Описание

This is still in early development, and especially the sound & visual effects are lacking.
We are working on a new biome alongside more interesting enemy patterns & bosses.

Realm Ascension

Fight through swarms of demons, find powerful loot, and combine skills and specializations to create your build.

Push into higher realms and compete for a place on the leaderboards.
When you fall, gear up further, and rise to the top.

Feedback

Discord: https://despawn.studio/discord

Attributions

AI was used for some of the code, art & sound.
Trailer music: 'Legionnaire' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au

История игроков Realm Ascension

Период 24 ч · средние за час

Обновления

3 обновлений
Version 4 Update 4 New skill - Chain Lightning 14 изменений

Added

  • New skill - Chain Lightning
  • 5 new legendary weapons
  • Added Flasks & a passive health regen system
  • Added a Rune system that allows you to upgrade your items that are socketed
  • Added Forging, allowing you to upgrade the base stat of your item
  • Added Blessings, allowing you to add a unique effect on your item (this will be expanded)
  • Added Awakenings, allowing you to pivot every of your item to specific build
  • Added a small cutscene for the first time you encounter the execution scene

Improved

  • Performance has been significantly improved, a lot less stutters.
  • Sound effects
  • Visual effects have been improved on various skills
  • Tutorial & initial player experience has been improved

Fixed

  • Fixed a bug where holding LMB and RMB would cause it to immediately cancel the RMB attack

Known issues

  • UI for some of the newer systems need improvement, we are working on an overhaul of the UI to fit all the new systems
Version 3 Update 3 Coffin Nail - A stackable skill that allows you to burst single target enemies with a big damage amplification effect 16 изменений

Added

  • Coffin Nail - A stackable skill that allows you to burst single target enemies with a big damage amplification effect
  • Reaper's Toll - A flying scythe you can send out that will return to you after its flight pattern.
  • Grave Leap - Jump in the air and land with a big impact
  • All of these skills include 2-3 legendaries each with their own effects
  • Added completely new movesets to the Abyssal Tyrant & The Rime Soverign
  • Added more complex movesets to Demon enemies
  • New entry effect for Guardians
  • Added a new frost biome
  • Added breakables
  • Added better indicators for when items drop

Improved

  • More smooth movement & attack blending
  • Enemies will no longer randomly disappear when you kill the Guardian

Fixed

  • Fixed a bug with Arcane Bolt in the tutorial
  • Fixed a bug where loot could take your "click priority" when hovering over it while holding down LMB
  • Fixed a bug where collisions on some rocks would be larger than they appear

Known issues

  • Sometimes there'll be stutters mid-gameplay. We are aware and trying to nail down what causes it.
Version 2 Update 2 Riftbinding - spend Rift Sigils to undertake harder challenges and upgrade an item through four binding levels. 52 изменений

Added

  • Riftbinding - spend Rift Sigils to undertake harder challenges and upgrade an item through four binding levels.
  • Riftbound challenges - face randomized enemy modifiers and compete on separate Riftbound leaderboards.
  • Tempering - spend Gold to reroll one chosen item affix, selecting from three replacements while preserving Legendary effects.
  • Legendary effects - newly dropped Legendary items now roll individual effect values.
  • Skill loadout - equip a fifth active skill, bound to 2 by default.
  • Guardian modifiers - higher-tier guardians gain additional modifiers, with twice as many during Riftbinding challenges.
  • Tutorial skill book - discover and immediately equip Echo Sigil during the cathedral tutorial.
  • Cathedral ambush - face three additional guards after collecting the book and earn all five ritual sacrifices through combat.
  • Skill books - discover physical skill books that automatically fill an available skill slot.
  • Equipment drops - drag unwanted equipment outside your inventory to drop it on the ground.
  • Guardian loot recovery - the return portal collects reachable nearby loot and warns you when your backpack needs space.
  • Currency pickup - automatically collect nearby Gold and Rift Sigils.

Improved

  • Demon animations - updated attacks across all seven demon types, including dagger cuts, hammer slams, sword plants, bow shots, spellcasting and boss attacks.
  • Enemy movement - crowded enemies take short spacing steps and prioritize attacking.
  • Enemy reactions - enemies can sidestep visible player swings without abandoning attacks already underway.
  • Enemy awareness - nearby enemies can spot and pursue you across room boundaries.
  • Combat pacing - faster attack preparation and shorter pauses keep encounters active.
  • Heavy attacks - committed heavy attacks resist interruption and display an amber warning.
  • Health globes - Rare champions and completed Magic packs guarantee a globe that restores 25% of maximum health.
  • Enemy names - introduced distinct names for enemies and guardians.
  • Defeat sequence - victorious guardians celebrate immediately, with results appearing after a shorter delay.
  • Tier progression - reach the former tier-50 progression milestone at tier 25, with enemy health and damage continuing to scale beyond it.
  • Floor population - enemies are present when you enter a floor instead of appearing as you explore.
  • Floor layouts - more compact room arrangements reduce unnecessary branching.
  • Navigation - added onward guidance to the minimap and expanded map.
  • Floor generation - failed layouts automatically retry during loading.
  • Camera zoom - adjust your view with smooth mouse-wheel zoom in town and Rifts.
  • Tempering interface - added clear affix selection, replacement choices, drag-and-drop equipment support and an illustrated empty state.
  • Riftbinding interface - select an item through Equipment and review its challenge, modifiers, upgrade and Sigil cost before departure.
  • Currency display - Gold and Rift Sigils appear directly in Equipment and Tempering.
  • Legendary tooltips - rolled effect values are easier to identify.
  • Portal transitions - the destination HUD appears together with the world through the opening portal.
  • Combat effects - brighter highlights improve the readability of skills, specializations and Legendary effects.
  • Stormspindle lightning - branching bolts now radiate outward from the center with smoother, brighter electrical motion.
  • Cave lighting - softer illumination follows the player, supported by localized warm lights and updated reflections.
  • Cave materials - sharper textures, improved surface detail and more consistent rock and ground materials.
  • Rock formations - added fractured stone details throughout the caves.
  • Character visibility - improved character contrast and nearby illumination from Arc Lash.

Fixed

  • Enemy engagement - visible enemies no longer wait for other enemies to die before joining combat.
  • Guardian encounters - floor exits can no longer bypass an active guardian.
  • Stormspindle - lightning now damages enemies throughout its circular area, including the center.
  • Rock collision - collision more closely matches the visible shape of scattered rocks.
  • Blocked passages - corrected tunnel caps that could obstruct rooms and prevent valid enemy placement.
  • Town clothing - residents retain their outfits after returning from a Rift.
  • Player appearance - town characters and equipment previews respect your Human or Citizen preference.
  • Echo Sigil - its ground circle is no longer hidden beneath the cathedral floor.
  • Portal HUD - fixed brief gaps in HUD visibility at the end of arrival transitions.
  • Arrival lighting - player illumination is ready before the portal reveals the destination.
  • Missing models - fixed missing player-body and helmet-loot assets in packaged builds.
  • Dialogue - corrected an unintended character in the Tempering dialogue.

Known issues

  • Hammer animation - the hammer may briefly clip into the floor during recovery.
  • Cave lighting - player illumination may bleed through thin walls.

Медиа

01
Миниатюра Murder
Murder despawn.murder

1 Murderer, 1 Gun, and a bunch of paranoid people. Trust no-one.

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