---
title: "Connecter Browser - s&box library"
description: "Connecter Browser for s&box\n\nEditor-only s&box library for browsing a local [Connecter](https://www.designconnected.com/connecter) workspace and importing assets into the active project on demand.\n\nWhat It Does\n\n- Adds `View > Connecter Browser` to the s&box editor.\n- Auto-discovers a Connecter workspace from saved settings and common local locations.\n- Lets you manually set the Connecter workspace path in the dock.\n- Does not bake in a single Connecter path; the saved workspace path can be changed or cleared any time.\n- Reads Connecter repository roots from `<workspace>/default.dcdb`.\n- Falls back to `<workspace>/settings.xml` if the database does not expose roots.\n- Provides two browsing modes:\n - `Files`: folder-first navigation through Connecter roots.\n - `Assets`: flat recursive grid of importable assets across all Connecter roots.\n- Imports into the active project under `Assets/ConnecterImports/<ConnecterRootName>/...`.\n- Keeps source assets untouched.\n\n Setup\n\n1. Put this library in your s&box libraries/addons location or reference it from a project.\n2. Open s&box.\n3. Open the dock from:\n\n Editor > View > Connecter Browser\n\n4. If the workspace is not found automatically, paste the Connecter workspace folder into the `Workspace` field and press the checkmark button.\n\nThe browser remembers the chosen workspace path in `%LOCALAPPDATA%/sbox/ConnecterBrowser/workspace.txt`. The workspace should be the folder containing `default.dcdb` or `settings.xml`, not one of the asset repository folders. Use the auto-detect button to clear the manual value and scan common locations again.\n\nFiles Mode\n\n`Files` mode is for browsing the actual Connecter folder structure.\n\n- The left tree shows Connecter repository roots and folders.\n- The right list/grid shows the current folder.\n- Search recursively scans the selected folder.\n- Folders can be imported recursively after confirmation.\n\nAssets Mode\n\n`Assets` mode behaves more like a content browser.\n\n- It hides the folder tree.\n- It recursively scans all Connecter repositories.\n- It shows a flat grid of matching assets.\n- Images show source thumbnails before import.\n- Models, materials, audio, and unsupported files show type tiles.\n- Dragging an item imports it first, then starts a normal s&box asset drag.\n\nUse the filter menu to show:\n\n- `All`\n- `Models`\n- `Materials`\n- `Images`\n- `Audio`\n- `Sbox`\n- `Unsupported`\n\n## Import Behavior\n\nSingle-file imports copy the selected file into the active project. For model sources, the importer also copies likely same-folder dependencies such as `.mtl` files and texture siblings.\n\nSupported model source files:\n\n- `.fbx`\n- `.obj`\n- `.vox`\n\nThese are copied and wrapped in a generated `.vmdl` using a `RenderMeshFile` node plus `AnimBindPose`. The generated `.vmdl` becomes the primary asset for drag/drop.\n\nImages, audio, `.vmat`, and existing `.vmdl` files are copied and registered with `AssetSystem.RegisterFile`.\n\nUnsupported files such as `.blend`, `.glb`, and `.gltf` stay visible in the browser, but v1 does not attempt conversion. Export those to `.fbx`, `.obj`, or `.vox` first.\n\nSafety\n\n- Source files are never moved, deleted, or modified.\n- Imports are constrained to the current project's `Assets/ConnecterImports` folder.\n- Folder imports show a file-count and size confirmation first.\n- The Connecter database is read-only.\n\nCurrent Limitations\n\n- Connecter tags, descriptions, custom previews, and metadata are not used yet.\n- Pre-import model/material thumbnails are type tiles, not rendered previews.\n- Blender and glTF conversion is not implemented.\n- Auto-discovery checks common local locations, but unusual setups may still need the workspace path set manually."
canonical: "https://sbox.watch/libraries/tristan/connectorintegration/"
generated_at: "2026-07-22T23:22:23.039Z"
---

# Connecter Browser

No summary provided.

