backend error about the balance. The purchase always went through, but the window did not update
- Capacity audit - includes the capacity of additional workplaces and checks fishing boats separately, avoiding invalid figures from their zero floor area
- Date line - crossing between east and west keeps the camera near its origin and preserves tile retry delays. Map tiles on both sides of the date line load without invalid tile coordinates
- Distant lake regions - coarse tiles use a time budget for new lake-level calculations. Some lakes follow the ground while the remaining calculations complete and warm the cache
- Place names in the far north - fully zoomed out above about 60 degrees latitude, city names show up again instead of none
- Send goods - a trip the server turns down, such as oil straight from an offshore platform, shows its reason once in the window. Before, the same error message popped up again and again
- Route frequency - clearing the minutes field to type a new number keeps Every selected. Before, it jumped to As soon as it can and Every came back with 30

### Balancing

Oct 1, 2026

Improved
**Improved**

- Improved
- City markets - higher regional consumption follows each recipe's output, giving several companies room to sell in larger regions. Buying capacity stays finite and shared by company
- City prices - the lower price limit now includes reference material, staffing, freight and licence costs with room for city sales tax. Send and route estimates use the same limit; actual profit still depends on your own costs
- Offline operations - full production, income and running costs for 8 hours, or 12 with Remote office, then 50% until hour 24. Automatic supply and deliveries continue; departed journeys finish at normal speed and cost. Returning restores full speed without backdating reduced or paused time
- Tile geometry - finer spatial lookup for ground overlaps, roads and water cutouts avoids unnecessary comparisons when building large distant tiles
- Map cache - added 4 GB and 6 GB storage options
- Exchange navigation - page controls sit below the filters and above the goods in both card and list views
- Offshore concessions - separate auction view with field icons, grouped slots, search, status filters and page controls above the catalogue. A separate bid panel shows the premium, platform payment and total reservation; unavailable harbours and blocked bids are explicit

### New industries

Sep 30, 2026

New industries - oil wells, refineries, plastics plants, electronics plants and data centres add a connected physical supply chain. Private schools, clinics and venue operators serve finite regional demand without…
**Added**

- New industries - oil wells, refineries, plastics plants, electronics plants and data centres add a connected physical supply chain. Private schools, clinics and venue operators serve finite regional demand without creating stockable services
- Oil locations - sourced field markers and raw-material search; wells require verified owned land, a free global drilling cell and a complete footprint. Only the occupied area reduces crop production
- Offshore - protected concessions with reserved auction funds, controlling-group limits, paid platform transfers and physical oil collection by barge or tanker over verified coastal routes
- Recorded operations - business and route details now show recorded sales, consumed goods at actual cost, freight and assigned running costs. Missing costs on older goods are marked instead of being treated as free
- City route safeguards - routes forecast regional demand at arrival and account for goods already in transit. Set minimum proceeds after freight per unit; repeated rejected loads pause the route for review

