---
title: "Realm Ascension - s&box game"
description: "ARPG slasher"
canonical: "https://sbox.watch/ru/games/despawn/realm-ascension/"
generated_at: "2026-10-09T10:18:15.627Z"
---

# Realm Ascension

ARPG slasher

- Тип: игра
- Идентификатор: despawn.realm-ascension
- Автор: Despawn Studios
- Канонический URL: https://sbox.watch/ru/games/despawn/realm-ascension/
- Markdown: https://sbox.watch/ru/games/despawn/realm-ascension/index.md
- sbox.game: https://sbox.game/despawn/realm-ascension/
- Игровой джем: [Game Jam III](https://sbox.game/jam/three) entry; deadline Sep 25, 2026
- Создано: 2026-10-09T10:18:15.627Z

## Статистика

- Играют сейчас: 1
- пик игроков за 24 ч: 2
- динамика за 24 ч: +0
- Terry Score: 71%
- Избранное: 51
- Положительные оценки: 34
- Отрицательные оценки: 7
- Всего игроков: 87
- Всего сеансов: 180
- Суммарное время игры: 3,9 дней
- Прирост времени игры за последние 7 дней: 31 час
- Исходное значение времени игры за 7 дней: 2026-10-02T09:24:30.642Z
- Обновлено: 6 окт. 2026 г.
- Создано: 17 сент. 2026 г.
- Размер: 1.8 GB
- Файлы: 6,2k
- Теги: action, armor, arpg, atmospheric, bosses, builds, cathedrals, caves

## Описание

This is still in early development, and especially the sound & visual effects are lacking.
We are working on a new biome alongside more interesting enemy patterns & bosses.Realm Ascension
Fight through swarms of demons, find powerful loot, and combine skills and specializations to create your build.

Push into higher realms and compete for a place on the leaderboards.
When you fall, gear up further, and rise to the top.
Feedback
Discord: https://despawn.studio/discord
Attributions
AI was used for some of the code, art & sound.
Trailer music: 'Legionnaire' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au


## Обновления

### Update 4

Sep 30, 2026 · Version 4

New skill - Chain Lightning
**Added**

- New skill - Chain Lightning
- 5 new legendary weapons
- Added Flasks & a passive health regen system
- Added a Rune system that allows you to upgrade your items that are socketed
- Added Forging, allowing you to upgrade the base stat of your item
- Added Blessings, allowing you to add a unique effect on your item (this will be expanded)
- Added Awakenings, allowing you to pivot every of your item to specific build
- Added a small cutscene for the first time you encounter the execution scene

**Improved**

- Performance has been significantly improved, a lot less stutters.
- Sound effects
- Visual effects have been improved on various skills
- Tutorial & initial player experience has been improved

**Fixed**

- Fixed a bug where holding LMB and RMB would cause it to immediately cancel the RMB attack

**Known issues**

- UI for some of the newer systems need improvement, we are working on an overhaul of the UI to fit all the new systems

### Update 3

Sep 24, 2026 · Version 3

Coffin Nail - A stackable skill that allows you to burst single target enemies with a big damage amplification effect
**Added**

- Coffin Nail - A stackable skill that allows you to burst single target enemies with a big damage amplification effect
- Reaper's Toll - A flying scythe you can send out that will return to you after its flight pattern.
- Grave Leap - Jump in the air and land with a big impact
- All of these skills include 2-3 legendaries each with their own effects
- Added completely new movesets to the Abyssal Tyrant & The Rime Soverign
- Added more complex movesets to Demon enemies
- New entry effect for Guardians
- Added a new frost biome
- Added breakables
- Added better indicators for when items drop

**Improved**

- More smooth movement & attack blending
- Enemies will no longer randomly disappear when you kill the Guardian

**Fixed**

- Fixed a bug with Arcane Bolt in the tutorial
- Fixed a bug where loot could take your "click priority" when hovering over it while holding down LMB
- Fixed a bug where collisions on some rocks would be larger than they appear

**Known issues**

- Sometimes there'll be stutters mid-gameplay. We are aware and trying to nail down what causes it.

