---
title: "Prison Box - s&box game"
description: "Mine Blocks, Sell Ores, Defeat Pit Bosses!"
canonical: "https://sbox.watch/ru/games/enifun/prison_box/"
generated_at: "2026-10-09T13:51:21.828Z"
---

# Prison Box

Mine Blocks, Sell Ores, Defeat Pit Bosses!

- Тип: игра
- Идентификатор: enifun.prison_box
- Автор: enifun
- Канонический URL: https://sbox.watch/ru/games/enifun/prison_box/
- Markdown: https://sbox.watch/ru/games/enifun/prison_box/index.md
- sbox.game: https://sbox.game/enifun/prison_box/
- Создано: 2026-10-09T13:51:21.828Z

## Статистика

- Играют сейчас: 1
- пик игроков за 24 ч: 3
- динамика за 24 ч: +1
- Terry Score: 66%
- Избранное: 125
- Положительные оценки: 83
- Отрицательные оценки: 31
- Всего игроков: 938
- Всего сеансов: 3,4k
- Суммарное время игры: 120 дней
- Прирост времени игры за последние 7 дней: 11 дней
- Исходное значение времени игры за 7 дней: 2026-10-02T13:25:39.399Z
- Обновлено: 8 окт. 2026 г.
- Создано: 7 июн. 2026 г.
- Размер: 820.5 MB
- Файлы: 1,5k
- Теги: cube, daily, diamond, digging, grind, minecraft, mining, ores

## Описание

Mine, Sell, Defeat Pit bosses, Upgrade Your Pickaxe, Use Your Abilities!


## Обновления

### The Golden Pan

Oct 8, 2026 · Version 0.8m

A limited-time event: the Golden Pan. Complete its challenges during the event week to earn it.
**Added**

- A limited-time event: the Golden Pan. Complete its challenges during the event week to earn it.
- The Golden Pan pickaxe, only available through this event. Once the event ends, it never comes back.
- /pan shows the event's challenges, your progress and the time left.
- The challenges are revealed the moment the event starts.
- A Golden Pan card under your mission tracker for the first few minutes of each session.
- Chat reminders while the event is running.

**Improved**

- The mining streak counter sits a little lower, so it no longer overlaps cards above it.

### Global Chat and Payday

Oct 4, 2026 · Version 0.8j

Global chat: talk with players on every server, not just your own
**Added**

- Global chat: talk with players on every server, not just your own
- GLOBAL / LOCAL switch on the chat bar (press TAB to flip between them)
- An unread counter shows when global messages arrive while you're on local chat
- The scoreboard now shows players from every server, not just your lobby
- Prestiges are announced to every server
- Official staff messages can now appear in chat
- Payday: a new coin pusher ability that makes everything falling off pay extra shards for a short while
- An info button on every coin pusher ability that explains what it does
- New weekly mission: catch fish at the pond
- Three new fishing achievements

**Improved**

- Open chat can now be scrolled back to see older messages
- A faint globe sits behind every global message, so you always know where a line was sent
- Redesigned GLOBAL / LOCAL switch
- Club badges in chat are drawn larger, so their lettering is easier to read
- New pixel-art icons for the pickaxe upgrades
- Weekly missions now set bigger goals, to feel like a proper week of play
- Coin pusher prizes drop more often
- Prison Drop rains down more coins and costs less
- Power Push costs less
- Long coin pusher sessions no longer run out of prizes

### Payday at the Arcade

Oct 1, 2026 · Version 0.8g

New coin pusher prize: a strap of cash that pays straight into your balance when you push it off
**Added**

- New coin pusher prize: a strap of cash that pays straight into your balance when you push it off
- /pond takes you to the hub, where the fishing pond is
- New players get a quick heads-up card the first time they open the shop

**Improved**

- Coin pusher prize odds reworked to make room for the cash prize
- Watching someone else play a coin pusher is now smooth: coins and prizes glide instead of jumping
- Coin pusher signs and lettering show from further away and fade out gently instead of popping
- Coin pushers run lighter: distant coins and prizes use simpler models
- Coin pusher shadows and screens switch off when you're far away, for better framerate around the arcades
- The arcade screen takes less work to draw while you play
- The weekend event mine now opens to fresh arrivals once they've spent a little time in the yard
- Lobbies now hold up to 16 players

**Fixed**

- Arcade Performance

### The Arcade is Open

Sep 29, 2026 · Version 0.8e

Coin pusher machines in the world: walk up, press E and make a machine yours for the session (more arcade machines to come)
**Added**

