---
title: "Globefront - s&box game"
description: "Claim land, nuke rivals, sink fleets and betray allies on the real 3D Earth in this real-time territory conquest game!"
canonical: "https://sbox.watch/games/trinit/globefront/"
generated_at: "2026-10-05T02:27:23.944Z"
---

# Globefront

Claim land, nuke rivals, sink fleets and betray allies on the real 3D Earth in this real-time territory conquest game!

- Type: game
- Ident: trinit.globefront
- Creator: Trinit
- Canonical: https://sbox.watch/games/trinit/globefront/
- Markdown: https://sbox.watch/games/trinit/globefront/index.md
- sbox.game: https://sbox.game/trinit/globefront/
- Generated: 2026-10-05T02:27:23.944Z

## Stats

- Playing now: 5
- 24h player peak: 12
- 24h momentum: +19
- Terry score: 84%
- Favorites: 336
- Upvotes: 214
- Downvotes: 30
- Total players: 1.8k
- Total sessions: 4.7k
- Cumulative playtime: 101 days
- Playtime gained over the last 7 days: 17 days
- Seven-day playtime baseline observed: 2026-09-28T00:35:30.441Z
- Updated: Oct 4, 2026
- Created: Aug 20, 2026
- Size: 48.5 MB
- Files: 480
- Tags: alliance, conquest, domination, earth, globe, grandstrategy, io, multiplayer

## Description

Globefront is a real-time territory war fought on the actual planet Earth — grab one tile, grow an empire, and take the whole world!
Conquer a real planet
- Drop your spawn anywhere on a 3D globe built from real NASA Blue Marble imagery and elevation
- Win by holding 80% of the contestable land — or own the most when the clock runs out
- Five worlds: real Earth, terraformed Mars, TRAPPIST-1e, TRAPPIST-1f and an endless waterworld

Fight on land, sea and air
- Throw a slice of your troops at a neighbour with an attack ratio you set yourself
- Build cities, ports, factories, defense posts, SAM sites, missile silos and warships
- Ship armies across the ocean and land on a coast nobody is watching
- Launch atom and hydrogen bombs — the fallout scars the map and the ground goes back to no man's land
- Swat incoming nukes out of the sky with SAM launchers before they land

Trust is just another weapon
- Alliances never expire on a timer — they last until somebody breaks them
- Betray an ally and a red TRAITOR seal goes up over your name for everyone to see
- Roads and trucks link your industry, and every truck stop pays whoever owns it

Play solo against 88 real-world AI nations and a swarm of tribes, or host a lobby for up to 32 players. Free, no ads, nothing to buy.


## Updates

### Replay Your Conquests!

Oct 4, 2026 · Version 2026.10.04

Saved Replays - Relive your battles from a new library in the main menu!
**Added**

- Saved Replays - Relive your battles from a new library in the main menu!
- Replay collection - Browse and delete local recordings, keep favorites, and automatically rotate your five most recent unprotected matches.
- Match playback - Watch solo and multiplayer recordings with pause, speed controls, timeline scrubbing and jumps.
- Frontline readouts - Track outgoing and incoming attacks with sword and shield badges showing attacking troops and the defender's shared reserve.
- Operations and Defense - Review active attacks, transports and missiles, inspect defensive coverage and recall transports.
- Find your target - Search revealed countries and jump the camera to known territory.

**Improved**

- Elimination timeline - Country flags, names and timestamps make key moments easier to find. Click a marker to revisit the action!
- Spectator vision - Replays reveal the full globe, minimap, units and roads while keeping troop counts tied to the recorded player.
- Nuclear planning - Preview missile routes and blast areas, spot visible anti-air contacts along the route and track detected incoming threats.
- Defense Posts - Land protection is now local, with clear coverage and construction status instead of misleading naval targeting.
- Lobby layout - Players and chat sit together, with the map and match rules easier to browse. Host moderation controls remain available.
- Localization - Updated replay, combat and defense text across all supported languages.

**Fixed**

- Pause behavior - Pausing freezes playback and combat effects, silences active combat sounds and prevents pending seek work from moving the view.
- Stable timeline - Elimination cards stay anchored instead of rebuilding and jumping during playback.
- Live troop totals - Attack and defense readouts update consistently as reserves change, including valid zero values.
- Border markers - Combat badges follow moving fronts more smoothly and avoid overlapping country labels.
- Round restart - An eliminated host can no longer restart a multiplayer round while connected human participants are still alive.
- Main menu alignment - Right-side panels now line up correctly.
- Results panel - Post-match action buttons use equal-width columns.

**Removed**

- Naval fire from Defense Posts - Defense Posts no longer target or fire at transports; their role is passive land defense.

### Experimental Mode: Orbital Warfare

Aug 26, 2026 · Version 2026.08.26

Experimental Mode — a separate, evolving ruleset that keeps Classic intact.
**Added**

- Experimental Mode — a separate, evolving ruleset that keeps Classic intact.
- Fog of war with aging intelligence, shared allied vision, and full visibility for spectators.
- Observation and laser satellites, orbital launchers, Space SAMs, and a drawable orbital laser superweapon.
- Direct-control tanks, long-range artillery, mobile SAMs, aircraft carriers, and carrier fighters.
- Vehicle health, fighter flares, burning wrecks, ballistic artillery, and distinct strike effects.
- In-game suggestions and a dedicated post-match prompt to rate Experimental Mode.

**Improved**

- Mobile units now have clearer selection, Shift multi-select, distinct move/attack cursors, and move-to-range pathfinding.
- AI commanders better detect, defend against, and prioritize mobile combat units.
- Carriers field two harder-hitting fighters; allied ports slowly repair warships and carriers and rebuild carrier air wings.
- Fog is darker, circular, multiplayer-synced, and on by default in Experimental; Classic can opt in and remains off by default.
- Orbital laser targeting now uses an intuitive click-drag corridor with a clear maximum area, stronger effects, and perfectly aligned damage.
- Long-range artillery now covers twice the damage area, while armored units caught deep in hostile battlefields suffer attrition.
- The shop, lobby, unit indicators, icons, feedback, and all 15 supported localizations received a full pass.

**Fixed**

- Experimental multiplayer spawn placement, fog state, player identity, and late-join synchronization.
- Allied vision now appears immediately when an alliance forms and disappears when it breaks.
- Mouse cursor teleporting while issuing unit orders.
- Orbital laser strikes failing to draw, fire, or damage the area shown by the beam.
- Battlefield unit icons appearing faded, low-resolution, or incorrectly square.

**Removed**

- Lobby debug controls from the public release.



## More by Trinit

| Package | Ident | Players | Favorites | Upvotes | Score | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| Planet Shredder | trinit.planetshredder | 1 | 89 | 60 | 68% | https://sbox.watch/games/trinit/planetshredder/index.md |
| Gemsmith: Beyond Earth | trinit.gemsmitharcane | 1 | 78 | 58 | 71% | https://sbox.watch/games/trinit/gemsmitharcane/index.md |
| Zombie Upraise : Tower Defense | trinit.zombie_upraise | 0 | 49 | 26 | 57% | https://sbox.watch/games/trinit/zombie_upraise/index.md |
| Wing Revolver | trinit.wing_revolver | 0 | 42 | 41 | 57% | https://sbox.watch/games/trinit/wing_revolver/index.md |
| Skyfold: Multiplayer update | trinit.skyfold | 0 | 35 | 38 | 74% | https://sbox.watch/games/trinit/skyfold/index.md |
| Twisterverse | trinit.twisterverse | 0 | 33 | 24 | 50% | https://sbox.watch/games/trinit/twisterverse/index.md |
