---
title: "After Hours - s&box game"
description: "Laser Tag in a dark arena. Casual fun for now."
canonical: "https://sbox.watch/games/pggaming/laser_tag/"
generated_at: "2026-09-06T08:45:48.315Z"
---

# After Hours

Laser Tag in a dark arena. Casual fun for now.

- Type: game
- Ident: pggaming.laser_tag
- Creator: pggaming
- Canonical: https://sbox.watch/games/pggaming/laser_tag/
- Markdown: https://sbox.watch/games/pggaming/laser_tag/index.md
- sbox.game: https://sbox.game/pggaming/laser_tag/
- Generated: 2026-09-06T08:45:48.315Z

## Stats

- Playing now: 0
- 24h player peak: 0
- 24h momentum: +0
- Terry score: 69%
- Favorites: 61
- Upvotes: 30
- Downvotes: 7
- Total players: 309
- Total sessions: 588
- Cumulative playtime: 39 hours
- Updated: Jul 18, 2026
- Created: May 20, 2026
- Size: 1.1 GB
- Files: 1.2k
- Tags: achievements, action, alpha, arcade, arcade, arena, atmospheric, beta

## Description

AFTER HOURS

The arcade's closed. The blacklight's on. Your glow is the only thing keeping you alive, and the only thing giving you away.

A neon laser-tag arena where there's no health bar, just light. Players move through a near-dark blacklight room lit almost entirely by neon: the strips on their own suits, the glowing trim that runs along the cover and floor, and flickering light fixtures overhead that you can shoot out to drop a whole section into darkness. The arena wears your color too. Pick a hue and it runs across your suit strips, your bolts, your grenades, your HUD lives, your clan tag and your chat name, while the floor and cover strips light up and beam in the color of whoever walks past. Laser bolts are real travelling projectiles, so they can be caught, frozen, and thrown back. Still in active development and updated often.

ARSENAL (pick your loadout: 4 weapon slots, keys 1-4)
- Laser Pistol: semi-auto bolt sidearm; tap V to toggle single vs a tightening 3-round burst, overheats if you mash it. (LMB)
- Bolt Grenade: thrown charge that bursts into a 20-bolt spray on a 2s fuse. (LMB)
- Portal Gun: place a linked blue/orange pair you physically walk through with momentum carried; one use per pair, then both collapse (30s cooldown). True see-through screen-space portals. (LMB blue / RMB orange)
- Time Bubble: thrown orb that deploys a slow-time dome; everything caught inside crawls, and laser bolts physically dent and cave the dome's surface. (LMB)
- Tracking Dart: sticks to an enemy and loops audio from their position, so a runner gives themselves away by sound, not a HUD ping. (LMB)
- Power Shotgun: 8-pellet cone, grabbed off wall racks (hold R) and equipped to slot 5 (E); overcharges after 3 shots.

ABILITIES (locked, always available, not loadout slots)
- Force Field (Q): project a refractive dome that catches incoming enemy bolts (up to 20), then fire them straight back at the shooter. Its interior sloshes like a held glob of liquid, and it can even scoop up the map's rain and lob it as a water volley. (Q to equip, hold RMB to project, LMB to fire back)
- Lights Out (F): black out your own suit strips and darken your body for ~5s (12s cooldown). In a room where you're seen by your glow, cutting it means you genuinely vanish into the dark. Tagging someone during or just after a cloak scores a cloak kill.

MAPS / MODES
- Mainline: the main battle arena (FFA + Teams)
- Mainline XL: a larger layout (FFA + Teams)
- Practice Range: solo trainer with a lane per weapon, launched from TUTORIAL
(More arenas, Arena / Siege / Nexus / Crucible, are in the works and shown as locked cards.)

MATCH SETUP
- No health bar: 3 hits inside a 5-second window tag you OUT for a few seconds and cost a life; run out of lives and you're eliminated. A 0.1s i-frame stops one shotgun cone or grenade fan from burning multiple lives at once, and out-of-combat regen drains accumulated hits, but only while you stay off offensive weapons.
- Host-configurable: round length, lives (1-5 or unlimited, default unlimited), hits-to-tag-out (1-5, default 3), life recharge, friendly fire, and 0-5 bots (default 2).
- Bots fight with the exact same arsenal you do. Each rolls one of five personalities (Aggressor, Sniper, Flanker, Ambusher, Skirmisher), coordinates with the others to spread out then focus-fire the weakened, and shows up on the scoreboard with its own handle, clan tag and color.

PROGRESSION
- 27 tracked stats tied to the game's real mechanics: bolts caught on the force field, redirected return-fire tags, portal travels through your own vs enemy portals, cloak kills, lights shot out, and more.
- 15 achievements (2 secret). Unlock every one and you earn a secret unlock.
- Leaderboards: 14 per-stat categories with Daily / Weekly / All-Time tabs.

CONTROLS
- WASD: move · Space: jump · Shift: sprint · C: crouch
- LMB: fire / throw / place blue portal / fire-back from the force field
- RMB: place orange portal / hold to project the Force Field
- 1-4: weapon slots · Mouse wheel: cycle slots · E: equip power weapon / interact
- Q: Force Field · F: Lights Out · V: pistol single/burst · R: grab power weapon (hold)
- T: graffiti spray (hold for the wheel, tap to quick-spray) · Tab: scoreboard · Enter: chat


## Updates

### Another Update

Jun 26, 2026

Shootable lights have been re-added throughout Mainline map.
**Added**

- Shootable lights have been re-added throughout Mainline map.

