Описание

Game is still in very early development as there's a lot of placeholders & experimental mechanics. Any feedback is appreciated

The dead are coming and there's no way out
Block, barricade and use whatever you have at hand to stop them taking your guts out. Use a hammer to build intricate barricades with what was left behind, tables, crates, doors or anything to stop them turning you.

Upgrade your arsenal
Fight the zombies to earn cash each wave and acquire guns, ammo, and any gear to deal with the next wave's surprises with the help of an ominous trader, providing a variety of calibers to suit whatever is needed next wave.

Choose your approach and survive
Have the learnt skills of a combat veteran to deal overwhelming firepower to the undead team, the professional knowledge of a engineer to supply and fortify your team, or the medical expertise of a surgeon to patch up your team when it becomes too much. Pick whatever role seems fit for you and help your team survive the onslaught together.

No one will survive alone
Proximity voice, team radio and trust in your team will be needed to survive, communicate each others needs and work as a team if you want to have a chance to survive, since strong collaboration between the three roles will be needed for what's yet to come.

They will know
The dead are bizarrely smart, and will know what you've built and haven't built especially if they are composed of your dead friends. They can and will exploit any possible weakness that they can to get the upper hand with the use of extensive different types of zombies, strategies and a "Hivemind" to control them all.



История игроков SURVIVORS

Период 24 ч · средние за час

Обновления

11 обновлений
Version 1.1.1 Further shop improvements & misc You can now press the flashlight key (F) to activate Zombie Vision to see clearly 5 изменений

Added

  • You can now press the flashlight key (F) to activate Zombie Vision to see clearly
  • Now zombies see the heartbeats of the humans
  • Added hint for phasing through barricades using the phase (Z) key

Improved

  • Improved & organized the shop and loadout to make it more intuitive and less cluttered (will do more passes in the future!)

Fixed

  • Fixed some UI stuff on the end rounds statistics
Version 1.1.0 Shop & Loadout Rework You can now refund purchases in the loadout & shop interfaces 11 изменений

Added

  • You can now refund purchases in the loadout & shop interfaces
  • You can search & filter whatever you need much easily
  • You can now buy individual mags or fill the reserves of a caliber directly from the shop & loadout interface
  • Added QoL features to the shop such as instant-buy
  • Added some SVG ammo icons for easy & quick identification of calibers

Improved

  • The shop and loadout interface are way cleaner and intuitive, it still needs more passes but it's a good first iteration on a interface that was pretty bad before
  • The "Loadout" part of the shop interface is more clear and refers to what the player posseses
  • The "Shop" part of the shop interface now supports filters, search and clearly separates weapon types, calibers and if it's a primary or a sidearm.
  • The "Inspector" part of the shop interface offers a better look at what the gun is capable of, as well as supporting a fast and efficient comparison between what you have and what you want to buy
  • The tools, grenades and deployables are now grouped under a "Equipment" tab instead
  • Switched .357 caliber to .44 to support other weapons
Version 1.0.9 AI refinements & bugfixes Hint when you're near a shop to buy 9 изменений

Added

  • Hint when you're near a shop to buy

Improved

  • Engineer bot barricading behaviour is a bit more lenient on the way it handles props
  • Survivor bots now defend outer barricades much better
  • A lot of survivor bot enhancements so they play like an average player
  • Zombie bots now path smoothly towards nearest humans
  • Zombie bots now support newer behaviours
  • Bots overall are less robotic (needs tweaking)

Fixed

  • Hammer viewmodel producing a shadow while using the flashlight
  • Other small bugfixes
Show 8 older updates
Version 1.0.8 Prop overhaul, QoL changes & bugfixes Changed trader position temporarily, it is now inside for now until i add some stuff that is missing! 11 изменений

Added

  • Changed trader position temporarily, it is now inside for now until i add some stuff that is missing!
  • When someone is inside the prop it will be indicated with a new shader & will be solid once nothing is inside
  • Flashlight added for humans using the flashlight key
  • You now go slower when holding heavy props (still needs tweaking)

Improved

  • Prop holding shader is now way better, you can see the prop itself while holding it instead of a gray box
  • Now the props have different mass numbers to achieve parity to how it was before
  • Prop holding behaviour is different to try to achieve parity to how it was before
  • Changed recoil & sway values for various guns

Fixed

  • Fixed shooting through props held by teammates, now they go through normally
  • Fixed hipfiring near teammates no longer makes your bullets go in the wrong direction
  • Fixed bones getting messed up when the host has low performance
Version 1.0.7 Multiplayer ready! & QoL Lag compensation for multiplayer stability & feel, it should feel very smooth even on high ping & packet loss! 13 изменений

