---
title: "One More Room - s&box game"
description: "A roguelike autobattler where you build your knight, choose the next room, and descend deeper into an ever-growing dungeon."
canonical: "https://sbox.watch/ru/games/dopa/onemoreroom/"
generated_at: "2026-10-09T13:20:18.645Z"
---

# One More Room

A roguelike autobattler where you build your knight, choose the next room, and descend deeper into an ever-growing dungeon.

- Тип: игра
- Идентификатор: dopa.onemoreroom
- Автор: General1337
- Канонический URL: https://sbox.watch/ru/games/dopa/onemoreroom/
- Markdown: https://sbox.watch/ru/games/dopa/onemoreroom/index.md
- sbox.game: https://sbox.game/dopa/onemoreroom/
- Игровой джем: [Game Jam III](https://sbox.game/jam/three) entry; deadline Sep 25, 2026
- Создано: 2026-10-09T13:20:18.645Z

## Статистика

- Играют сейчас: 0
- пик игроков за 24 ч: 1
- динамика за 24 ч: +2
- Terry Score: 43%
- Избранное: 169
- Положительные оценки: 135
- Отрицательные оценки: 146
- Всего игроков: 904
- Всего сеансов: 1,2k
- Суммарное время игры: 22 дня
- Прирост времени игры за последние 7 дней: 29 часов
- Исходное значение времени игры за 7 дней: 2026-10-02T10:24:29.842Z
- Обновлено: 26 сент. 2026 г.
- Создано: 7 сент. 2026 г.
- Размер: 706.2 MB
- Файлы: 6,0k
- Теги: autobattler, builds, gamejam, grind, procedural, roguelike

## Описание

ONE MORE ROOM! — Game Jam 3 Submission
UPDATE 6 — EXPERIMENTAL MANUAL MODE, BALANCE CHANGES, UI AND SKILL FIXES
I've added an experimental manual mode and it seems to work quite well, you can now change in the settings or in the beginning of the game to manually control your character instead of as an autobattler for those not wanting to play the game as an autobattler. I've also re-balanced rounds 1-10.
-----------
New update soon. I am taking a short break and continuing to work on the game. I'll be back with much more soon!

View the full changelog here: https://sbox.game/dopa/onemoreroom/changes
Thanks so much to everyone who played, gave feedback, reported bugs, and followed the game throughout the jam. I really appreciate it.
 If you’re enjoying the game and like what I’m building, please consider nominating One More Room for the Game Jam! It would genuinely mean a lot to me and help me continue developing the game after the game jam ends and making more S&Box games in the future.
Good luck making it one more room.

Thanks everyone for playing One More Room!
 I’m building the game solo and working on it every day throughout the jam to make it as polished and complete as I can.

Made for the “One More Round” theme.

Your knight fights on his own while you decide what room to send him into next, what gear to take and how to build him, and when to use his abilities.

Every time you clear a room, the dungeon generates new rooms ahead of you with different enemies, layouts, modifiers, and rewards. Pick one, commit to it, and watch the dungeon physically grow as you push deeper.

Collect souls, find gear, stack relics, grow stronger, and keep pushing deeper.

Can you make it to the end?

🎮 Playable now

I’m continuing to expand the game throughout the rest of the jam — with more rooms, enemies, bosses, relics, gear, upgrade rooms, strange item interactions, and plenty more polish.

Feedback is very welcome!

If you enjoy the game, consider voting for One More Room in the Game Jam!

Thanks to everyone who gives it a try, I really appreciate it! And good luck making it one more room.

AI tools were used for some art and audio.


## Обновления

### UPDATE 6 - EXPERIMENTAL MANUAL MODE, REBALANCE ROUNDS 1-10, WAR CRY REWORK

Sep 26, 2026 · Version 0.19

New Experimental manual mode (Control your character)
**Added**

- New Experimental manual mode (Control your character)

**Improved**

- Reworked War Cry upgrades
- Reworked rounds 1-10 balance

### UPDATE 5 - GAME LOOP CLOSED, PALADIN REWORKED, UNIQUE BOSSES, REWORKED LOOT, HARDER GAMEPLAY, UI FIXES, ANIMATIONS, SOUND EFFECTS, SPEED CONTROLS, NEW SCREENSHOTS

Sep 22, 2026 · Version 0.18

Added The Rat King boss at Round 20
**Added**

- Added The Rat King boss at Round 20
- Added The Demon King at Round 30
- Added Speed Controls up to 2x after beating the game
- Added several new animations
- Added sound effects for abilities and unique item interactions
- Added new Paladin ultimate, reworked from Divine Intervention to Wrath
- Added several new unique gameplay mechanics