- Coin pusher machines in the world: walk up, press E and make a machine yours for the session (more arcade machines to come)
- Buy coin packs with cash; bigger packs cost less per coin
- A free coin drops onto the board every so often
- Every coin you push into the tray pays shards
- Coin streaks: keep coins falling in a row for bonus shards
- Prizes land on the board as you play: shards, boosters, Prison Keys and Ancient Coins
- Prison Drop ability: a rain of coins across the board
- Power Push ability: the pusher reaches further for a few strokes
- The coin pusher has its own play screen with your coins, shards won, the next prize and your streak
- Other players nearby can watch your board as you play
- A sign on every machine shows who is playing, coins won, shards won and the next prize
- Club members can hold more coins, and higher tiers hold more
- Daily rewards now include arcade coins on some days
- 7 new coin pusher achievements
- New coin look with a stamped face and ridged edge
- New booster prize: a glass potion bottle with liquid that sloshes as it moves
- New Prison Key prize model

**Improved**

- Much smaller game download

### The Codex Grows - 171 New Milestones

Sep 28, 2026 · Version 0.8d

The Ore Codex has a new milestone every 100,000 blocks between the old ones, each paying shards
**Added**

- The Ore Codex has a new milestone every 100,000 blocks between the old ones, each paying shards
- Every new milestone you've already passed is ready to claim straight away
- Most menus build in block by block when they open and break apart when they close
- The intake screen opens and closes with the same block effect

**Improved**

- The Codex hover shows every milestone at once on a winding path, with the ones ready to claim highlighted
- Codex cards show how far you are along each ore's full milestone ladder
- On the job board, the cards you don't pick now burn away
- The intake screen's buttons respond sooner after it appears

### Gone Fishing

Sep 24, 2026 · Version 0.8c

Fishing: a pond at spawn you can fish at any time.
**Added**

- Fishing: a pond at spawn you can fish at any time.
- A fishing rod, bought with cash at the rod stand by the pond.
- Tool switching on the number keys: 1 for your pickaxe, 2 for your fishing rod.
- A new tool bar under your balance that shows which tool is in your hand.
- Your rod comes out at the pond and is put away when you leave it.
- Throwing your line now follows a real arc: aim higher to reach farther.
- A hook crosshair while your rod is out.
- Your line comes loose if you walk too far from where you cast.
- A fight minigame when a fish bites: keep your marker on the fish to reel it in before the line snaps.
- Rarer fish fight harder.
- A big roster of fish across six rarities, from Common to Legendary, each with its own pixel art.
- A catch card that shows the fish you just landed.
- The /fish panel, with My Fish, Sell and Codex tabs.
- Sell your fish for shards.
- One fish is in demand each hour and sells for a bonus.
- A fish codex with milestone rewards for every fish, paid in shards.
- A Claim All button that collects every waiting codex reward at once.
- Fishing Frenzy, a timed event at the pond: bubbles rise, prizes leap out of the water, and the first hook wins each one.
- Frenzy prizes include shards, cash, boosters, Void minutes, Prison Keys and Ancient Coins.
- Frenzy prizes have their own 3D models.
- Frenzy prizes are easiest to hook near the top of their jump.
- The pond goes quiet just before a Frenzy starts.
- Chat announces a Frenzy before it starts, when it starts and when it ends.
- The scoreboard (TAB) now shows when the next event starts, or LIVE NOW.
- The pond is swimmable. (duh)
- Your view now tints and blurs underwater, in the pond and in rivers.
- The upgrade wheel only opens with your pickaxe in hand.

**Improved**

- Lucky blocks in the event mine roll X-ray a little more often and Blindness a little less often.

**Fixed**

- Fixed leftover objects appearing after the lobby host changed, such as frozen pickaxes on players, invisible blocks in the mines and doubled auras.
- Fixed other players losing parts of their outfit on the new host's screen after a host change.
- Fixed chat messages sometimes staying hidden until you pressed Enter.

**Removed**

- Flying at the pond and while holding the fishing rod.

**Known issues**

- If the host's connection drops for a moment, other players can be sent to the menu with "The host has left the game" even though the host is still playing.

### Hands On

Sep 10, 2026 · Version 0.8a

First-person hands that actually hold your pickaxe, with their own idle, sway, jump and swing animations
**Added**

- First-person hands that actually hold your pickaxe, with their own idle, sway, jump and swing animations
- A Pickaxe View setting to switch between Classic and Animated, and it changes the moment you pick it
- A one-time notice pointing you at that setting so nobody misses it
- Prison Keys and Silver Keys can now be bought with Ancient Coins straight from the loot panel
- Chat now points you at the event mine while it is open
- Chat now points you at the black market and its rotating shelf

**Improved**

- The event mine x-ray now clears the rock out of the way so lucky blocks really stand out
- A speed roll now cancels slowness and slowness cancels speed, so only your latest roll applies
- Nausea in the event mine hits harder
- The STOP signal in the event's stop light theme is far easier to read at a glance
- Mining streak visuals no longer clutter the event pit
- The command menu on H is larger, with more room in every panel

**Fixed**

- Slowness in the event mine barely touched players with sprint upgrades. It now caps everyone at the same speed
- Stepping out of the event mine and back in shook off penalties instantly. Returning now takes a short wait

