---
title: "BL1NK - s&box game"
description: "How long can you fall before you BL1NK?"
canonical: "https://sbox.watch/games/rwtrcsc/bl1nk/"
generated_at: "2026-09-07T09:54:44.094Z"
---

# BL1NK

How long can you fall before you BL1NK?

- Type: game
- Ident: rwtrcsc.bl1nk
- Creator: rwtrcsc
- Canonical: https://sbox.watch/games/rwtrcsc/bl1nk/
- Markdown: https://sbox.watch/games/rwtrcsc/bl1nk/index.md
- sbox.game: https://sbox.game/rwtrcsc/bl1nk/
- Generated: 2026-09-07T09:54:44.094Z

## Stats

- Playing now: 0
- 24h player peak: 0
- 24h momentum: +0
- Terry score: 33%
- Favorites: 6
- Upvotes: 7
- Downvotes: 6
- Total players: 74
- Total sessions: 85
- Cumulative playtime: 11 hours
- Updated: Jun 10, 2026
- Created: Jun 9, 2026
- Size: 11.6 MB
- Files: 96
- Tags: arcade, casual, endless, multiplayer, reflex

## Description

BL1NK
A block tips off the ledge and free-falls down a shifting neon shaft. Hazards crowd the path and only the gaps will see you through — dark means death, lit green means go. One wrong line and the run is over.
How it works
You fall automatically — steering is the only thing in your hands. Slide through the openings, and hold to dive when you want to push your luck: faster means more score and less time to react. Skim a hazard without touching it to "graze" and stack a combo multiplier; coins, gates and bonus rings all feed it. The deeper you fall the faster it gets, cycling through brighter, denser biomes, and a green arrow always points you toward the next gap.

- Run — endless solo drop; survive as long as you can
- Daily — one fixed course, the same for everyone, every day
- Race — up to five players drop the same course at once; last one falling wins

Controls
Steer - WASD
Dive - LEFT CLICK
Leaderboards
Global leaderboard tracking the highest score, plus a separate daily challenge board.


## Updates

### The Morning After Release

Jun 9, 2026 · Version 0.3.0

Much calmer pace — base fall speed and the difficulty ramp slowed substantially; diving is now the way to go fast. Far less disorienting.
**Improved**

- Much calmer pace — base fall speed and the difficulty ramp slowed substantially; diving is now the way to go fast. Far less disorienting.
- Readability — hazards are dark with bright red rims, safe lanes glow green, and the camera sits back and looks further down the shaft so you see what's coming.
- Gates reworked — thinner walls that no longer block the view of what's behind them, bigger gaps, and a large clear run-out so nothing hides in a wall's shadow.
- Softer visuals — less screen shake, gentler spin, pastel tunnel colors, fewer wind streaks.
- Menu/HUD polish — stronger text contrast, fixed button and character-name sizing.

**Fixed**

- Music no longer cuts out on death or pickups.

**Removed**

- All one-off sound effects — replaced by a single continuous music track that swells on big moments (pickups, rings, shield saves).
- Camouflaged same-color obstacles that blended into the background.

### Big Drop — Gameplay Overhaul + Multiplayer

Jun 9, 2026 · Version 0.2.0

Dive — hold Space / Left Click to fall faster for more score at more risk
**Added**

- Dive — hold Space / Left Click to fall faster for more score at more risk
- Combo system — graze hazards and chain coins/rings to build a multiplier up to x8
- New hazards — slaloms, rotating spinners, gates with a gap to thread, and bonus rings to fly through
- Six escalating biomes with their own palettes and speed steps
- Power-ups — shield, magnet, slow-mo, 2x score
- Daily Challenge — one fixed seeded course for everyone, every day
- Missions — rotating objectives that pay coins
- Ghost racing — your best run replays beside you
- 5-player Race mode — host or join a Steam lobby and drop the same course together; last one falling wins
- Guidance — green rings and a directional arrow mark the safe path
- Global leaderboard now records and displays high scores

**Improved**

- Hazards are far more readable: dark, red-rimmed danger vs lit-green safe lanes
- Reduced obstacle density and widened spacing for fairer runs
- Stronger HUD contrast so text reads on any background
- Consistent hover feedback across menu buttons
- Cleaner character-select and lobby layouts

**Fixed**

- Leaderboard now actually reads/writes scores (correct stat query + best-score aggregation)
- Multiplier no longer renders as raw text while diving
- VS button text overflow
- Several compile and sandbox-whitelist issues

**Removed**

- Camouflaged same-color obstacles that blended into the background

**Known issues**

- Multiplayer is newly added and lightly tested — please report any sync hiccups
- "Highlight my own row" on the leaderboard is temporarily off
- No pre-race countdown yet; the host starts manually



## More by rwtrcsc

| Package | Ident | Players | Favorites | Upvotes | Score | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| Point Five | rwtrcsc.point_five | 0 | 11 | 24 | 57% | https://sbox.watch/games/rwtrcsc/point_five/index.md |
| Attack Of The Circle | rwtrcsc.aotc | 0 | 8 | 12 | 65% | https://sbox.watch/games/rwtrcsc/aotc/index.md |