**Improved**

- Improved loot tables, higher rounds have higher stats and likelihood to have affixes
- Improved UI and tooltip descriptions
- Improved health resource management
- Improved stores, merchants, and shops, currency has been reworked
- Improved difficulty and balance (Game is significantly harder and poses a challenge)
- Improved fishing wells, cracks in the wall, chests, and mining
- Re-tuned most items and abilities

**Fixed**

- Fixed navigation, no more going back and forth
- Fixed some monster rigs incorrect orientation

**Removed**

- AI slop from game page and loading screen

### UPDATE 4 - REWORKED COMBAT, BALANCE CHANGES, ROOM CARD REDESIGN, ENCOUNTER CHANGES, BUG FIXES

Sep 19, 2026 · Version 0.16

Combat has been completely reworked from bottom to top. The entire game has been rebalanced for a more fun experience
**Improved**

- Combat has been completely reworked from bottom to top. The entire game has been rebalanced for a more fun experience
- Builds matter, entire builds have been reworked. Bad decision making will get you killed

**Fixed**

- Performance fixes, no more bad starter performance
- Long fights shouldn't drag on
- Ability to end run at any point
- UI issues (hopefully)

### UPDATE 3 - MERCHANTS, LEGACY PROGRESSION, BOOTS, NEW MONSTERS, BALANCING

Sep 13, 2026

New \*\*Merchant\*\* with a redesigned shop room, animations, and improved shop UI
**Added**

- New \*\*Merchant\*\* with a redesigned shop room, animations, and improved shop UI
- Added a new \*\*Boots equipment slot\*\* with 5 different pairs of boots
- Added new items and relics with more build options
- Added the \*\*Collection\*\* menu for browsing items, abilities, relics, and unlocks
- Added \*\*Legacy progression\*\* — level up after runs and unlock more content for future runs

**Improved**

- Completely redesigned the \*\*end-of-run/results screen\*\*
- Reworked the \*\*Veiled Assassin\*\* with cloaking and backstab attacks
- Improved the \*\*Necromancer\*\*, Brute, ranged enemies, support enemies, and enemy formations
- Improved enemy targeting, movement, positioning, and combat behavior
- Reworked \*\*room selection UI\*\* with clearer threat levels, modifiers, rewards, and room information
- Improved item, ability, relic, and modifier tooltips
- Reworked \*\*Fishing, Mining, and Cracks in the Wall\*\* with animations and clearer rewards
- Improved the \*\*Sanctuary\*\* with new presentation and character interactions
- Added new and improved \*\*blood, poison, fire, frost, spell, and explosion effects\*\*
- Added a full \*\*dungeon music system\*\* with multiple rotating tracks
- Improved character movement and turning so enemies and the player face the direction they're moving and attacking
- Starting \*\*Potion charges increased from 2 → 3\*\*
- Adjusted difficulty scaling to make later rounds feel fairer
- Improved Brute attack warnings and moved Burning Floor to later rounds
- Lots of additional UI, visual, balance, navigation, and gameplay fixes

**Fixed**

- Fixed an issue that could incorrectly end runs because the dungeon thought no rooms were available

### UPDATE 2 - IMPROVED NAVIGATION, BALANCE CHANGES, NEW ROOMS, NEW ABILITIES

Sep 10, 2026 · Version 0.14

New abilities
**Added**

- New abilities
- New rooms, larger rooms

**Improved**

- Navigation slightly improved (STILL BUGGED due to FACEPUNCH navmesh issues)
- Game Balance ( Should offer a much more rewarding experience )
- UI has been overhauled
- Item and Ability selection
- Specialization and paths have been improved

**Known issues**

- Navigation still has issues due to game engine bug

### UPDATE 1 - BUG FIXES, NEW VFX, BETTER ONBOARDING, NEW ABILITIES, BETTER BALANCE, QoL IMPROVEMENTS

Sep 9, 2026

Added several new abilities and VFX to match most of them (Several are still being built)
**Added**

- Added several new abilities and VFX to match most of them (Several are still being built)
- Added a new onboarding system, when starting the game you will get a small tutorial on how to cast abilities and play the game

**Improved**

- Rebalanced items, abilities, and how builds are formed. Should be significantly better now and more cohesive
- Lots of Quality of Life improvements. Less confusing text, more readable. Should make things less confusing when looking at items, abilities, or room selection.

**Fixed**

- Fixed the bugs causing the player to get stuck or walk into a previous room. Enemies will no longer walk outside of the current room.


