---
title: "Auto Rigger - s&box library"
description: "deep-learning auto-rigger for s&box. Rig Everything. (experimental)"
canonical: "https://sbox.watch/libraries/notpointless/chomnr_auto_rigger/"
generated_at: "2026-07-03T04:29:43.363Z"
---

# Auto Rigger

deep-learning auto-rigger for s&box. Rig Everything. (experimental)

- Type: library
- Ident: notpointless.chomnr_auto_rigger
- Creator: Pointless AI
- Canonical: https://sbox.watch/libraries/notpointless/chomnr_auto_rigger/
- Markdown: https://sbox.watch/libraries/notpointless/chomnr_auto_rigger.md
- sbox.game: https://sbox.game/notpointless/chomnr_auto_rigger/
- Generated: 2026-07-03T04:29:43.363Z

## Stats

- 24h momentum: +0
- Terry score: 27%
- Favorites: 0
- Upvotes: 1
- Downvotes: 0
- Updated: Jul 3, 2026
- Created: Jul 3, 2026
- Size: 1.6 MB
- Files: 134
- Tags: rigging, skeleton, skinning

## Description

NOTICE: PLEASE DO RESEARCH ON THE MODELS THAT ARE CURRENTLY AVAILABLE. EACH MODEL HAS THEIR OWN STRENGTH AND WEAKNESSES. DO NOT ALWAYS USE THE "RECOMMENDED" IT'S A LITTLE MISLEADING.
Auto Rigger

Automatically rig 3D models into animation-ready s&box .vmdl files using deep learning, entirely inside the editor and entirely in pure C\#: no Blender, no Python, no native DLLs. Skeletons are predicted by real neural networks (full C\# ports of the released research models, validated numerically against PyTorch on the official weights).

- Install the library into your project and open View -> Auto Rigger (DL). or via library manager
- Enable at least one model via Manage Models... (one-time setup; see below).
- Add Model: drop in .fbx / .glb / .gltf / .obj files. Each file is analyzed and rigged automatically with the best enabled model, or pick a specific model from the dropdown ("Auto" selects for you per mesh).
- Preview: once a row finishes rigging, its eye button opens a preview - the textured model rendered see-through with the skeleton visible inside it (red joints, blue bones, the traditional convention). Scroll to zoom.
- Export: writes the skinned .fbx (import it in Blender if you like) plus the generated .vmdl, compiled in place with its textures. Compiler errors (if any) surface on the row.

source: https://github.com/zeljkovranjes/auto-rigger



## More by Pointless AI

| Package | Ident | Players | Favorites | Upvotes | Score | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| Humanoid Retargeter | notpointless.chomnr_humanoid_retargeter | 0 | 11 | 12 | 82% | https://sbox.watch/libraries/notpointless/chomnr_humanoid_retargeter.md |
| MCP | notpointless.chomnr_mcp | 0 | 3 | 4 | 44% | https://sbox.watch/libraries/notpointless/chomnr_mcp.md |
