---
title: "Dead Angle - s&box game"
description: "A top-down shooter where you only fight what you can see. Walls cut your view, and every shot gives your position away."
canonical: "https://sbox.watch/games/priowerk/deadangle/"
generated_at: "2026-10-05T04:45:37.720Z"
---

# Dead Angle

A top-down shooter where you only fight what you can see. Walls cut your view, and every shot gives your position away.

- Type: game
- Ident: priowerk.deadangle
- Creator: PRIOWERK
- Canonical: https://sbox.watch/games/priowerk/deadangle/
- Markdown: https://sbox.watch/games/priowerk/deadangle/index.md
- sbox.game: https://sbox.game/priowerk/deadangle/
- Generated: 2026-10-05T04:45:37.720Z

## Stats

- Playing now: 0
- 24h player peak: 0
- 24h momentum: +3
- Terry score: 62%
- Favorites: 21
- Upvotes: 8
- Downvotes: 1
- Total players: 98
- Total sessions: 149
- Cumulative playtime: 14 hours
- Playtime gained over the last 7 days: --
- Seven-day playtime baseline observed: 2026-09-28T00:35:30.441Z
- Updated: Sep 9, 2026
- Created: Aug 12, 2026
- Size: 514.5 MB
- Files: 487
- Tags: action, arena, bots, competitive, deathmatch, duel, economy, elimination

## Description

DEAD ANGLE
Top-down tactical shooter. You only see what your character looks at, everything else is dark.
Gunshots and footsteps leave marks on the floor, so you hear far more than you see.
Most of what you know about the enemy is a guess.


## Updates

### Added: \[2026-08-19\] Bots now radio enemy contacts to their team, so squadmates come to help…

Aug 19, 2026

\[2026-08-19\] Your ping now works on bot teammates: mark a spot and nearby friendly bots go check it out
**Added**

- \[2026-08-19\] Bots now radio enemy contacts to their team, so squadmates come to help instead of dying one by one
- \[2026-08-19\] Your ping now works on bot teammates: mark a spot and nearby friendly bots go check it out
- \[2026-08-19\] Dead in an elimination round? You now spectate a living teammate instead of staring at your own body, and you can still ping for them

**Improved**

- \[2026-08-19\] Hold aim to focus: your view cone narrows but reaches further, so you can trade your flanks for range
- \[2026-08-19\] Your shots now spread wider while you run and tighten up when you stand still or crouch, so moving slow finally pays off
- \[2026-08-19\] Weapons now have real roles: heavy guns slow you down, and a sniper shot is heard across the map while a pistol barely carries

### Perfomance Update

Aug 13, 2026

\[2026-08-13\] Enemies you can see now get a colored outline, so they no longer vanish into dark corners
**Added**

- \[2026-08-13\] Enemies you can see now get a colored outline, so they no longer vanish into dark corners
- \[2026-08-13\] New host option: health slowly refills when you stay out of combat for a few seconds
- \[2026-08-13\] New: smoke grenades, and the smoke really blocks line of sight, for you, your enemies and the bots
- \[2026-08-13\] New: frag grenades, with walls giving cover and a blast that throws physics objects around
- \[2026-08-13\] Grenades are on G, and they land where your crosshair points instead of always flying the same distance
- \[2026-08-13\] Explosions are now heard across the map and leave a marker, so you know something went off even when you did not see it
- \[2026-08-13\] New: you can now turn the camera with Q and E, in quarter turns, instead of being stuck on one fixed angle
- \[2026-08-13\] New "Auto" option for see-through quality: it watches your framerate and picks the level for you

**Improved**

- \[2026-08-13\] Performance: smoother framerate, especially in rounds with many bots
- \[2026-08-13\] The match now carries on when the host leaves, instead of dropping everyone back to the menu
- \[2026-08-13\] The crosshair now opens up as your weapon's spread grows, so you can see when you are firing too fast to be accurate
- \[2026-08-13\] The crosshair turns red while you cannot shoot, so an empty magazine, a reload or a turn in progress is no longer a silent click
- \[2026-08-13\] The crosshair now follows your mouse every frame instead of stepping along in small jumps
- \[2026-08-13\] Marking a target moved from Q to the middle mouse button, since Q now turns the camera

**Fixed**

- \[2026-08-13\] Bug fixed: players joining a hosted match kept seeing (and bumping into) crates and barrels that are removed from the map
- \[2026-08-13\] Bug fixed: with pistols and the sniper, a click fired while your character was still turning was thrown away instead of shooting
- \[2026-08-13\] Fixed blocky light artifacts and big fps drops on maps with volumetric fog
- \[2026-08-13\] Bug fixed: joining before the host finished loading dropped you into empty space away from the map
- \[2026-08-13\] Bug fixed: on maps ported from other Source games everyone piled up on one spot, because the game did not recognise their spawn points

### PUBLIC TEST

Aug 12, 2026

PUBLIC TEST
**Added**

- PUBLIC TEST



## More by PRIOWERK

| Package | Ident | Players | Favorites | Upvotes | Score | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| Global Rush: Online | priowerk.globalrush | 2 | 38 | 26 | 55% | https://sbox.watch/games/priowerk/globalrush/index.md |
| LuckyHook | priowerk.luckyhook | 0 | 18 | 13 | 40% | https://sbox.watch/games/priowerk/luckyhook/index.md |
| Brass Ring | priowerk.brassring | 0 | 14 | 22 | 30% | https://sbox.watch/games/priowerk/brassring/index.md |
| [WIP]Sandbox Mechanics | priowerk.sandbox_mechanics | 0 | 5 | 3 | 53% | https://sbox.watch/games/priowerk/sandbox_mechanics/index.md |
