---
title: "fobiat"
ident: "fobiat"
canonical: "https://sbox.watch/organizations/fobiat/"
html: "https://sbox.watch/organizations/fobiat/"
api: "https://sbox.watch/api/organizations/fobiat"
---

# fobiat

One-person studio. I'm building Applejack, a city roleplay gamemode for s&box rebuilt from the ground up from the Garry's Mod gamemode of the same name. Scarcity is the pillar: role monopoly is the economy, proximity chat matters, and goods are physical objects you can carry, drop and lose. Development is verification-first, nothing counts as done until it has run in a live editor session.

That rule is where the tools came from. The s&box MCP Server puts 18 tools on the editor's own MCP server, so "does this type exist" and "has the compiler seen my edit" get a real answer instead of a guess. The s&box AI Agent Skill is 17 reference files that teach a coding agent the actual s&box API, so it stops writing Unity code into a Source 2 project. Every API in it is traceable to engine source at a named version, and the behaviour notes are dated to the live session that confirmed them.

Both are MIT and free to use: github.com/fobiat/sbox-skill

## About

One-person studio. I'm building Applejack, a city roleplay gamemode for s&box rebuilt from the ground up from the Garry's Mod gamemode of the same name. Scarcity is the pillar: role monopoly is the economy, proximity chat matters, and goods are physical objects you can carry, drop and lose. Development is verification-first, nothing counts as done until it has run in a live editor session.

That rule is where the tools came from. The s&box MCP Server puts 18 tools on the editor's own MCP server, so "does this type exist" and "has the compiler seen my edit" get a real answer instead of a guess. The s&box AI Agent Skill is 17 reference files that teach a coding agent the actual s&box API, so it stops writing Unity code into a Source 2 project. Every API in it is traceable to engine source at a named version, and the behaviour notes are dated to the live session that confirmed them.

Both are MIT and free to use: github.com/fobiat/sbox-skill

## Profile

- Identifier: `fobiat`
- Created on s&box: 2026-08-14T23:56:35.900Z
- Website: `https://fobiat.dev/`
- Discord: not provided
- Members: 1
- All s&box packages: 1

## Public portfolio

- Playing now: 0
- 24h peak: 0
- Games: 0
- Maps: 0
- Libraries: 1
- Last game update: unknown

### Libraries

- [s&box MCP Server & AI Skill](https://sbox.watch/libraries/fobiat/sbox_mcp_server/index.md) — fobiat.sbox_mcp_server
