---
title: "Chainsmoker - s&box game"
description: "Chainsmoker is a cigarette pack opening deckbuilding/drafting roguelike.\n Smoke cigs to gain buzz. Sell cigs to afford more packs. Shelf cigs to build powerful synergies that shape your run.\n\nEach day your cravings grow and the buzz quota increases. If you can't meet the day's quota the run ends. Boss days at regular intervals will test your build. Make it to day 13 or continue endlessly and mark your place on the leaderboard.\n\n Over 100 cigarettes (cards) with unique effects, rarities, and permutations. A large pool of lighters to choose from each with their own abilities. Progression between runs allows you to spend points earned or achievements completed during a run to gain permanent upgrades, lighters, and cigarettes.\n\nAI disclaimer: AI-assisted programming tools were used to generate code. Some sound effects were AI-generated. All artwork, game design, and music is human-generated.\nHow to play\nEach run begins with a lighter selection. Choose from 1 of 3 options. Additional lighters can be gained throughout a run. Lighters are never lost during a run.\n\nAnatomy of a cigarette\n\n1. Rarity Icon: C=Common, U=Uncommon, R=Rare, L=Legendary, ???=???\n2. Name\n3. Rarity text and type (regular, menthol, cigar, clove, etc.)\n4. Smoke action button - click this to smoke the cig\n5. Buzz gained from smoking\n6. Tar gained from smoking\n7. The sell action button and sell value - click this to sell the cig\n8. Shelf button and effect description - click this to shelf the cig (if there is room on your shelf)\nNote that some effects will name keywords: eventually you will be able to hover of the keywords to read that keyword's definition.\nTerminals\nThere are 4 primary terminals you will need to access throughout a run.\n\n1. The status terminal.\n\nLung Status = the tar buildup in your lungs. This is effectively your health. If tar gets too high you die and the run ends.\nRips = the number of packs you may open per day.\nPuffs = the number of smoke actions you may perform per day.\nCash = your current money (starts at $50 without upgrades)\nLuck = a modifier that increases the rarity of cigs pulled per pack and affects chance based effects. Anywhere you'd expect luck to be a factor the luck stat will likely impact.\n 2. The dispenser.\n\nThis terminal is your cigarette pack vendor. You may cycle through available packs (after unlocking more than the starting pack) and purchase new packs here.\n\n3. The quota meter.\n\nDisplays the current day, the required buzz that must be generated that day, as well as the tier of boss you can expect to match with.\nVisit the quota meter after fulfilling your daily buzz quota in order to advance to the next day.\n\n4. The case (where cigs are shelved).\n\nWhen you Shelf a cig it can be found in the case. Selecting the case will bring you to the case management window where you can view your active synergies and Snuff cigarettes. Snuffing destroys the cigarette and removes it from play. Some cigarettes have effects that only trigger when Snuffed.\n\nGood luck!\nThere are additional features and systems that will become apparent with play. Time permitting our goal is to make provide in-game explanations and descriptions for each system, but we hope that most of them will be self-explanatory through regular play.\nCredits\nThe Super Direct team:\nbigmuggdog\noldman\nohotdog"
canonical: "https://sbox.watch/games/superdirect/chainsmoker/"
generated_at: "2026-09-13T07:46:50.485Z"
---

# Chainsmoker

No summary provided.

- Type: game
- Ident: superdirect.chainsmoker
- Creator: superdirect
- Canonical: https://sbox.watch/games/superdirect/chainsmoker/
- Markdown: https://sbox.watch/games/superdirect/chainsmoker/index.md
- sbox.game: https://sbox.game/superdirect/chainsmoker/
- Game jam: [Game Jam III](https://sbox.game/jam/three) entry; deadline Sep 25, 2026
- Generated: 2026-09-13T07:46:50.485Z

## Stats

- Playing now: 0
- 24h player peak: 2
- 24h momentum: +4
- Terry score: 25%
- Favorites: 2
- Upvotes: 2
- Downvotes: 1
- Total players: 2
- Total sessions: 11
- Cumulative playtime: 1.1 hours
- Updated: Sep 13, 2026
- Created: Sep 13, 2026
- Size: 31.9 MB
- Files: 521
- Tags: addictive, card, cardgame, cards, cigarette, deckbuilder, roguelike, singleplayer

## Description

Chainsmoker is a cigarette pack opening deckbuilding/drafting roguelike.
 Smoke cigs to gain buzz. Sell cigs to afford more packs. Shelf cigs to build powerful synergies that shape your run.

Each day your cravings grow and the buzz quota increases. If you can't meet the day's quota the run ends. Boss days at regular intervals will test your build. Make it to day 13 or continue endlessly and mark your place on the leaderboard.

 Over 100 cigarettes (cards) with unique effects, rarities, and permutations. A large pool of lighters to choose from each with their own abilities. Progression between runs allows you to spend points earned or achievements completed during a run to gain permanent upgrades, lighters, and cigarettes.

AI disclaimer: AI-assisted programming tools were used to generate code. Some sound effects were AI-generated. All artwork, game design, and music is human-generated.
How to play
Each run begins with a lighter selection. Choose from 1 of 3 options. Additional lighters can be gained throughout a run. Lighters are never lost during a run.

Anatomy of a cigarette

1. Rarity Icon: C=Common, U=Uncommon, R=Rare, L=Legendary, ???=???
2. Name
3. Rarity text and type (regular, menthol, cigar, clove, etc.)
4. Smoke action button - click this to smoke the cig
5. Buzz gained from smoking
6. Tar gained from smoking
7. The sell action button and sell value - click this to sell the cig
8. Shelf button and effect description - click this to shelf the cig (if there is room on your shelf)
Note that some effects will name keywords: eventually you will be able to hover of the keywords to read that keyword's definition.
Terminals
There are 4 primary terminals you will need to access throughout a run.

1. The status terminal.

Lung Status = the tar buildup in your lungs. This is effectively your health. If tar gets too high you die and the run ends.
Rips = the number of packs you may open per day.
Puffs = the number of smoke actions you may perform per day.
Cash = your current money (starts at $50 without upgrades)
Luck = a modifier that increases the rarity of cigs pulled per pack and affects chance based effects. Anywhere you'd expect luck to be a factor the luck stat will likely impact.
 2. The dispenser.

This terminal is your cigarette pack vendor. You may cycle through available packs (after unlocking more than the starting pack) and purchase new packs here.

3. The quota meter.

Displays the current day, the required buzz that must be generated that day, as well as the tier of boss you can expect to match with.
Visit the quota meter after fulfilling your daily buzz quota in order to advance to the next day.

4. The case (where cigs are shelved).

When you Shelf a cig it can be found in the case. Selecting the case will bring you to the case management window where you can view your active synergies and Snuff cigarettes. Snuffing destroys the cigarette and removes it from play. Some cigarettes have effects that only trigger when Snuffed.

Good luck!
There are additional features and systems that will become apparent with play. Time permitting our goal is to make provide in-game explanations and descriptions for each system, but we hope that most of them will be self-explanatory through regular play.
Credits
The Super Direct team:
bigmuggdog
oldman
ohotdog



