---
title: "Mapping Enhanced - s&box library"
description: "A collection of editor tools and quality-of-life improvements for s&box level design and mapping workflows.\nFeatures\n🥧 Pie Menus\nBlender-style radial menus for quick access to common tools.\nRender Pie Menu (Forward Mouse Button)\n- Normal View, Full Bright, Diffuse, Albedo, AO render modes\n- Toggle Post-Processing\n- Align to Scene Camera\n\nMapping Pie Menu (Back Mouse Button)\n- Quick switch between Object, Vertex, Edge, and Face selection modes\n- Automatically activates the Mesh Tool if not active\n\nBoth menus feature:\n- Configurable mouse button and modifier key triggers\n- Adjustable menu size\n- Smooth indicator animation\n- Nearest-button selection for precision\n\n🎨 Materials Gallery\nBrowse and apply materials from cloud organizations directly in the editor.\n- Configure default and additional organizations to search\n- Search and filter materials\n- Thumbnail previews with lazy loading\n- Double-click to apply material to mesh tool\n\n💾 Auto-Save\nAutomatic backup system to prevent losing work.\n- Configurable save interval (1-60 minutes)\n- Saves to autosave/ folder next to your scene\n- Timestamped backups: SceneName_2026-02-06_14-30-00.scene\n- Automatic cleanup of old backups (configurable limit)\n- Optional progress notification\n- Force save via menu: Editor > Mapping Tools > Force Auto-Save\n\n📋 Enhanced Paste (Ctrl+V)\n- Paste Color: Copy a hex color (#FF5500) and paste to apply it to selected MeshComponents and ModelRenderers\n- Paste at Mouse: Copy GameObjects and paste them at the mouse cursor position in the scene\n\n⚙️ Settings Window\nCentralized configuration: Editor > Mapping Tools > Settings\n- Materials Gallery organizations\n- Render Pie Menu bindings & size\n- Mapping Pie Menu bindings & size\n- Auto-Save options\n- Double Click on Mesh to enter mapping mode."
canonical: "https://sbox.watch/libraries/baks/mappingenhanced/"
generated_at: "2026-07-22T23:15:23.138Z"
---

# Mapping Enhanced

No summary provided.

- Type: library
- Ident: baks.mappingenhanced
- Creator: bakscratch
- Canonical: https://sbox.watch/libraries/baks/mappingenhanced/
- Markdown: https://sbox.watch/libraries/baks/mappingenhanced.md
- sbox.game: https://sbox.game/baks/mappingenhanced/
- Generated: 2026-07-22T23:15:23.138Z

## Stats

- 24h momentum: +0
- Terry score: --
- Favorites: 0
- Upvotes: 0
- Downvotes: 0
- Updated: Feb 11, 2026
- Created: Feb 5, 2026
- Size: 82.6 KB
- Files: 15
- Tags: 

## Description

A collection of editor tools and quality-of-life improvements for s&box level design and mapping workflows.
Features
🥧 Pie Menus
Blender-style radial menus for quick access to common tools.
Render Pie Menu (Forward Mouse Button)
- Normal View, Full Bright, Diffuse, Albedo, AO render modes
- Toggle Post-Processing
- Align to Scene Camera

Mapping Pie Menu (Back Mouse Button)
- Quick switch between Object, Vertex, Edge, and Face selection modes
- Automatically activates the Mesh Tool if not active

Both menus feature:
- Configurable mouse button and modifier key triggers
- Adjustable menu size
- Smooth indicator animation
- Nearest-button selection for precision

🎨 Materials Gallery
Browse and apply materials from cloud organizations directly in the editor.
- Configure default and additional organizations to search
- Search and filter materials
- Thumbnail previews with lazy loading
- Double-click to apply material to mesh tool

💾 Auto-Save
Automatic backup system to prevent losing work.
- Configurable save interval (1-60 minutes)
- Saves to autosave/ folder next to your scene
- Timestamped backups: SceneName\_2026-02-06\_14-30-00.scene
- Automatic cleanup of old backups (configurable limit)
- Optional progress notification
- Force save via menu: Editor > Mapping Tools > Force Auto-Save

📋 Enhanced Paste (Ctrl+V)
- Paste Color: Copy a hex color (\#FF5500) and paste to apply it to selected MeshComponents and ModelRenderers
- Paste at Mouse: Copy GameObjects and paste them at the mouse cursor position in the scene

⚙️ Settings Window
Centralized configuration: Editor > Mapping Tools > Settings
- Materials Gallery organizations
- Render Pie Menu bindings & size
- Mapping Pie Menu bindings & size
- Auto-Save options
- Double Click on Mesh to enter mapping mode.



## More by bakscratch

| Package | Ident | Players | Favorites | Upvotes | Score | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| Grid Map Tool | baks.gridmaptool | 0 | 1 | 0 | -- | https://sbox.watch/libraries/baks/gridmaptool.md |