**Improved**

- Exchange navigation - page controls sit below the filters and above the goods in both card and list views
- Exchange - goods cards with icons and real price sparklines, an optional comparison list, combined search and filters, and a separate order form with site, freight-inclusive limits and confirmation. My orders, Board and Market analysis have their own tabs
- Price history - 1h, 6h, 24h and 7d charts use actual trade times, with explicit empty and unavailable states. Goods lists are paged and visible histories are cached
- Existing-system protection - old property prices, rents, business recipes and vehicle fuel rules remain unchanged. Local services use separate demand; fuel does not lower the existing city-growth supply coverage. New service bonuses and extraction rates have explicit caps
- City buying capacity - shops, freight arrivals and vehicle deliveries share a regional buying budget of up to two hours of demand. Scarce capacity is shared by company; extra branches or split loads cannot multiply a company's share. Concurrent sellers receive the same base price before their individual bonuses
- Unsold goods - excess city deliveries stay at a collection point at the destination; unsold supermarket goods stay on the shelves. Existing city stock is preserved, with new buying capacity recovering through regional consumption
- Supermarket costs - replaces the misleading profit figure with potential revenue, goods value, wages, licence share and an explicit margin before freight. Net profit also needs actual freight, rent, upkeep and taxes
- Small markets - fractional consumption carries forward, so low-demand goods continue to be consumed instead of being rounded away every minute
- First business protection - your first existing business keeps its licence protection when your company levels up. Challenges target unused reservations before other occupied seats
- Operating hours - production, automatic departures and their running costs share the 8-hour offline window, or 12 hours with Remote office. Departed deliveries finish; returning does not backdate the paused time
- Starter licences - the licence used by your first business is protected from challenges through company level 2. One company cannot hold duplicate licences for the same activity in the same city; unused reservations expire after 72 operating hours
- Local demand - hotels share limited city demand between companies. More branches of the same company do not take another company's share. Oversupplied housing no longer receives an unlimited minimum occupancy subsidy
- Loans - old interest-only loans receive a seven-day notice period before regular repayment begins. Default periods count operating time
- Tenants - buying a rented unit preserves its lease. Landlords give 24 hours' notice after the minimum term; selling to the bank cannot remove a tenant
- Fresh start - review liquidation proceeds and remaining debt before confirming. Businesses, vehicles, fittings, stock and reserved money count toward debt repayment
- Public rail - remains available alongside private stations; route selection checks viable feeder links and hub pairs
- Exchange - buy orders include an explicit delivered-price limit. Remote purchases travel as real shipments; direct trades remain at a collection point for the buyer to transport
- Goods collection - goods from lost premises, stopped tours or rejected deliveries stay at their physical location
- Voting - ownership weights are fixed when an election begins, so transferring a property cannot create extra votes
- Public office - mayors pay the same founding prices and city sales taxes as other firms
- Fair competition - the guide explains the operating window, delivered-price limits, local demand, starter protection and liquidation preview

**Fixed**

- Exchange pagination - compact page controls keep their own space above price history instead of stretching across and overlapping the chart
- Page numbers - page selectors show the full current page and total instead of clipping the label to its first letters

### 28.09.2026

Sep 28, 2026

Everything on board - a tour can drop off every good it carries at one stop, instead of one stop per good. At a city market only what the city buys comes off
**Added**

- Everything on board - a tour can drop off every good it carries at one stop, instead of one stop per good. At a city market only what the city buys comes off

**Improved**

- Regional customers - city markets share nearby settlements within 30 km; villages contribute demand without needing their own market
- Restaurant locations - a 30 km catchment per site, shared by company and distance; colocated branches do not multiply a firm's share, and unused input-limited capacity is redistributed
- Customer planning - see regional market population, current restaurant service and the additional company demand a new location could reach before founding
- Regional demand performance - reuse prepared settlements and catchment distances as the hinterland data grows
- Fishery speed fittings - machine lines, ovens, workbenches and other speed fittings now make your boats catch more, up to ten times as much. Landing capacity still decides how much comes ashore, so landing stations pay off again
- Tour distances - when you add a stop, the places nearest your last stop come first with their distance. Every stop shows how far it is from the one before, and the bottom line shows the whole round and how long it takes
- Tour vehicle - a new tour lets you pick which of your free vehicles drives it, instead of always taking the first one
- Parked vehicles - a vehicle standing still now costs a quarter of its upkeep; the full rate only applies while it drives
- Route costs - a route to a city market now shows what it earns per trip after transport, in red when it loses money, just like the Send window
- Who drives - the route window lists the price per trip for the freight network and the upkeep for one round trip next to each of your vehicles. Trucks and trains that cannot cross the sea are marked

### 27.09.2026

Sep 27, 2026

Business planning before purchase - inspect suitable uses, founding costs, licences and blockers before buying rooms
**Added**

- Business planning before purchase - inspect suitable uses, founding costs, licences and blockers before buying rooms
- Fishery - explicitly convert a harbour to a crewed fleet; fishing boats and cutters use limited berths, with landing stations and boat workshops as fittings
- Conversations - below a message you see the rest of your mail with the same player, click one to unfold it, so a negotiation reads in one place
- Reply side by side - when you reply, the message you are answering stays on the left while you write
- Town full - a restaurant with more staff than its town eats for is marked in Businesses and Workforce, and Fit staff cuts it down to the workers that are enough
- Shipping line - goods between continents and islands now travel by ship with the national shipping line, at the national railway's rate

