---
title: "Bomb Survival - s&box game"
description: "Survive as bombs dig deeper and deeper craters into the ground, score is determined by time alive and the depth reached."
canonical: "https://sbox.watch/games/silverbacksw/bomb_survival/"
generated_at: "2026-09-11T23:22:57.881Z"
---

# Bomb Survival

Survive as bombs dig deeper and deeper craters into the ground, score is determined by time alive and the depth reached.

- Type: game
- Ident: silverbacksw.bomb_survival
- Creator: silverbacksw
- Canonical: https://sbox.watch/games/silverbacksw/bomb_survival/
- Markdown: https://sbox.watch/games/silverbacksw/bomb_survival/index.md
- sbox.game: https://sbox.game/silverbacksw/bomb_survival/
- Generated: 2026-09-11T23:22:57.881Z

## Stats

- Playing now: 0
- 24h player peak: 0
- 24h momentum: +0
- Terry score: 44%
- Favorites: 13
- Upvotes: 14
- Downvotes: 9
- Total players: 192
- Total sessions: 249
- Cumulative playtime: 20 hours
- Updated: Jul 12, 2026
- Created: Jun 13, 2026
- Size: 33.3 MB
- Files: 126
- Tags: arcade, multiplayer, party, physics, singleplayer, survival, wip

## Description

NOTE: This is still a WIP, please leave feedback and bug reports in the forum thread.

Inspired by Little Big Planet's bomb survival game modes - survive as bombs rain from the sky creating deeper and deeper craters, revealing passage ways, and secrets. Score is determined by time survived + depth reached.

Features singleplayer, multiplayer lobbies, and a map editor to make your own maps to play and share!

Bomb Types:
- Normal explosive
- Bouncing
- Submunition
- Big Explosive
- Bunker Buster
- Airvurst
- Incendiary
- Thermobaric
- Poison Gas


## Updates

### play test bug fixes

Jun 13, 2026 · Version 0.0.2

Esc/Menu now opens a Round Menu with Resume, Restart Round, and Main Menu/Leave Match. Only the host can restart multiplayer rounds.
**Fixed**

- Esc/Menu now opens a Round Menu with Resume, Restart Round, and Main Menu/Leave Match. Only the host can restart multiplayer rounds.
- Rubble overlap is depth-aware and actively ejects embedded players. Persistent trapping triggers an emergency unpin after 0.35 seconds and restores movement controls.
- Removed the conflicting hidden menu-key restart shortcut.
- Esc/Menu now opens a Round Menu with Resume, Restart Round, and Main Menu/Leave Match. Only the host can restart multiplayer rounds.
- Rubble overlap is depth-aware and actively ejects embedded players. Persistent trapping triggers an emergency unpin after 0.35 seconds and restores movement controls.
- Removed the conflicting hidden menu-key restart shortcut.


