---
title: "7 Seconds - s&box game"
description: "Draw your squad's paths, then watch them fight. A tactical auto-battler with Horde, Gauntlet roguelite & CTF modes."
canonical: "https://sbox.watch/ru/games/ghage/sevenseconds/"
generated_at: "2026-11-10T13:16:27.945Z"
---

# 7 Seconds

Draw your squad's paths, then watch them fight. A tactical auto-battler with Horde, Gauntlet roguelite & CTF modes.

- Тип: игра
- Идентификатор: ghage.sevenseconds
- Автор: ghage
- Playfund: выключен
- Playfund проверен: 2026-11-10T11:37:45.594Z
- Канонический URL: https://sbox.watch/ru/games/ghage/sevenseconds/
- Markdown: https://sbox.watch/ru/games/ghage/sevenseconds/index.md
- sbox.game: https://sbox.game/ghage/sevenseconds/
- Создано: 2026-11-10T13:16:27.945Z

## Статистика

- Играют сейчас: 0
- пик игроков за 24 ч: 0
- динамика за 24 ч: +0
- Terry Score: 69%
- Избранное: 79
- Положительные оценки: 60
- Отрицательные оценки: 17
- Всего игроков: 497
- Всего сеансов: 3,3k
- Суммарное время игры: 332 дня
- Прирост времени игры за последние 7 дней: --
- Обновлено: 10 июл. 2026 г.
- Создано: 21 июн. 2026 г.
- Размер: 191.9 MB
- Файлы: 431
- Теги: action, arcade, arena, autobattler, autochess, battle, combat, ctf

## Описание

Draw paths. Then watch them fight. 7 Seconds.

7 Seconds is a 3D auto-battler of tiny tactics. You don't command your soldiers in the heat of combat — you plan for it. In the planning phase you draw each unit's path across the battlefield, set their stances, and place your defenses. Then you commit, both armies follow their orders at once, and the round plays out in a single frantic, hands-off clash. Read what happened, redraw, and send them in again — until one side is routed.

 > How it plays <

Plan. Drag a route from each unit, lasso squads to move them together, set a unit to hold or push, and place turrets, mines and barricades around cover.

Fight. Both sides commit at once. Units advance, take cover, flank and fire on their own — mortars lob shells over walls, blades close the distance, bombers go off in a crowd.

Adapt. Every fight is over in seconds. See where it broke down, rework the plan, and go again.

 > Build your army <

Spend your points before the battle — right unit, right map:

Soldier — balanced all-rounder.
Sniper — long range, fragile, high damage.
Shielder — tanky frontline that blocks incoming fire.
Medic — heals nearby allies, doesn't attack.
Mortar — lobbed area fire that arcs over cover.
Blade — fast melee that closes the gap.
Bomber — a one-shot suicide blast for packed lines.

Then fortify with deployable turrets, mines and barricades, built by your own units mid-plan.

 > Four ways to fight <

Versus AI — outmaneuver a tactical opponent.

Horde — survive 15 escalating waves of bots and upgrade between them. Clear all 15 and the run turns Endless — chase the score.

Gauntlet — draft once, then run an escalating gauntlet; upgrade between fights and your survivors carry on.

Capture the Flag — steal the bot team's flag and defend your own.

 > Roguelite depth <

Between fights you draft upgrade cards — from common boosts to legendary game-changers — that stack into synergies and gear. Feeling brave? Take a curse: a risk-and-reward pact that saddles you with a drawback for a powerful edge. Reroll and banish tokens let you shape the offer. No two runs build the same.

 > A different battlefield every time <

Maps are procedurally generated from a deep set of layout families — open fields, canyons, rivers and bridges, fortresses, ruins, high-ground tiers, caverns, trenches, mazes and more — mirrored for a fair fight. The terrain is half the puzzle.

 > Track your record <

Earn grades from S down to D on every battle, climb global leaderboards, chase your worldwide rank, and unlock achievements across all four modes.

 > Controls <

Left-drag from a unit to draw its path; right-click a unit to clear it. End a path on an enemy to focus-fire it.
Drag empty ground to lasso a squad (or Ctrl+A to select all), then drag from any of them to move the group; tap a unit to cycle its stance.
Drop defenses while planning — A turret, S mine, D barricade.
C cycles your whole army's stance, F toggles auto-mode, and opening the menu pauses the battle.
Middle-drag or arrow keys to pan, right-drag or Shift+arrows to orbit, mouse wheel or X / Z to zoom.
Hold Shift and scroll to change battle speed on the fly, alongside the speed button.
AND A THANK YOU TO:
https://sbox.game/u/LogSpike 🧰 Toolkit
https://sbox.game/u/thehungrywalrus ⚡Spark
https://sbox.game/u/76561197977514212 🔧 Wrench
https://sbox.game/u/theubre 🎯 Mark
https://sbox.game/u/ypdubai 🍌 Banana
https://sbox.game/u/grodbert 🤗 Hug

paste this in your browsers url bar to launch the game directly:

steam://run/590830//-rungame ghage.sevenseconds/ 7️⃣

## Обновления

### Ranked Ladder & Barracks

Jul 10, 2026 · Version 3.3.0

Ranked ladder: climb 100 named ranks across 10 leagues by winning ranked Versus and Capture the Flag
**Added**

