---
title: "NodeboxShowcase - s&box game"
description: "Nodebox is a reimagining of Wiremod gates from Garry's Mod made in S&Box (There's a library, go find it)"
canonical: "https://sbox.watch/ru/games/manonox/nodeboxshowcase/"
generated_at: "2026-10-09T12:59:28.161Z"
---

# NodeboxShowcase

Nodebox is a reimagining of Wiremod gates from Garry's Mod made in S&Box (There's a library, go find it)

- Тип: игра
- Идентификатор: manonox.nodeboxshowcase
- Автор: Manonox
- Канонический URL: https://sbox.watch/ru/games/manonox/nodeboxshowcase/
- Markdown: https://sbox.watch/ru/games/manonox/nodeboxshowcase/index.md
- sbox.game: https://sbox.game/manonox/nodeboxshowcase/
- Создано: 2026-10-09T12:59:28.161Z

## Статистика

- Играют сейчас: 0
- пик игроков за 24 ч: 0
- динамика за 24 ч: +0
- Terry Score: 78%
- Избранное: 46
- Положительные оценки: 49
- Отрицательные оценки: 7
- Всего игроков: 192
- Всего сеансов: 258
- Суммарное время игры: 22 часа
- Прирост времени игры за последние 7 дней: 4 минуты
- Исходное значение времени игры за 7 дней: 2026-10-02T06:49:21.208Z
- Обновлено: 27 янв. 2025 г.
- Создано: 19 янв. 2025 г.
- Размер: 47.6 MB
- Файлы: 90
- Теги: coding, nodes, scripting, ugc, wire, wirebox, wiremod

## Описание

Nodebox (Showcase)
Nodebox - A UGC (User-Generated-Content) Node Graph Library for S&Box

General keybinds apply,
- WASD - Move && Mouse - Look
- LMB - Interact && Enter - confirm input field changes
- Other keybind tips you'll find in-game

Description
Nodebox is a reimagining of Wiremod gates from Garry's Mod made in S&Box

⚠️ The project is in it's infancy, expect bugs and constant breaking changes ⚠️

Inspired by Unreal Engine's Blueprints and Resonite's Protoflux

The \`Node\`s themselves are abstracted away from any visual/interactive parts
You can implement wrappers for them, which provide different visuals/behaviour/etc.
Currently, only \`Node3D\` exists, which displays the inner \`Node\` via a \`WorldPanel\` (1 \`Node\` = 1 \`WorldPanel\`)

"Play" it:
Nodebox Showcase

Add it as a library/dependency or whatever-the-f:
Nodebox

Source code:
Github
FAQ
(Frequently Asked Questions)

Why not just use ActionGraphs?
A\#1: ActionGraph can't be edited in-game (someone will definitely prove me wrong)
A\#2: If someone made an editor for them smh, it would have 0 collaboration features
A\#3: There are no protection features, which means you either are giving players full control

Why am I stuck and can't move?
A: You might have an input field selected on a \`Constant<T>\` node, try pressing Enter

Will there be a permission system to restrict which properties players can fuck with?
A: Yes and No, there should and will be one, but much later when Facepunch finally makes a Sandbox gamemode. In terms of other gamemodes - disable \`ShouldLoadDefaults\` on the Node Library and Do It Yourself

Execution control, For, While, Delay?
A: Nope, Soon-ish

Variables or something like that?
A\#1: I ate them
A\#2: There will be Components that you can add to GameObjects to store variables, soon-ish. Better options like local variables will be there when we'll figure out \`NodeContext\`s

User Docs?
A\#1: I ate them
A\#2: There are Name/Desc fields on Nodes, which will be used later for an in-game tooltip thingy

Developer Docs?
A\#1: I ate them
A\#2: A wiki will go up on Github, when the API is stable and doesn't shit it's pants

Where are ? and ?<?> nodes?
A: I ate them (make a feature request)

"After-contest" planned features
- Comparison and BitwiseOps nodes (and just general wiremod feature-parity)
- Better implementations for Add, Clamp, etc..., which should be based on interfaces instead- (+ a shit ton of useful interfaces/math functions that should probably move into a separate library)

- UI Helper thingy, that shows you the text input field you have focused- (should fix the "stuck" problem described above)

- General codebase cleanup - repetitive code, polish up the node library API
- In-editor WorldPanel rendering (if possible) and general In-editor QoL
- Search functionality
- User-side SceneTree Explorer
- A \`Pin\` type, that acts as a "pulse" (i.e. UE Blueprint's Exec or Resonite's Discrete nodes)- (Wiremod used number pins as signals (rising edge/falling edge), which was very cumbersome)

- Collapse/Uncollapse Nodes into/from a single Node
- Multiplayer support, with shared/client/server -side nodes/calculations
- A \`NodeContext\` which allows you to implement functions/events local to that context
- A \`Node3dGrid\` component that aligns placed nodes on a 2d grid
- Pack/Unpack nodes into GameObjects (same as Pack/Unpack in Protoflux)
- Custom panels for some nodes, so that they are more compact (+, -, \*, ...)
- And, ofcourse, more \`Node\`s 🛠️




## More by Manonox

| Package | Идентификатор | Игроки | Избранное | Положительные оценки | Оценка | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| Salochk | manonox.salochk | 0 | 2 | 1 | 12% | https://sbox.watch/ru/games/manonox/salochk/index.md |