Added

  • Lag compensation for multiplayer stability & feel, it should feel very smooth even on high ping & packet loss!
  • If you don't buy a gun in the loadout it will automatically buy it for you (if you got the money), optional in the future!
  • If people join late now they receive a default loadout for their role (with preference to their default loadout in shop)
  • Controls for the prop control displayed on the UI directly instead of being hidden
  • Shader for when you're holding a prop so it's easier to see & barricade

Improved

  • Shooting zombies, UI like the shop and loadout, shaders, it's all cached when you enter the game, it's super smooth now!
  • A lot lot of multiplayer improvements, (almost) everything is networked correctly and synced with the host
  • When people join now the bots don't leave so new players can learn from them
  • Adjusted zombie spawn intervals so it's more balanced

Fixed

  • Fast zombie pounce & climb behavior is now fixed
  • Now bullets can pass through everything that is not props/map geometry without being a wasted bullet
  • Fixed a lot of networking issues with the clients such as them being able to phase through barricades without pressing Z & more!
  • When clients leave now they drop everything to the ground
Version 1.0.6 Critical Multiplayer patch Various syncronization refinements to multiplayer games, it should at the very least be stable enough for games 6 изменений

Improved

  • Various syncronization refinements to multiplayer games, it should at the very least be stable enough for games

Fixed

  • Not being able to reset the round after winning/losing
  • Clients on a host server not being able to buy or interact with their inventory
  • Various stability & replication improvements

Known issues

  • The clients on a host server can pass through nailed props without using the phase key (engineer props pretty sure)
  • Main menu leafs might have missing textures, can't replicate
Version 1.0.5 Game feel & refinements You now get weaker as you get to down to low health, so you'd have to get healed to regain your strength again 8 изменений

Added

  • You now get weaker as you get to down to low health, so you'd have to get healed to regain your strength again
  • Your clothing & skin tone now gets rendered in all of the first person viewmodels correctly

Improved

  • Refinements to barricade logic to the engineer bot
  • Complete sound sync with all of the weapons

Fixed

  • Bonemerged tools & weapons correctly display under veteran vision
  • Engineer bot no longer can repair through walls

Known issues

  • Multiplayer seems to be broken as of 29/09/2026, will be up & working ASAP!
  • Fast zombie bots can have incorrect pounce & climbing behaviour in some rare situations
Version 1.0.4 Lobby QoL & bugfixing You can now 'trust' people straight from the lobby screen 9 изменений

Added

  • You can now 'trust' people straight from the lobby screen
  • You can now chat & use voice in the lobby screen

Improved

  • Streamlined lobby creation, it now instantly hosts a lobby when pressing it & has common default values
  • Balanced zombie bot count according to a floor of 3 players
  • Various optimizations

Fixed

  • Lowered volume of metal ricochet when hitting armoured zombies

Known issues

  • Fast zombie can misbehave during the pounce behaviour
  • Magnum has an incorrect model displayed during veteran perk vision
  • Engineer doesn't have LoS check for repairs yet
Version 1.0.3 Gunplay, Gore & optimization pass First iteration of the gore system 9 изменений

Added

  • First iteration of the gore system
  • Better hit feedback on zombies & humans
  • Visible hit feedback when you get hit by a zombie
  • Humans killed by zombies now revive as fresh dead in the same place, still needs refinement
  • Re-added bullet holes & decals for hitting stuff

Improved

  • Animations for all weapons now fully utilize their animgraph parameters
  • Optimizations to far zombie bot pathing

Fixed

  • Fixed animation bug with the shotgun while reloading

Known issues

  • Fast zombies sometimes get stuck due to conflicts in their pounce behavior
Version 1.0.2 Overhaul to engineer barricade placement & fixes Barricade planning behavior and placement for engineer bots. 6 изменений

Improved

  • Barricade planning behavior and placement for engineer bots.
  • Overall bot improvement for new players.

Fixed

  • Bots getting stuck mid-air on certain map spots.
  • Props not adquiring the right mass after being overwritten.
  • Barricade phasing having an incorrect value.

Known issues

  • Bots may get stuck in rare situations, further playtesting may be needed.
Version 1.0.1 Survivor AI overhaul Temporary UI element for displaying bot behavior to the human team 7 изменений

Added

  • Temporary UI element for displaying bot behavior to the human team
  • Interface for picking zombie classes if turned

Improved

  • Survivor bots now have more nuance in their strategies & behavior to aid new player experience
  • Barricade phasing now has a fixed speed and is more consistent

Fixed

  • Player controlled zombies correctly have different action sets compared to humans
  • Third-person camera correctly behaves in relation to what your character is seeing

Known issues

  • Bots could still possibly misbehave in rare edge cases

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