---
title: "Deathrun Classic - s&box game"
description: "Classic Source-era Deathrun rebuilt for s&box - Beta v1.5 - Improving every week!"
canonical: "https://sbox.watch/games/sboxlounge/deathrun-alpha/"
generated_at: "2026-09-06T01:32:45.498Z"
---

# Deathrun Classic

Classic Source-era Deathrun rebuilt for s&box - Beta v1.5 - Improving every week!

- Type: game
- Ident: sboxlounge.deathrun-alpha
- Creator: sboxlounge
- Canonical: https://sbox.watch/games/sboxlounge/deathrun-alpha/
- Markdown: https://sbox.watch/games/sboxlounge/deathrun-alpha/index.md
- sbox.game: https://sbox.game/sboxlounge/deathrun-alpha/
- Generated: 2026-09-06T01:32:45.498Z

## Stats

- Playing now: 0
- 24h player peak: 0
- 24h momentum: +0
- Terry score: 78%
- Favorites: 47
- Upvotes: 33
- Downvotes: 4
- Total players: 244
- Total sessions: 882
- Cumulative playtime: 5.2 days
- Updated: Jul 29, 2026
- Created: May 5, 2026
- Size: 366.6 MB
- Files: 1.2k
- Tags: wip

## Description

We’re bringing Deathrun Classic to s&box, a faithful recreation of Source-era Deathrun experience, rebuilt with s&box-native traps, modern tooling, and room to grow

One player controls Death and triggers traps while the Runners race through the course, dodge hazards, fake out trap activations, and try to survive long enough to fight back

Now in Beta, with three maps:

dr\_sbox\_cloudland\_beta - our first s&box-native map designed from the ground up for the new engine
deathrun\_iceworld\_v2fix - the classic Counter Strike: Source map, ported into s&box!
deathrun\_poker\_final5 - new in Beta v1.3!

NEW: Time trials, single-player mode with bhop, no-bhop, live leaderboards, and replays! Race against your friends' ghosts to get your best time

Lots more still to come, updates every week!

Huge thanks to everyone who has play-tested, reported bugs, and given feedback so far. If you want to help shape Deathrun Classic, leave feedback here or join our Discord:
 http://sboxlounge.gg/


## Updates

### Beta v1.5 - Major Time Trials Updates, Live Leaderboards, Replays, Movement Modes

Jul 29, 2026 · Version Beta v1.5

Time Trials Mode: Race to the end of the map to get the fastest time possible while avoiding traps that activate on cadence. Once you see a trap activate, you have a few seconds after before it becomes active again.…
**Added**

- Time Trials Mode: Race to the end of the map to get the fastest time possible while avoiding traps that activate on cadence. Once you see a trap activate, you have a few seconds after before it becomes active again. These cadences are fixed, so you can learn the map and improve runs over time
- Live Leaderboards: Compete for the fastest Time Trial times and see how your runs compare against other players
- Saved Replays: Automatically save your completed runs and publish them for other players to view
- Shared Ghosts: Load another player’s saved replay as a ghost, study their route, and race against them to improve your personal best
- Movement Modes: Don't want to bhop? No worries! There is a separate no-bhop category with its own leaderboards completely distinct from the bhop mode

**Improved**

- New pause menu to actually see all the features in the game w/o having to remember my messed up key binds lol

**Fixed**

- Iceworld ball always breaks the floor when activated
- Iceworld ice skate section works when walking, harder to cheese now

### Beta v1.4 - Trails and Ghosts

Jul 15, 2026 · Version Beta v1.4

Trails - Press K to open the trail menu and equip trails
**Added**

- Trails - Press K to open the trail menu and equip trails
- Ghosts - Once you complete a Time Trials map, on your next run a ghost of your best run will spawn and run alongside you. Use this ghost to continually improve your best time!

**Improved**

- Time trials now works on deathrun\_poker\_final5, which we've made the default map for this release!

**Fixed**

- A number of bugs on poker, especially with client sync issues for physics-based traps

### Beta v1.3 - deathrun\_poker\_final5 returns!

Jul 5, 2026 · Version Beta v1.3

Added deathrun\_poker\_final5 port to the multiplayer mode
**Added**

- Added deathrun\_poker\_final5 port to the multiplayer mode
- 15+ new traps, new theme & fun new map to play with friends!

**Improved**

- Multiplayer map pool expanded from 2 -> 3 total! Now includes:
- deathrun\_iceworld\_v2fix
- deathrun\_sbox\_cloudland\_beta
- deathrun\_poker\_final5

**Known issues**

- The view area in the final area of the map from the Death's perspective is too dark
- Time Trials not yet enabled for deathrun\_poker\_final5 (coming soon!)