### The Weekend Event Mine

Sep 4, 2026 · Version 0.8

A weekend event mine, open to every player from Friday to Monday. Type /event to get in.
**Added**

- A weekend event mine, open to every player from Friday to Monday. Type /event to get in.
- Event Shards, a currency earned only inside the event mine that vanishes when the weekend ends.
- Lucky blocks scattered through the event mine. Breaking one rolls a prize or a penalty
- Weekend themes. Each weekend rolls a different rule set.
- The event shop, /eventshop, open while the event runs. One-per-weekend deals paid in Event Shards: a bag of cash, real shards, boosters, void minutes, an Ancient Coin, a Prison Key and a blacksmith voucher and more.
- An in-mine event display showing your Event Shards live, the time left, the pit's reset clock and your active effects, plus a sign at the pit explaining this weekend's theme.
- Contraband seams. Hidden seams in every rank mine, seeded so everyone in the lobby finds the same seams. Breaking one pays a burst of shards, or rarely an Ancient Coin.
- The Weekly Mission. One multi-part mission at a time with a combined reward and Ancient Coins for the bigger ones, on a seven-day window.
- The black market, /blackmarket. Two under-the-counter deals every few hours at a discount rolled fresh each rotation, with limited buys per rotation.
- New booster tiers: an hour-long shard boost, an hour-long sell boost and a short mega sell boost. The booster stash grew to hold them.

**Improved**

- The booster panel is rebuilt as a stage and a strength ladder: pick a strength, see its lengths and what activating does to your running boosts, then activate with a proper animation into the HUD.
- The HUD booster chip now forecasts correctly when three or more strengths are stacked.
- Daily challenge sell targets now follow your current rank.
- Weekly mission progress shows on the pause menu and on the intake screen.
- The shop panel is wider so discounted prices in the millions fit their cards.
- The codex tier bars and several highlights now glow.
- The chat entry scrolls with your caret as you type, and messages can be longer.

### The Glow Update

Sep 2, 2026 · Version 0.7i

Light on the interface: glowing elements across the game, drawn with real bloom instead of painted shadows.
**Added**

- Light on the interface: glowing elements across the game, drawn with real bloom instead of painted shadows.
- The intake screen's name, meters and totals glow.
- Mission progress bars glow as they fill.
- The rank-up bar's blocks glow in their own colours.
- Boss and Heavyweight rank names glow wherever they appear.
- The Void Minute drop rate glows in its own colour.
- The daily rewards dial sweep, the current-day marker and the prestige bonus banner glow.
- The current daily reward card's frame breathes with light.
- The Warden's Ledger in the leave dialog: each contract's vessel now fills with a burning edge that throws embers.
- The next contract to unlock in the leave dialog shows a shimmering countdown.
- The upgrade wheel's MAX, prestige and hover rings glow.
- A prestiged upgrade's card frame glows gold.
- Club: tier names on the ladder brighten as the tiers rise, the selected tier's title glows, upgrade costs glow, and THE CLIMB's earned segments glow.
- Ore Codex: The Apex name is drawn in a gradient, and the gift card amount shimmers with moving colour.
- Job board cards: the progress bar's leading edge is lit and throws embers.
- The review ticket's bounty glows.

### Prestige Comes for Luck and Sprint

Aug 31, 2026 · Version 0.7h

Luck can now be prestiged: five times, one prestige coin each, and each press resets it to level 1
**Added**

- Luck can now be prestiged: five times, one prestige coin each, and each press resets it to level 1
- Each Luck prestige permanently cuts the blocks needed to rank up by another 15%, up to 75% deeper at full
- Each Luck prestige raises the ore yield cap by 0.4x, reaching 10x at the fifth
- Sprint can now be prestiged the same way: five times, one prestige coin each, resetting it to level 1
- Each Sprint prestige permanently adds 1% run speed per level, up to 12% per level at the fifth

**Improved**

- The shop has a whole new look: glass panels, a centered header, cleaner tabs and cards
- The vault has a whole new look, with a showroom pickaxes tab: click any pickaxe you own to preview it on the stage
- The vault is bigger and easier to read, with a darker backdrop behind it
- Effect and aura cards now fill their rows evenly

**Fixed**

- The sell confirmation now appears centered on screen instead of stuck in the top-left corner

_40 older updates omitted._



## More by enifun

| Package | Идентификатор | Игроки | Избранное | Положительные оценки | Оценка | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| Shop Manager | enifun.shop_manager | 1 | 111 | 45 | 55% | https://sbox.watch/ru/games/enifun/shop_manager/index.md |
| Vertigo Tower | enifun.vertigo_tower | 0 | 39 | 35 | 68% | https://sbox.watch/ru/games/enifun/vertigo_tower/index.md |
| Eni's Tower Defense | enifun.eni_td | 0 | 30 | 14 | 29% | https://sbox.watch/ru/games/enifun/eni_td/index.md |