- Type: library
- Ident: tristan.connectorintegration
- Creator: tristan
- Canonical: https://sbox.watch/libraries/tristan/connectorintegration/
- Markdown: https://sbox.watch/libraries/tristan/connectorintegration.md
- sbox.game: https://sbox.game/tristan/connectorintegration/
- Generated: 2026-07-22T23:22:23.039Z

## Stats

- 24h momentum: +0
- Terry score: --
- Favorites: 0
- Upvotes: 0
- Downvotes: 0
- Updated: May 9, 2026
- Created: May 9, 2026
- Size: 94.5 KB
- Files: 26
- Tags: 

## Description

Connecter Browser for s&box

Editor-only s&box library for browsing a local \[Connecter\](https://www.designconnected.com/connecter) workspace and importing assets into the active project on demand.

What It Does

- Adds \`View > Connecter Browser\` to the s&box editor.
- Auto-discovers a Connecter workspace from saved settings and common local locations.
- Lets you manually set the Connecter workspace path in the dock.
- Does not bake in a single Connecter path; the saved workspace path can be changed or cleared any time.
- Reads Connecter repository roots from \`<workspace>/default.dcdb\`.
- Falls back to \`<workspace>/settings.xml\` if the database does not expose roots.
- Provides two browsing modes:
 - \`Files\`: folder-first navigation through Connecter roots.
 - \`Assets\`: flat recursive grid of importable assets across all Connecter roots.
- Imports into the active project under \`Assets/ConnecterImports/<ConnecterRootName>/...\`.
- Keeps source assets untouched.

 Setup

1. Put this library in your s&box libraries/addons location or reference it from a project.
2. Open s&box.
3. Open the dock from:

 Editor > View > Connecter Browser

4. If the workspace is not found automatically, paste the Connecter workspace folder into the \`Workspace\` field and press the checkmark button.

The browser remembers the chosen workspace path in \`%LOCALAPPDATA%/sbox/ConnecterBrowser/workspace.txt\`. The workspace should be the folder containing \`default.dcdb\` or \`settings.xml\`, not one of the asset repository folders. Use the auto-detect button to clear the manual value and scan common locations again.

Files Mode

\`Files\` mode is for browsing the actual Connecter folder structure.

- The left tree shows Connecter repository roots and folders.
- The right list/grid shows the current folder.
- Search recursively scans the selected folder.
- Folders can be imported recursively after confirmation.

Assets Mode

\`Assets\` mode behaves more like a content browser.

- It hides the folder tree.
- It recursively scans all Connecter repositories.
- It shows a flat grid of matching assets.
- Images show source thumbnails before import.
- Models, materials, audio, and unsupported files show type tiles.
- Dragging an item imports it first, then starts a normal s&box asset drag.

Use the filter menu to show:

- \`All\`
- \`Models\`
- \`Materials\`
- \`Images\`
- \`Audio\`
- \`Sbox\`
- \`Unsupported\`

\#\# Import Behavior

Single-file imports copy the selected file into the active project. For model sources, the importer also copies likely same-folder dependencies such as \`.mtl\` files and texture siblings.

Supported model source files:

- \`.fbx\`
- \`.obj\`
- \`.vox\`

These are copied and wrapped in a generated \`.vmdl\` using a \`RenderMeshFile\` node plus \`AnimBindPose\`. The generated \`.vmdl\` becomes the primary asset for drag/drop.

Images, audio, \`.vmat\`, and existing \`.vmdl\` files are copied and registered with \`AssetSystem.RegisterFile\`.

Unsupported files such as \`.blend\`, \`.glb\`, and \`.gltf\` stay visible in the browser, but v1 does not attempt conversion. Export those to \`.fbx\`, \`.obj\`, or \`.vox\` first.

Safety

- Source files are never moved, deleted, or modified.
- Imports are constrained to the current project's \`Assets/ConnecterImports\` folder.
- Folder imports show a file-count and size confirmation first.
- The Connecter database is read-only.

Current Limitations

- Connecter tags, descriptions, custom previews, and metadata are not used yet.
- Pre-import model/material thumbnails are type tiles, not rendered previews.
- Blender and glTF conversion is not implemented.
- Auto-discovery checks common local locations, but unusual setups may still need the workspace path set manually.



## More by tristan

| Package | Ident | Players | Favorites | Upvotes | Score | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| Tailw& | tristan.tailwand | 0 | 4 | 3 | 53% | https://sbox.watch/libraries/tristan/tailwand.md |