**Improved**

- Building workspace - Overview, Business, Fittings and Units; compact details or expanded side-by-side planning
- Grouped fittings - search, function filters, pagination and bulk quantities with a server-calculated review before purchase or removal
- Fishing guidance - fleet, landing and stock rates, crew priority, operating costs, pause controls and Advisor help; existing harbour production stays until explicit conversion
- Reading messages - paragraphs, headings and lines like "Price: 900,000" are laid out on their own, so a written deal or a longer letter is easy to follow. The message window is also taller
- Writing messages - the text box scrolls along with your cursor instead of running off the bottom of the window, and a counter shows how much room is left
- Restaurants - a town only eats so many meals, 2 per 10,000 people a minute, shared by every restaurant there. Before, a kitchen sold every meal at full price no matter how many
- Mayor elections - to stand for mayor you now need a business of your own in the city. Owning property there still lets you vote
- Own hubs - shipping between two of your own stations or harbours is no longer free. The stretch between them now costs about what your own train would, so distance counts on your own network too
- No rail across the sea - trucks, trains and forwarders stay on their own continent or island, only ships cross the sea. A route that sent a truck or train across the sea stops and says why
- Rent settlement - identical units are calculated together, keeping the same per-unit rounding and payouts while reducing work for large property portfolios

**Fixed**

- Long messages - anything past 1,000 characters was cut off without a word, so the other player got half a contract. Messages now hold up to 4,000 characters, and a longer one is refused instead of shortened
- Fitting ownership - another owner leaving a shared building no longer removes your equipment or receives its refund
- Fitting capacity - equipment that no longer fits after losing rooms pauses instead of keeping its bonuses; rented rooms count for the tenant
- Fitting refunds - new equipment keeps its purchase cost for refunds, so later catalogue price changes cannot create a resale profit
- Selling with goods inside - selling a building to the bank or leaving a rented unit now needs the goods stored there moved out first. Before, they landed in your depot at once, however far away
- Deliveries a city does not buy - sending a city goods it does not buy is refused right away. Before, they quietly dropped into your depot on arrival
- Read workers - replacement workers no longer attempt fleet migrations on read-only connections, and failed or stalled starts are retried automatically

### 25.09.2026

Sep 25, 2026

Ledger grouping - bundle the ledger by minute, hour or day, or show single bookings, each with its city, business, buyer and amount
**Added**

- Ledger grouping - bundle the ledger by minute, hour or day, or show single bookings, each with its city, business, buyer and amount
- Last hour in minutes - the 1 h view in Finance goes minute by minute, bars and ledger alike, so you can see what just cost you money
- City sales in Finance - a delivery to a city market now says which city it went to
- Big loads to big cities - a large delivery now pushes the price down in big cities too. Before, cities above a certain size paid the full price for any amount while small towns dropped to the bottom price, so the same load paid very differently depending on where it went
- Who drives - the route window lets you choose between the freight network and one of your own free vehicles, and says which one is paid per trip. Before, New route always used the paid freight network
- Send window transport - says the freight network is paid per trip, and that your own vehicles only drive routes you plan in Logistics
- Fleet by route - your vehicles are listed under the route they drive, with its map colour, its status and what the vehicles on it carry and cost
- Vehicle column - the route list names the vehicles on each route, so your own trucks, trains and barges stand out from the freight network
- Route button - jumping from a vehicle to its route now opens the right page and marks the route
- Markets on routes and tours - the route and tour windows list every city market within 60 km that buys the goods, with distance and price. Before, they only offered the city you last opened in City, so tours could hardly serve markets at all
- Any route colour - besides the ten quick colours, the route and tour window has a colour picker and a hex field for the map line
- Cities in the source list - where a route or tour picks up, each site now says which city it is in, and the search finds sites by city

**Improved**

- Ledger grouping - bundle the ledger by minute, hour or day, or show single bookings, each with its city, business, buyer and amount
- Last hour in minutes - the 1 h view in Finance goes minute by minute, bars and ledger alike, so you can see what just cost you money
- City sales in Finance - a delivery to a city market now says which city it went to
- Big loads to big cities - a large delivery now pushes the price down in big cities too. Before, cities above a certain size paid the full price for any amount while small towns dropped to the bottom price, so the same load paid very differently depending on where it went