### Update 2

Sep 18, 2026 · Version 2

Riftbinding - spend Rift Sigils to undertake harder challenges and upgrade an item through four binding levels.
**Added**

- Riftbinding - spend Rift Sigils to undertake harder challenges and upgrade an item through four binding levels.
- Riftbound challenges - face randomized enemy modifiers and compete on separate Riftbound leaderboards.
- Tempering - spend Gold to reroll one chosen item affix, selecting from three replacements while preserving Legendary effects.
- Legendary effects - newly dropped Legendary items now roll individual effect values.
- Skill loadout - equip a fifth active skill, bound to 2 by default.
- Guardian modifiers - higher-tier guardians gain additional modifiers, with twice as many during Riftbinding challenges.
- Tutorial skill book - discover and immediately equip Echo Sigil during the cathedral tutorial.
- Cathedral ambush - face three additional guards after collecting the book and earn all five ritual sacrifices through combat.
- Skill books - discover physical skill books that automatically fill an available skill slot.
- Equipment drops - drag unwanted equipment outside your inventory to drop it on the ground.
- Guardian loot recovery - the return portal collects reachable nearby loot and warns you when your backpack needs space.
- Currency pickup - automatically collect nearby Gold and Rift Sigils.

**Improved**

- Demon animations - updated attacks across all seven demon types, including dagger cuts, hammer slams, sword plants, bow shots, spellcasting and boss attacks.
- Enemy movement - crowded enemies take short spacing steps and prioritize attacking.
- Enemy reactions - enemies can sidestep visible player swings without abandoning attacks already underway.
- Enemy awareness - nearby enemies can spot and pursue you across room boundaries.
- Combat pacing - faster attack preparation and shorter pauses keep encounters active.
- Heavy attacks - committed heavy attacks resist interruption and display an amber warning.
- Health globes - Rare champions and completed Magic packs guarantee a globe that restores 25% of maximum health.
- Enemy names - introduced distinct names for enemies and guardians.
- Defeat sequence - victorious guardians celebrate immediately, with results appearing after a shorter delay.
- Tier progression - reach the former tier-50 progression milestone at tier 25, with enemy health and damage continuing to scale beyond it.
- Floor population - enemies are present when you enter a floor instead of appearing as you explore.
- Floor layouts - more compact room arrangements reduce unnecessary branching.
- Navigation - added onward guidance to the minimap and expanded map.
- Floor generation - failed layouts automatically retry during loading.
- Camera zoom - adjust your view with smooth mouse-wheel zoom in town and Rifts.
- Tempering interface - added clear affix selection, replacement choices, drag-and-drop equipment support and an illustrated empty state.
- Riftbinding interface - select an item through Equipment and review its challenge, modifiers, upgrade and Sigil cost before departure.
- Currency display - Gold and Rift Sigils appear directly in Equipment and Tempering.
- Legendary tooltips - rolled effect values are easier to identify.
- Portal transitions - the destination HUD appears together with the world through the opening portal.
- Combat effects - brighter highlights improve the readability of skills, specializations and Legendary effects.
- Stormspindle lightning - branching bolts now radiate outward from the center with smoother, brighter electrical motion.
- Cave lighting - softer illumination follows the player, supported by localized warm lights and updated reflections.
- Cave materials - sharper textures, improved surface detail and more consistent rock and ground materials.
- Rock formations - added fractured stone details throughout the caves.
- Character visibility - improved character contrast and nearby illumination from Arc Lash.

**Fixed**

- Enemy engagement - visible enemies no longer wait for other enemies to die before joining combat.
- Guardian encounters - floor exits can no longer bypass an active guardian.
- Stormspindle - lightning now damages enemies throughout its circular area, including the center.
- Rock collision - collision more closely matches the visible shape of scattered rocks.
- Blocked passages - corrected tunnel caps that could obstruct rooms and prevent valid enemy placement.
- Town clothing - residents retain their outfits after returning from a Rift.
- Player appearance - town characters and equipment previews respect your Human or Citizen preference.
- Echo Sigil - its ground circle is no longer hidden beneath the cathedral floor.
- Portal HUD - fixed brief gaps in HUD visibility at the end of arrival transitions.
- Arrival lighting - player illumination is ready before the portal reveals the destination.
- Missing models - fixed missing player-body and helmet-loot assets in packaged builds.
- Dialogue - corrected an unintended character in the Tempering dialogue.

**Known issues**

- Hammer animation - the hammer may briefly clip into the floor during recovery.
- Cave lighting - player illumination may bleed through thin walls.



## More by Despawn Studios

| Package | Идентификатор | Игроки | Избранное | Положительные оценки | Оценка | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| Murder | despawn.murder | 0 | 3.0k | 1.6k | 85% | https://sbox.watch/ru/games/despawn/murder/index.md |
