---
title: "Better IK - s&box library"
description: "Runtime IK for s&box: two-bone limbs, look-at, foot placement, and FABRIK chains"
canonical: "https://sbox.watch/libraries/notpointless/chomnr_better_ik/"
generated_at: "2026-07-19T09:51:29.726Z"
---

# Better IK

Runtime IK for s&box: two-bone limbs, look-at, foot placement, and FABRIK chains

- Type: library
- Ident: notpointless.chomnr_better_ik
- Creator: Pointless AI
- Canonical: https://sbox.watch/libraries/notpointless/chomnr_better_ik/
- Markdown: https://sbox.watch/libraries/notpointless/chomnr_better_ik.md
- sbox.game: https://sbox.game/notpointless/chomnr_better_ik/
- Generated: 2026-07-19T09:51:29.726Z

## Stats

- 24h momentum: +0
- Terry score: --
- Favorites: 0
- Upvotes: 0
- Downvotes: 0
- Updated: Jul 18, 2026
- Created: Jul 18, 2026
- Size: 180.5 KB
- Files: 44
- Tags: animation, fabrik, ik, procedural

## Description

Runtime IK for s&box. Drop a component on the end bone of any rigged model (hand, foot, head, tail) and it works: no per-model setup files, no bone-name markup, no assumed axis convention.
- TwoBoneIK - arm/leg IK with pole vector control.
- LookAtIK - single-bone look-at (head/eye aim), clamped to a maximum angle.
- FootPlacementIK - ground conformance (foot planting + pelvis drop) on top of TwoBoneIK.
- FabrikIK - unconstrained variable-length chain IK (tails, tentacles, ropes).

See the wiki for setup and usage.

Does it work? Maybe, maybe not.



## More by Pointless AI

| Package | Ident | Players | Favorites | Upvotes | Score | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| Humanoid Retargeter | notpointless.chomnr_humanoid_retargeter | 0 | 13 | 13 | 83% | https://sbox.watch/libraries/notpointless/chomnr_humanoid_retargeter.md |
| MCP | notpointless.chomnr_mcp | 0 | 4 | 4 | 44% | https://sbox.watch/libraries/notpointless/chomnr_mcp.md |