**Fixed**

- Shorelines - single broken height points in the elevation data no longer tear deep holes or spikes into the ground, and lakes and rivers keep the same water level at every zoom level
- City sale estimate - the Send window now works out how far your load pushes a city's price down on the way. Before it multiplied the whole load by the price on the board, so a big load to a small town showed several times what the town paid in the end
- Own vehicle routes - planning a route for your own truck, train or barge showed the price of the paid freight network per trip. Your own vehicles drive for free, so it now says Free, with the vehicle's travel time, how much it carries and its upkeep
- Sources on tours - when picking where a route starts, goods that a tour already picks up were listed under No route from here yet. They now count as already leaving
- Tours to city markets - a drop off at a city market came out as a garbled line and the tour refused to save with Nothing on the tour picks up. Tours can deliver to city markets now
- Number font - money, amounts and the clock now show in the narrow Barlow they were designed for. Before, the game could not find that font and drew all figures in a wider fallback font
- Online count - on the map and the globe the chat said 0 online until you zoomed into the world. It now shows everyone who is in the game
- Chat history - you can scroll back through the last 60 messages. Before, the chat only showed the newest 14 and older ones were gone
- Whisper names with spaces - whispering to a player whose name has a space in it now works when they are online

### Major Update

Sep 23, 2026

Distance and trip time - every route shows how far it goes and how long its last trip took. Trip time fills in once a route has driven again
**Added**

- Distance and trip time - every route shows how far it goes and how long its last trip took. Trip time fills in once a route has driven again
- Hubs tab - your stations, harbours and forwarders have their own tab in Logistics, with jobs, earnings and the tariff of each in one row
- Transit tab - everything on the way in one list, with where it left, where it goes, how much and how long it still needs. Only what you sent by hand, to contracts and city markets; what your routes carry stays in the Routes tab
- Miles - distances, speeds and freight tariffs can be shown in miles instead of kilometres. Switch it in Settings, in Company (K) or in the Esc menu
- Fahrenheit - the temperature in the top right can be shown in °F. It has its own switch next to miles, so you can drive in miles and still read °C
- Headquarters - make any of your buildings your HQ from its window on the map. Your depot and the cities your contract offers come from move with it, and after a move you wait 7 days before the next
- Sourcing contracts - some contract offers now ask for a good you don't make yourself. Buy it from other players on the exchange and deliver it for the reward
- Profit tax - companies that make more than €2,000,000 profit a day pay a tax on the part above it, 10 % rising to 30 % above €80,000,000 a day, taken a little every hour. Most companies stay below it and pay nothing, and the money goes into a fund for community projects and events
- City window - city market and city hall are one window now, on C, with four tabs: Overview, Market, Licences and City hall
- City overview - the first tab shows your licences, your estimated income and the mayor at a glance, the events around the city with what they do and for how long, and the goods the city wants with a Deliver button on each
- Supply bars - every good in the city shows how full its shelves are with a bar and a word: empty, short, low or stocked. Red is the shortage, the green figure next to the price is what the city pays above base
- Pick a city - zoomed far out, the City window lists the towns in view with their size and distance, and you choose which one to open instead of getting whatever sits in the middle
- Your licences everywhere - the Licences tab lists every licence you hold in every city, unpaid fees first, with a search, a jump to the map and a return button
- Counter offers - answer any offer in your Inbox with your own price. AI firms buying from you go up to 15 % over book value, AI firms selling come down to what it is worth, and their answer to a counter is their final offer
- Auto-buy inputs - businesses that run short buy their inputs on the exchange by themselves, up to a price limit you set once for the whole company at the top of the Businesses tab
- Your cities - without a search, the Places tab of Search (F) lists every city you own property in, with a jump there
