---
title: "Terra Indomita - s&box game"
description: "A clicker with elements of nation building and strategy."
canonical: "https://sbox.watch/games/terraindomita/terra_indomita/"
generated_at: "2026-09-11T23:22:57.881Z"
---

# Terra Indomita

A clicker with elements of nation building and strategy.

- Type: game
- Ident: terraindomita.terra_indomita
- Creator: terraindomita
- Canonical: https://sbox.watch/games/terraindomita/terra_indomita/
- Markdown: https://sbox.watch/games/terraindomita/terra_indomita/index.md
- sbox.game: https://sbox.game/terraindomita/terra_indomita/
- Generated: 2026-09-11T23:22:57.881Z

## Stats

- Playing now: 0
- 24h player peak: 0
- 24h momentum: +0
- Terry score: 65%
- Favorites: 15
- Upvotes: 12
- Downvotes: 2
- Total players: 101
- Total sessions: 134
- Cumulative playtime: 3.2 days
- Updated: Sep 9, 2026
- Created: Jun 9, 2026
- Size: 9.6 MB
- Files: 30
- Tags: building, clicker, idle, management, nation, paperclip, sandbox, simulation

## Description

A nation simulator in clicker form! The Earth stands to be conquered, after Earth, beyond!


## Updates

### Automation Update

Sep 6, 2026

Construction automation (saved queues, exact targets, reordering, pause controls, and protected gold reserves)
**Added**

- Construction automation (saved queues, exact targets, reordering, pause controls, and protected gold reserves)

**Improved**

- UI Polish (search, filters, clearer cards, and collapsible land details)

**Fixed**

- General bug fixes (pricing overflow, affordability errors, save-loading issues, and inaccurate colonization reports.)

### Sounds, Tech & Bug Fixes

Aug 6, 2026

17 new technologies
**Added**

- 17 new technologies
- Sounds for the clicks
- Much more

**Fixed**

- Bug fixes related to buildings not being built

### UI & Bug fixes

Aug 2, 2026

Multiple Save Slots
**Added**

- Multiple Save Slots

**Improved**

- Main Menu layout

**Fixed**

- Garbled text throughout the UI, the era/tier badge, land, war, research and stats panels all displayed scrambled labels.
- "NEW" badges appearing on the wrong side of their labels.
- Difficulty selection never showed which option was chosen.
- Click power collapsing to 1 gold once it grew large enough.
- Wars and enemy attacks triggering sooner on high-refresh-rate monitors.
- Leftover state (unrest timers, war status, collapsed sections) carrying over when loading a save mid-session.
- Frame drops when buying in large batches (100x / 1000x).
- Options confirmation message never updating after the first save.
- Clipped text in the influence and land panels; option labels overlapping their descriptions.

### Major Update

Jul 27, 2026 · Version 0.3

Offline progress — your nation keeps running while you're away (up to 12 hours), with a summary of everything earned when you return.
**Added**

- Offline progress — your nation keeps running while you're away (up to 12 hours), with a summary of everything earned when you return.
- Momentum: sustained clicking builds a multiplier up to x3. Stop clicking and it fades.
- Critical clicks — every tax click has a chance to pay out x10. Improved by research and Legacy.
- Fortunes: a glowing orb appears periodically. Click it for one of five rewards: Gold Rush (×7 clicks), Windfall, Eureka, Age of Zeal: (x2 output), or a Foreign Envoy. Rare Grand Fortunes pay triple.
- Legacy: abdicate to found a new dynasty and bank permanent points that boost output, click power and crit chance in every future run. Legacy is also awarded on victory and defeat, so no run is wasted.
- Achievements panel: now shows all 35 with progress, including ones you haven't unlocked yet.
- Floating numbers, toasts and active-boon indicators for clearer feedback.
- Music volume slider in Options.

**Improved**

- Full visual overhaul: new color system, ambient lighting, glow states that react to what's happening, and a redesigned tax-collection button.
- Research entries now explain why something is locked.
- The events log keeps a rolling history instead of emptying itself out.
- Clearer stats panel: click power, critical chance and recruitment effects are now readable at any scale.

**Fixed**

- Garbled text throughout the UI, the era/tier badge, land, war, research and stats panels all displayed scrambled labels.
- "NEW" badges appearing on the wrong side of their labels.
- Difficulty selection never showed which option was chosen.
- Click power collapsing to 1 gold once it grew large enough.
- Wars and enemy attacks triggering sooner on high-refresh-rate monitors.
- Leftover state (unrest timers, war status, collapsed sections) carrying over when loading a save mid-session.
- Frame drops when buying in large batches (100x / 1000x).
- Options confirmation message never updating after the first save.
- Clipped text in the influence and land panels; option labels overlapping their description

**Removed**

- Events no longer expire and vanish from the log.
- Various unused menus, values and settings that never did anything.



## More by terraindomita

| Package | Ident | Players | Favorites | Upvotes | Score | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| Nil Extraction | terraindomita.nil_extraction | 0 | 32 | 33 | 65% | https://sbox.watch/games/terraindomita/nil_extraction/index.md |