### Beta v1.2 - Time Trials Update

Jun 27, 2026 · Version Beta v1.2

Time Trials mode: Run through maps solo while waiting for players
**Added**

- Time Trials mode: Run through maps solo while waiting for players
- > Traps auto-activate on map-specific timers
- > Some traps activate after you approach them
- > Checkpoints allow you to respawn partially through the map
- > Save your best time, what's the fastest time you can get?
- More functionality to iceworld, including the ice skate section

**Improved**

- Host animations are improved in consistency
- Trap state synced between client and host consistently

**Fixed**

- Fixed a few bugs with traps on iceworld
- Fixed client - host sync issues

### Beta v1.1 - deathrun\_sbox\_cloudland\_beta updates

Jun 20, 2026 · Version Beta v1.1

Rescaled deathrun\_sbox\_cloudland\_beta for the new movement
**Added**

- Rescaled deathrun\_sbox\_cloudland\_beta for the new movement
- Major retexturing and visual polish on the beta map

**Improved**

- Better map readability and flow
- Client / host reliability improvements
- Misc bug fixes and polish

**Fixed**

- Fixed host visibility for imported animations

### Beta v1.0 - deathrun\_iceworld\_v2fix port!

Jun 12, 2026 · Version Beta v1.0

Added deathrun\_iceworld\_v2fix, our first ported Deathrun map
**Added**

- Added deathrun\_iceworld\_v2fix, our first ported Deathrun map
- Fully modeled / textured dr\_sbox\_cloudland, our s&box original map
- Map voting between the original map and Iceworld
- New systems built to support ported & community maps going forward

**Improved**

- Complete movement rewrite for more reliable, Source-style movement

**Fixed**

- Stability fixes and polish across the board
- Collision improvements to make gameplay feel more consistent

**Removed**

- Errant collision movement code, human-only mode due to new method of displaying models + movement

**Known issues**

- Minor bugs in iceworld, mostly client-server discrepencies

### Human After All Update - Alpha v0.3

Jun 5, 2026 · Version Alpha v0.3

Full model system including support for player selected skin and models, including Terry and Human alike.
**Added**

- Full model system including support for player selected skin and models, including Terry and Human alike.
- We've also added a human-only mode where you can display yourself and all other players as humans.
- We've also made it easier to completely disable Autohop and Bunnyhopping if you don't want this when you play the gamemode!
- New models, a preview of visual improvements to come!

**Improved**

- Tuned movement further
- General stability improvements

### Alpha v0.2 - Getting stable

May 27, 2026 · Version Alpha v0.2 - Getting stable

Previously, Deathrun only supported the classic Old School ending. Now, endings can be loaded from separate scenes into the active game world at runtime, giving us a more flexible foundation for future endings and…
**Added**

- Previously, Deathrun only supported the classic Old School ending. Now, endings can be loaded from separate scenes into the active game world at runtime, giving us a more flexible foundation for future endings and varied gameplay.
- This update adds the dr\_iceworld\_v2fix bhop ending also gives a first look at our Source-to-s&box porting work. For the first time, you can see imported Source Engine assets, geometry, and models running inside Deathrun, with functioning logic like teleporters, weapons, and breakable bhop platforms rebuilt in s&box.
- This is only an ending for now, but it is a major first step toward a full porting pipeline for bringing classic Deathrun maps into s&box. More is coming soon, so stay tuned!

**Improved**

- Alongside the new ending system, v0.2 includes several gameplay and balance updates:
- Trap order has been adjusted for better pacing.
- The hinge trap has been reworked to cover a larger area.
- The exploding barrel trap has been moved later in the level to improve early-round balance.
- The runner track has been tuned to give Death more room to catch up.
- General stability improvements and bug fixes.

**Fixed**

- Movement defaults have been updated to improve runner-versus-Death balance:
- Death now moves at 600u/s by default
- Death can hold Shift to walk at 300u/s, making buttons easier to press accurately
- Runners now move at 180u/s by default
- Runners can hold Shift to sprint at 210u/s
- Runner max speed is now capped at 525u/s, so bhopping runners can still build speed, but cannot fully outrun Death forever
- These changes are aimed at keeping movement skillful while making rounds feel more competitive and fair.

### Alpha v0.1 - First update!

May 21, 2026 · Version Alpha v0.1

Crusher trap: Displacement based trap with time delays and tweening,
**Added**

- Crusher trap: Displacement based trap with time delays and tweening,
- Ball trap: Physics-based trap that releases a rolling ball that kills when colliding with players, optional initial velocity can be applied to tune the trap,
- Fan trap: Physics-based trap that pushes Runners off the map to their doom!,
- Sequenced hinge trap: Multiple independent platforms fall out from under runners in a smooth motion, dropping them to their death

**Improved**

- Added voice chat, see your and others' s&box skins, basic dev models
- Many bug fixes and general stability improvements

**Fixed**

- Many bug fixes and general stability improvements

### Alpha v0.0 - Initial Release!

May 13, 2026 · Version Alpha v0.0

We're working on bringing the classic Deathrun experience to s&box! We just started when the game released two weeks ago, so things are still very early alpha.
**Added**

- We're working on bringing the classic Deathrun experience to s&box! We just started when the game released two weeks ago, so things are still very early alpha.

**Improved**

- Fully working team & round systems,
- Source 1 movement recreation, including bhop, autohop, and air acceleration,
- 3 Traps:
- 50 / 50 breaking platforms
- Exploding Barrels
- Fire Trap
- Keep your eyes peeled for autotraps too!
- Old School ending: Runners kill deaths with an SMG

**Known issues**

- Lots, initial release was pretty buggy, don't fall through the floor!