- Price range - Raw materials in Search takes a price range and lists only the plots within it, the nearest first
- Since you left - after a break of an hour or more, Finance offers the whole time you were away as its period and opens with it
- Loan alerts - a missed loan payment now shows as an alert next to the map, with the hours left before a forced auction, instead of only inside the Bank tab
- Tunnels - roads and railways now run into a tunnel portal, and traffic drives through underground instead of turning around where the tunnel starts
- Workforce tab - a new tab next to Businesses with every business, its workers and what they cost per minute
- Paid while stopped - the Workforce tab marks the businesses that keep paying wages while they wait for input, and puts them at the top
- Hire and lay off from the list - fill the free workplaces of a business, or stop its wages, without opening it
- Business alerts - the Businesses window opens with a band above the tabs that names what has stopped production, with ship or buy right in the line
- Sites by city - the site list is one table now, with the city as a group row carrying its own count, units and value, and it splits into pages instead of growing without end
- Fill all - one button in the Workforce tab staffs every free workplace in the list, and says what it adds to your wage bill before it does
- Keep full - a business that keeps running short can get a standing freight route straight from its goods list, topping the site up whenever it drops below half an hour of production. No vehicle needed, it runs on the freight network
- Bulk actions - tick several buildings in your property list and repair, offer or sell them in one go, with the number and the amount shown before anything happens
- Building alerts - a house falling apart, or one left without management, now turns up in your alerts; until today nothing about your buildings ever did
- Send window - every way a good can leave a site now sits in one window: your own sites, a business that needs it, a contract, the city market, the exchange, another company or the notice board
- Keep repeating - the same window turns a one off shipment into a standing route, or into a standing deal when it goes to another company. No vehicle needed and no trip to Logistics
- Prices side by side - the destination list carries the number you decide by, so what the exchange bids stands next to what the city pays and next to what a contract still needs
- Nearby city markets - the send window lists every city market within 60 km that buys the good, with what each one pays, and More markets widens that to 150 km
- Best price marked - the market that pays most in that list is marked, so you see the gap without reading every line
- Contracts window - contracts have a window of their own now, on T and in the toolbar, instead of being the fourth tab inside Businesses
- Per unit column - what an offer pays for a single item, the quickest way to tell two offers apart, and you can sort the list by it
- Settled filter - the contracts you finished or lost recently, in the same table as the rest
- Type column - every contract says whether it is a one off, a series with its run number, or a building project, and the list sorts by it
- Distance column - how far the city is from the stock that would actually deliver it, so a fat reward that sits 900 km away stops looking like a bargain
- Pay under and above - put figures into the contract filters and the list keeps only the offers in between. Decline these then clears what is left in one go, after asking once
- Real weather - the sky over the place you are looking at follows the weather there in the real world: clouds, rain, snow and storms, and it moves on as the weather does
- Weather corner - the top right now shows the weather, the wind and the time at the place on the map, instead of the time on your own computer. The temperature only appears when it was really measured
- Titles in chat - the title you wear now stands in front of your name on every line you write, in the world, nearby, whispers and the lobby
- Route window - one window for setting up and changing a route, with every destination open as a list instead of hidden in a dropdown
- Bulk actions - tick several routes and pause, resume, recolour or delete them in one go
- While you were away - come back after a break and the tab sums up what ran, what the freight cost and what stopped by itself
- Route alerts - a route that stopped itself, or has not moved in over a day, now turns up in your alerts; until today only an idle vehicle did

