Игры

список игр s&box

Spoils or Soil

attemptedgames.projectironencore

A fantasy extraction game where you risk it all or play it safe. Defeat enemies, craft gear, and obtain rare drops! 1-4 Players

Полная аналитика Игроки · удержание · сеансы · обновления · достижения

Описание

Spoils or Soil is a fantasy extraction game where you risk it all or play it safe. Defeat enemies, craft gear, and obtain rare drops! Play solo or multiplayer with up to 4 players.

This Game is Work in Progress. Help us shape the game by providing feedback. We are still working on this so expect updates, new content, and bug fixes!
This game is being made for the game jam III. Please nominate us if you enjoy this game!

Features

  • Defeat waves to accumulate potential rewards. Continue by risking it all or extract to obtain your loot.
  • Salvage & craft upgrades to become stronger.
  • Farm for Rare loot to become the strongest you have ever been.
  • Purchase health potions within the shop to last longer in runs.
  • Play with up to 4 friends.
  • Compete on global leaderboards.
  • Sit by the campfire & enjoy a bevvy.

История игроков Spoils or Soil

Период 24 ч · средние за час

Обновления

2 обновлений
New Enemies, Reworked Enemies, Breakable Pots Added destructible pots that have a small chance of dropping gold or heal you for the equivalent of a small health potion. 18 изменений

Added

  • Added destructible pots that have a small chance of dropping gold or heal you for the equivalent of a small health potion.
  • Nerfed player speed whilst aiming down the bow.
  • Added a sprinter enemy.
  • Added an elite enemy.
  • Changed the player model to an improved one.
  • Changed the non-unique enemy models to the improved player moddel.
  • Added clothes to the weakest enemy, he is no longer named.
  • Animated crowds. They will cheer when you defeat enemies, especially when you defeat a boss.
  • Added a black vignette when you dash to indicate cooldown.
  • Changed the pit breaker to a minotaur.
  • Changed the rock thrower enemy to a humanoid snake.
  • Added a visible shield model.

Improved

  • Changed the swift bow to allow for holding down attack to auto-fire it.
  • Enemy targeting when surrounding the player. They should do no longer group up intensely.
  • Made boss' health bar blue when they are immune to damage.
  • Arrows should now embed into target better.

Fixed

  • Random vertices causing enemies to fly when rag dolling.

Known issues

  • Player armor is non-existent or works really poorly now. We did not have time to model, weight paint, and apply it all for this game jam.
Quick-Swap, Consumables, Melee Buff, Depth Stones & More Added an overflow system (chest next to the storage) to combat exiting a run without enough space for all your rewards. Note: You must clear this before you can start a new run. 23 изменений

Added

  • Added an overflow system (chest next to the storage) to combat exiting a run without enough space for all your rewards. Note: You must clear this before you can start a new run.
  • Added a slight damage falloff to bows to nerf their range a bit.
  • Killing a boss causes all other ads to die. It felt lackluster killing a boss and dying to a tiny enemy in the same depth.
  • Made it so melee weapons hit more than one enemy at a time.
  • Added models to individual melee weapons.
  • Added weak spots to bosses. Hit them to deal more damage.
  • Firing a longbow at the perfect time will result in a stronger piercing shot.
  • Added an overflow system to those of you forgot to check your inventory/storage size before you decided to extract from a run. This is a new chest next to your storage.
  • Added Depth Stones. These will allow you to get a randomised run that starts at a specific depth. Can be purchased at the shop.
  • Added a specific combo attack to the rapier. Successfully finishing it will stun enemies.
  • Added a specific combo attack to the heavy sword. This deals the most damage.
  • Made it so you can attack to perform sword combos. This only works per combo so you cannot just hold down attack to auto attack.

Improved

  • Improved overall feel of melee weapons.
  • Changed the "Extracted & Failed Run" screen to be more polished.
  • Added a shield model so you know you're holding a shield.
  • Enemies flinch a little when hit.
  • Changed the rarity of Ranger Boots to be legendary (previously Epic).
  • Adjusted the tutorial to include the grind stone, crafting, and the shop.
  • Nerfed the homing arrow deflection from the purple enemies.

Fixed

  • Fixed a bug that caused Healers to vibe next to bosses (they would walk over and AFK).
  • Fixed a bug that caused non-hosts to drink infinite bevvys.

Known issues

  • Performing an attack whilst having a shield equipped looks slightly odd for other players.
  • Hitting multiple enemies with a melee weapon results in many sounds playing at once... It is loud.

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