- Ranked ladder: climb 100 named ranks across 10 leagues by winning ranked Versus and Capture the Flag
- Every rank has its own emblem badge, accent colour and display typeface
- Barracks: manage your roster, spend command points across your units, and choose which ones you deploy
- Your deployed squad now stands on a 3D pedestal stage in the Barracks, walking on and off as you recruit or bench them
- Ranked matchmaking pairs you against opponents of a similar rank
- Each league you climb unlocks +1 squad slot and +1 Focus cap
- Demotion-proof checkpoint ranks at the top of every league, so a bad streak can't drop you below your belt
**Improved**

- Ranked PvP is normalized so only your skill and planning decide the match, not grinding stats
- Blade swings now leave a white-hot katana slash streak on every hit, not only on kills
- Your ranked rank, points and progress are shown on the main menu with a live emblem card
**Fixed**

- The ranked ladder card no longer overlaps the What's New panel
- Long rank names now scale to fit their card instead of getting clipped

### Multiplayer Update

Jul 9, 2026 · Version 3.2.0

Online multiplayer — press Multiplayer to drop into a live lobby
**Added**

- Online multiplayer — press Multiplayer to drop into a live lobby
- A walkable lobby where you command your soldier by drawing its path, just like a battle
- Four matchmaking doors — walk your soldier into one to queue for that mode
- Versus 1v1 — plan your army against a real opponent's, then watch the 7 seconds play out
- Capture the Flag 1v1 against a real opponent
- Horde Co-op — two commanders share one army against 15 escalating waves
- Gauntlet Co-op — draft together and survive an escalating gauntlet, survivors carry on
- In-match talk — what you type comes out of one of your own soldiers' mouths (press Y to talk)
**Known issues**

- Multiplayer is brand new — please report any mismatch between players' screens

### Trial by Fire

Jul 7, 2026 · Version 3.1.0

Pyro — a new flamethrower trooper you can recruit mid-run. Its flames set enemies ablaze, and it's the only class that walks through the Volcanic biome's heat unharmed.
**Added**

- Pyro — a new flamethrower trooper you can recruit mid-run. Its flames set enemies ablaze, and it's the only class that walks through the Volcanic biome's heat unharmed.
- Wildfire — on jungle maps the grass, trees and vines now catch fire and spread it, torching anything caught in the flames.
- Weather — maps can now blow windy or roll into a rainstorm, and it changes the fight.
- Thunderstorms hurl lightning that can strike a unit dead, just like the snowfields' thundersnow.
- Inspect enemy units mid-battle — hover and click any enemy during the fight to read its stats, not just while planning.
- Side-by-side unit comparison — open a friendly and an enemy panel together and every stat shows a green or red arrow for who wins it.
- Your own units' voicelines now show in their info panel, the same chat log the enemies already had.
- Units trade short back-and-forth lines with a new generated-dialogue system.
**Improved**

- Snow maps now field more Teleporters, and Volcanic maps field more Jetpacks.
- Windy maps slow Jetpacks to half speed — it's hard to fly into a gale.
- Rainstorms short out your turrets and smother a Pyro's flames.
- Zombies now rally behind a nearby Brute, clumping into the horde's spearhead.
- Suicide Bombers detonate the instant they touch one of your units, not only when killed.
- Click empty ground to dismiss an open info panel — no need to hunt for the X.
- The in-game Index now documents the new units, weather and hazards.
**Fixed**

- Speech bubbles no longer jitter above units — they track as smoothly as the health bars now.
- Friendly voicelines are no longer styled with the enemy's red theme.

### Ruins & Ranks - happy 7.7!

Jul 7, 2026 · Version 3.0.0

Explore mode: a real base is rebuilt as the battlefield — defend a starter squad against raider waves that close in from every edge, and loot the base to grow your army (the more you grab, the harder the raids).
**Added**