**Improved**

- Reason column - why a route is waiting or stopped has a column of its own instead of trailing behind the route name
- Free routes - how many more routes you can set up now sits in the bar at the top of the window, next to your last trips
- Alerts above the tabs - what needs a look in logistics stands above Routes, Network and Fleet, and shows in all three
- Fleet tab - the vehicle list uses the full window width
- Buy vehicle - buying a vehicle opens its own window with price, upkeep per hour and your cash afterwards, and only buys when you confirm
- Bigger loads - trucks now carry 200 instead of 60, freight trains 2,000 instead of 600 and barges 4,000 instead of 900. Routes with an exact amount keep their old figure until you change it
- Vehicle prices - trucks now cost €65,000, freight trains €280,000 and barges €210,000, to go with the bigger loads
- Vehicle upkeep - running costs doubled to €2 a minute for trucks, €30 for freight trains and €18 for barges. Your own vehicle still moves goods for about a third to half of what the freight network charges
- One line of alerts - the alert strip above the tabs shows only the most urgent route plus how many more there are, so the route list keeps its room. Show them lists the rest
- Dropdowns - lists in filter rows and window headers open over what is below instead of pushing it down, and the ones at the bottom of a window open upwards
- Dropdown search - the search box inside a dropdown is as tall as the dropdown itself
- Bank tab - shows your repayment per minute next to the interest, for every loan and in total, and how long until each loan is paid off
- News ticker - businesses that keep stopping and starting no longer fill the ticker. A stopped business still shows in the alerts next to the map
- Advisor - tips no longer take up the top of the Businesses, City, Logistics and Finance windows. They show on the map only, and Q still turns them on and off
- Table columns - in every table of the office each column is as wide as its widest entry, so times, numbers and buttons no longer get cut off. Spare room is shared by all columns instead of going to the name alone
- Alert strips - Businesses, Properties, Finance and News show their alerts in one line too, the most urgent first with all its buttons. Show them or Show all brings up the rest
- Chat window remembers - where you put the chat window, how big you made it and whether it was open carries over into your next session
- City market table - the market uses the full window width, with sorting on every column, a search, a filter for food, construction, consumer and premium goods, and a column for what you hold
- Licence seats - every trade is one row with its seats, cost, holders and when a seat can be challenged. Click it to see who holds the seats, instead of a second panel repeating the same numbers
- City hall - one page with who governs, what your vote weighs and who got it, the election, the three projects the treasury can buy with how far it is from each, and the owners ranked by their votes
- Inbox - every offer is one row with its answer at the end, how long it still stands and how its price compares to what it is worth: goods against the exchange, buildings against book value. Reading and writing a message happens in its own window
- Search window - three tabs instead of one crowded page: Nearby for the buildings and plots around you, Raw materials for the nearest land that grows a good, Places to fly to a town
- Nearby list - says when you are too high up to see single buildings and zooms in with one click, counts every match instead of stopping at 60 without a word, and filters by buildings, land, type and status, so you can show only what is still for sale
- Raw materials - the search lists single plots that are still for sale, with their size, yield a minute and price, and a click flies you there with the plot selected
- News window - what needs you comes first with its buttons, then the routine of the last hour or day as counts, then the headlines, each with a button to where you can act on it. Search and filters work like in the other tabs
- News history - headlines stay for seven days instead of one. Deliveries and route runs are counted instead of listed, so they no longer push everything else out of the list within minutes
- Net worth curve - moved from News to the Overview tab of Company (K), next to your net worth
- Finance overview - income and spending are split into running the business, investments, and loans and shares, and every line stands next to the same period before with an arrow for what grew. Buying a building no longer looks like a loss
- Finance buttons - every line in the Finance overview opens the tab that controls it, such as Workforce for wages or Logistics for freight, and its bookings
- Profit bars - Finance shows the operating profit per hour or day as bars, purchases left out
- Ledger - one row per hour and kind of booking instead of hundreds of single sales, click a row for its single bookings. Filters for block, in or out and kind
- Loan list - every loan is one row with what it costs, when it is paid off and whether it is behind. The side panel is for borrowing and repaying only
- Declined offers - a contract offer you decline keeps its place in the list until it would have run out anyway, so declining no longer brings a new one straight away. Next offer at the top of the Contracts window says when the next one comes in
- Loan repayment - new loans pay themselves back in equal parts over seven days, together with the interest, straight from your cash every minute. A missed rate counts like unpaid interest. Loans you already have keep running as before
- Credit line - the bank now lends about as much as your equity instead of three times as much, a bit more at higher company levels and with Credit rating. If your debt is already above the new line you keep everything, you just can't borrow more until you're back under it
- Exchange prices - AI firms follow the market now instead of pulling every price back towards base. Goods that run short get dearer, up to twice the base price, and plenty of supply brings them back down
- Bridges - roads and railways ramp up onto a bridge and back down at its end, instead of jumping five metres straight up. Short bridges become a gentle hump
- Route lines - the map no longer rebuilds every route line when a truck leaves or arrives or the ground under a line loads in more detail. Only lines that changed are redrawn, and zooming resizes them once when you stop instead of twice a second
- Map icons - the icons for your sites, shipments and contracts are only moved when the camera moves, instead of every frame
- Finance - large companies no longer wait for the Finance window. It reads hourly sums instead of every single booking, which for a month of bookings could take close to a minute
