---
title: "Network Storage - s&box library"
description: "Persistent cloud storage, server-side endpoints, and an editor sync tool for s&box games — powered by the sboxcool.com API."
canonical: "https://sbox.watch/libraries/sboxcool/network-storage/"
generated_at: "2026-07-22T23:18:23.253Z"
---

# Network Storage

Persistent cloud storage, server-side endpoints, and an editor sync tool for s&box games — powered by the sboxcool.com API.

- Type: library
- Ident: sboxcool.network-storage
- Creator: sboxcool
- Canonical: https://sbox.watch/libraries/sboxcool/network-storage/
- Markdown: https://sbox.watch/libraries/sboxcool/network-storage.md
- sbox.game: https://sbox.game/sboxcool/network-storage/
- Generated: 2026-07-22T23:18:23.253Z

## Stats

- 24h momentum: +0
- Terry score: 59%
- Favorites: 6
- Upvotes: 7
- Downvotes: 1
- Updated: Jul 16, 2026
- Created: Mar 24, 2026
- Size: 1.2 MB
- Files: 126
- Tags: cloud, cross, economy, player, saves, server, storage

## Description

IMPORTANT: After installing if you do not see the "Network Storage" dropdown/toolbar button you need to restart your s&box editor.

https://github.com/sbox-cool/sbox-network-storage

Persistent cloud storage, server-side endpoints, and an editor sync tool for s&box games — powered by the sboxcool.com API.

Useful Links
- Network Storage: https://sbox.cool/tools/network-storage
- Documentation & Tutorials: http://sbox.cool/wiki/network-storage-v3
- s&box editor Library: https://sbox.game/sboxcool/network-storage- Search Network Storagewith author name: sboxcool

- sbox.cool and sboxcool.com are both operated the same group. SboxCool.com is our LTS url, e.g. api.sboxcool.com.

Features
- Runtime Client — Call server endpoints, fetch game values, read/write documents from your game code
- Editor Sync Tool — Push and pull collections and endpoints between local JSON files and the sboxcool.com dashboard
- Setup Wizard — Editor window for entering and validating your API credentials
- Diff Viewer — Side-by-side comparison of local vs remote data before syncing
- Network Logger — Ring buffer that captures all API traffic for in-game debug panels
- JSON Helpers — Extension methods for safe deserialization with fallbacks