- Explore mode: a real base is rebuilt as the battlefield — defend a starter squad against raider waves that close in from every edge, and loot the base to grow your army (the more you grab, the harder the raids).
- Per-unit leveling: your units now earn XP from kills and level up, banking skill points you spend into Power, Vitality, Precision and Focus.
- Unit inspector: click a portrait to open a unit's level, XP, live stats, gear and skills; enemies get a read-only inspector so you can size up what you're fighting.
- Auto-Spec: toggle a unit to auto-spend its own skill points for hands-off progression.
- Five new upgrade lanes in the between-round draft — Bleed (damage-scaling wounds), Frost (slows the horde), Storm (chain lightning), Ordnance (homing airburst missiles) and Reaper (kills heal and explode), each with a base, mid and capstone perk.
- Elite affixes on Brutes: milestone Brutes now arrive Blazing (shots ignite), Glacial (shots slow, ice nova on death) or Overloading (lightning nova on death), each colour-tinted.
- Enemy combat barks: red units now shout in-character lines reacting to the moment — a kill, a flank, a downed ally, low health — flavoured by their class.
- Two new curses: Transcendence trades health for a recharging shield, Stone Flux grants far more health at the cost of speed and range.
- Island biome: a new jungle-island arena with a real coastline and animated sea, added to the map rotation.
- Two new global leaderboards: Most Damage in a single battle and Highest Rout Combo.
- Every achievement now has its own badge icon.
**Improved**

- Living skies and dressing: a drifting day/night sun, clouds, bird flocks, fireflies, scattered foliage and wind now bring the battlefields to life.
- The board now grows to fit its map, so Explore bases can be far larger than a normal arena — camera, panning and pathfinding all rescale to match.
- Refreshed prop art for bomber ordnance and metal/suit surfaces.
- Portrait click now opens the unit inspector; Shift-click still quick-cycles stance.

### Verdant Foliage Fix

Jul 1, 2026 · Version 2.9.0

Hanging jungle vines and tree-canopy leaves now show their foliage in published builds — they previously appeared as flat grey untextured panels outside the editor.
**Fixed**

- Hanging jungle vines and tree-canopy leaves now show their foliage in published builds — they previously appeared as flat grey untextured panels outside the editor.

### Biomes Update

Jul 1, 2026 · Version 2.8.0

Every battlefield now rolls a biome theme from its map seed — Verdant, Desert, Snow and Volcanic each get their own sky, sun, fog and terrain colours
**Added**

- Every battlefield now rolls a biome theme from its map seed — Verdant, Desert, Snow and Volcanic each get their own sky, sun, fog and terrain colours
- Weather effects per biome — drifting snowflakes in the cold maps and rolling tumbleweeds across the desert
- Living scenery — grass fields, snow fields, trees with a leafy canopy and hanging vines
- Ambient biome touches — glinting ice, flickering lava and pillar fires
- In-game wiki entries for units and items
**Improved**

- Reworked terrain and prism materials with new custom shaders so each biome reads at a glance
- Trees, ice and foliage now use dissolve and wind effects for a softer, more alive look
- HUD and health-bar polish
- Combat tuning pass

### Menu Navigation Update

Jun 28, 2026 · Version 2.7.0

Full keyboard navigation in every menu — arrow keys move the selection, Space or Enter confirms
**Added**

- Full keyboard navigation in every menu — arrow keys move the selection, Space or Enter confirms
- Rotate turrets and barricades while placing them with Q and E
**Improved**

- Collected items and upgrades now wrap into tidy side-by-side columns instead of running off the screen, with color-coded tooltips
- Main-menu loading is cleaner — the live battle backdrop stays visible while the game loads
- Stealth units now cloak their whole silhouette, clothing and held weapon included
**Fixed**

- The menu's background skirmish no longer plays gunfire and impacts over the menu music
**Removed**

- The frosted-glass overlay that covered the menu buttons while loading

### Roster Expansion

Jun 27, 2026 · Version 2.6.0

Engineer: a support trooper that automatically builds turrets, mines, and barricades
**Added**

- Engineer: a support trooper that automatically builds turrets, mines, and barricades
- Stealth: vanishes while standing still, then dashes in and knifes enemies from behind for an instant kill
- New enemy — Stealer: a fast, tiny raider that races to battlefield items and steals them for the red army
- New enemy — Breacher: a lumbering bruiser that smashes through your built barricades
- New enemy — Teleporter: opens portals that blink a pack of enemies forward, right over your walls
- New enemy — Jetpack: a flyer that soars over cover and barricades and lands on top of the map
- Shimmering cloak effect for the Stealth unit
**Improved**

- Massive battles stay watchable: under crushing unit counts the fight eases into smooth slow-motion instead of stuttering
- Reworked health bars and unit visuals
- Big fights use less memory by freeing up GPU resources from off-screen enemies
**Fixed**

- Round-start lag spike when large armies all picked their paths at the same instant

### Up And Coming! 🎈

Jun 24, 2026 · Version 2.5.0

A celebration banner on the menu: We've made it to Up And Coming - thank you!
**Added**

- A celebration banner on the menu: We've made it to Up And Coming - thank you!

### Battlefield Audio Update

Jun 24, 2026 · Version 2.4.0

A second main-menu theme that plays when you return to the menu after a match
**Added**

- A second main-menu theme that plays when you return to the menu after a match
**Improved**

- Large battles run smoother — combat audio no longer piles up into hundreds of overlapping sounds
- Massed gunfire now reads as one punchy volley instead of a wall of noise

_13 older updates omitted._