- Top bar - in the Businesses window it now shows how much of your production is actually running and which business runs out of supplies next, instead of repeating your cash and company cash flow
- Businesses filters - the filter row folds away while you have few businesses, and whatever is narrowing the list stands in the button itself
- Sites list - what a place holds now stands in its row instead of behind a click, because a place almost always holds one good. The panel on the right is gone and the table takes the whole window
- Goods list - unfolding a good shows the ten places it lies at, and one line leads to the rest instead of pushing up to 170 rows into the list
- Production or services - hotels, management offices, shops and forwarders can be filtered out of the Businesses list; they make nothing, so Supply and Share stay empty for them
- Businesses table - the panel on the right is gone and the table takes the whole window. Click a business and it unfolds below its row: workplaces, capacity and total produced, then every good it needs and makes with its stock, its supply and the buttons to ship, buy or sell
- Supply column - the Businesses list drops the recipe and profit columns and names the input that runs out first instead, with how long it lasts; click the heading and the businesses closest to stopping come first. A Share column says what each business is worth against all of them together, so you can see which standstill actually hurts
- Ship from the row - a business that is short on input has a ship button right next to it, so you no longer have to open it first
- Starting out - with no business yet, the tab now says what a business does and points you at your buildings
- Stock figures - big numbers in the business panel are grouped, and a reach of 26163 min reads as 18 d
- Properties filters - the filter row folds away while you own little, and whatever is narrowing the list stands in the button itself
- Properties grouping - the table can group by city or zone, and every group carries its own count, value and rent
- Properties detail - the panel on the right stays put while you page through the table instead of scrolling out of sight
- Properties header - portfolio value, rent and management now sit in the bar at the top of the window
- Property list - the detail panel is gone and the table has the whole window instead. Occupancy has a column of its own, a small icon behind the status marks the buildings one of your offices looks after, every other row is shaded a touch so your eye keeps the line across the full width, and every row carries buttons for repair, view, map and sell at its end. Long names run out in full now
- Property names - a building with no name of its own is now called after what it is, so a field reads "Farmland \#0061" instead of "Building \#0061" like everything else
- Group rows - grouping by city puts the city name at the front of the row, with its own count, value and rent lined up under the columns they belong to
- Management - the state of a building now hangs as a small badge behind its location instead of taking a line of its own, and a "Looked after" filter shows what your offices cover
- Office window - it now scales with your screen instead of sitting at a fixed size, and table columns share the extra width instead of leaving it all to the name column
- Notice board - click a heading to sort by it, and boards longer than one page split into pages
- Send buttons - Businesses, Stock, Contracts and the city market now open that one window instead of throwing you into another tab where you had to pick the goods all over again
- Sending from an alert - a business that ran out is refilled from the alert without leaving the tab you were in
- Send window - two columns now: where it goes on the left as an open list with search and group filters, everything about the shipment on the right. Nothing jumps around any more when you switch destination
- Send window totals - one figure that matters, big and on the left, with transport and arrival next to it, and no number printed twice
- Plan route in Logistics - hand the draft over from the send window when a route needs reserves or destination limits, and nothing is created until you save it there
- Contract rows - every contract carries everything in its own row now: how much of the good lies in your stock, what it pays, and accept, decline, send and show on map at the end. The panel on the right is gone and the table has the whole window
- Arrives column - while something of yours is on the road, the contract list carries a column saying when it gets there. It appears only while it is needed
- Contract row colours - every other row is shaded a touch so your eye keeps the line across twelve columns, contracts you are running stand out in green, settled ones step back, and the parts of a project sit visibly under their heading
- Building projects - the parts of a project stand under one heading that carries the total pay and the bonus, and you take or decline the whole project there. Click the heading to fold the parts away
- Offer time - an offer says how long it still stands, instead of quietly disappearing after a few hours
- Stock - the stock window is gone and now sits as the Sites tab inside Businesses, where it always showed the same list. The Stock button and I still take you straight to it
- Move your goods - the chapter describes the Send window and how the repeat switch makes a route out of a shipment
- Weather during an event - a storm, a flood or a drought now pulls the sky over with it, so a damage report no longer arrives under a cloudless sky
- Improved
- Map cache - it now sits outside the folder Steam copies to the cloud, so closing the game no longer uploads hundreds of megabytes. Your stored map is emptied once with this update and fills up again as you play
- Home ground - tiles where you own a building or a plot stay in the cache while you travel, so coming home loads straight off your disk
- Route list - the table has the whole window now, every row ends with buttons for pause, edit, map and delete, and a row that is not simply running says why underneath its name, with how long it has been standing
- Route filters - the filter row folds away while you own little, whatever is narrowing the list stands in the button itself, and there are new filters for blocked, standing still and who is driving
- Route grouping - a grouped list pages like a flat one instead of drawing every route at once
- Tour stops - a collecting route unfolds its stops in the table, the way a building unfolds its units
- Fleet - one sortable table instead of a card per vehicle type, and the vehicles that have no route sort to the top
- Network - search and pages, and Expand all only opens the page you are looking at
- Logistics header - routes, what needs a look and what your last trips cost now sit in the bar at the top of the window

**Fixed**

- Stuck AI traders - AI firms no longer freeze on old orders nobody filled. Most of them had six orders standing, some for weeks, and had stopped trading altogether, selling included
- Search types - Forest, Grassland and Sand no longer show up twice in the type filter of the search
- Land next to you - searching for a raw good no longer passes over the fields close by. It only knew the largest fields in a 26 km square and sent you to those
- Missing news - world events, community contracts, mentorships, standing deals, tenants, board posts, city projects and sector swings now show in News and the ticker. They happened before, but nothing told you
- Losing money alert - "You are losing money" no longer comes up after you buy property. It now looks only at what running the business earns and costs
- Lakes - every lake now lies flat at one height, with its shore where the map has it. Before, a lake could break into pieces at different heights, with blue walls between them and green holes where the ground showed through
- Shipment lines - hiding routes in Layers no longer brings them back as thin blue shipment lines. Goods on a route travel on the route's line and are hidden with it
- Business signs - the name signs above your buildings no longer shake while you move the camera
- River traffic - the big cargo barges no longer squeeze through tiny rivers. They stay on wide water like the Rhine or the Neckar, small rivers only get little boats
- Advisor behind alerts - the advisor now shows on the map while alerts are up. Before, it stayed hidden and pressing Q turned it off instead of on
- Business filter - the Business filter in your property list never found anything, and no building ever showed "Business" as its state. The list gets the link from your own businesses now, and the state leads straight to the one working in that building
- Ship - pressing it on a business or an alert looked like it did nothing. The form it opens sits under the site the goods come from, and the window now goes there and unfolds that site
- Land price tags - two tags in the same spot used to print through each other and you read pieces of both; the tag nearest you keeps the space now and the others step aside
- Place names - town names no longer stack on top of each other when you zoom out
- Shop signs - a price tag no longer prints across the name of a business; the sign keeps the spot and the tag steps aside
- Exchange - a sell order with a nonsense price used to take the whole market list down for everyone; prices and quantities beyond what the exchange can hold are refused now
- Property count - the window said "4,152 properties" while the list below it showed 169; it counts buildings and units apart now, and says which is which
- Area column - a large plot printed as "382751 m²" with the first digits cut off. Anything over ten hectares reads as km² now, and the smaller ones group their digits
- Convoy vehicles - the second vehicle on a shared route showed "No route", counted as standing idle and raised an alert saying so
- Hub tariffs - every hub shared one tariff box, so whatever you typed for one of them appeared on all the others

**Removed**

- Player count - the online counter in the top right corner is gone, who is around shows in Rivals
- Dividend total - each holding now shows what that company actually paid you. Before, every line repeated the sum of all dividends you had ever received, so two holdings looked identical

_12 older updates omitted._



## More by PRIOWERK

| Package | Идентификатор | Игроки | Избранное | Положительные оценки | Оценка | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| Dead Angle | priowerk.deadangle | 0 | 22 | 8 | 62% | https://sbox.watch/ru/games/priowerk/deadangle/index.md |
| LuckyHook | priowerk.luckyhook | 0 | 18 | 13 | 40% | https://sbox.watch/ru/games/priowerk/luckyhook/index.md |
| Brass Ring | priowerk.brassring | 0 | 14 | 22 | 30% | https://sbox.watch/ru/games/priowerk/brassring/index.md |
| [WIP]Sandbox Mechanics | priowerk.sandbox_mechanics | 0 | 6 | 3 | 53% | https://sbox.watch/ru/games/priowerk/sandbox_mechanics/index.md |