**Improved**

- Position of all held weapons/items.
- Portal camera rendering quality, most likely will tank FPS and need optimizations.
- Visual quality of Time Bubble and Force Field.
- Navigation of NPC's.
- Bot navigation has been improved.

**Removed**

- Beam cannon. Will be improved and used later on.
- Tracking dart voice lines, replaced with pinging sounds.
- The fifth weapon slot. You can now only equip four equipment.

**Known issues**

- Bots will get stuck on objects knocked in front of doorways

### Lighting Overhaul, Audio Overhaul, and others.

Jun 19, 2026

Practice Range has rain I have been working on. Press the button on the right to see the different features. Be careful as it is experimental still, so the particles will lag your game if you get too crazy.
**Added**

- Practice Range has rain I have been working on. Press the button on the right to see the different features. Be careful as it is experimental still, so the particles will lag your game if you get too crazy.
- Rain has collision and splashes upon impact, causing little droplets and ripples to show. Will be affected by equipment and players.
- Forcefield catches and throws back rain. Why? No reason at all.
- Rain has been added to Mainline map.
- Cloth doorway strips. Strips that hang in the openings of doorways, physics based objects that react to players, laser bolts, grenades, and more. Trimmed with super sick RGB lighting.
- Grenade blows rain particles away in a circle for visual coolness.
- Laser bolts also push rain particles out of the way.
- Time Bubble slows/freezes all rain, causing them to drop and fall towards the ground at the same time.
- Practice Range has a TV attempting to stream a Youtube video. Can't quite figure it out.
- A new movement system. Players should feel a little heavier. More details below.

**Improved**

- Overhauled lighting. Should now feel like an indoor arena, instead of an outdoor arena with a glass ceiling and a blindfold.
- Player glow strips should be visible from further away, and hold a better color.
- Trim lights surrounding Mainline should help guide players along the walls - will be adjusted in the future
- Mainline map has better lighting, better look with the parallax mapping, and better ambience.
- Cloth doorways have been implemented into some doorways in Mainline. Most likely will cut the size of doorways to cut the size of the cloth barriers.
- A little more variation in the physics objects.
- Player Movement has been slowed down. Players now have acceleration and deacceleration - taking a little over half a second to reach max speed, and a little under half a second to stop completely. Players also lean while aiming quickly, and moreso while sprinting and aiming. This should start to feel a little more fitting for the general gameplay Im aiming for.
- Started changing the way weapons are held, so they should feel a little less intrusive and things like the grenade/force field should start to look a lot better.
- Gunplay should also feel a bit more weighty, at least when it comes to the pistol. Added some recoil, muzzle flash, pulled the pistol in closer to your chest.
- Audio. Facepunch recently added 3D spatial audio, I added that to a lot of the sounds. Still tweaking, so leave feedback. It sounds very nice. Thanks Garry.

**Fixed**

- Performance on Practice Range and Mainline XL. Both have been republished into the live game so players can try them out and see the general direction of the game.

**Removed**

- Laser Turret. Didn't quite fit the gameplay flow currently. It is still an asset and working for the future, just commented out for now.

**Known issues**

- The "Rain Simulator" will most likely crash your game if you get too wild with it. Fair warning.
- Laser Bolts pushing the rain out of the way looks mediocre right now.
- Practice Range still WIP.
- Practice Range TV broken.

### Tutorial and New Map

May 26, 2026

Parallax Mapping. Added fake depth to the walls in the Practice Range, also working on them in Mainline.
**Added**

- Parallax Mapping. Added fake depth to the walls in the Practice Range, also working on them in Mainline.
- New Tutorial. Firing Range with guided gifs, voice lines, and control modals (WIP) to guide players based on the equipment they'd like to try out.
- New Map. Mainline XL. Big version of Mainline. 3 lanes, big center area, side lanes are hallways/mazes. Under development.

**Improved**

- Movement. Slowed down the player and the sprinting, will be working on rotation control shortly. Wall running and player sliding have been removed, players should feel a little more weighty.

**Fixed**

- Scoreboard. TAB has been broken since the unlimited lives change, it has been fixed now.

**Removed**

- Sliding and Wall Running. I don't think these really fit the gameplay style I am going for. I couldn't decide whether to make it a fast paced or a slow paced shooter, so I'm choosing the middle ground.
- Shotgun from loadouts. Removed equippable shotgun, it remains as a power weapon with 100% ricochet change decaying by 10% every bounce.
- Momentum Glow. Removed the momentum glow from the light sticks, they were causing mismatched colors and just overall not working as intended. With the maps not being as dark as originally intended, the glow is out of place now.

### Feedback Fixes

May 21, 2026

Time Bubble. Laser bolts now cause the time bubble to convex when exiting the bubble from the inside.
**Improved**

- Time Bubble. Laser bolts now cause the time bubble to convex when exiting the bubble from the inside.

**Fixed**

- Xray. Players can no longer run head first into walls and see through them. There are still some instances where you can see through the walls from the side, and the prevention doesn't exactly look pretty, but it's there.

### Equipment and Lobby

May 20, 2026

Laser turret. Place on walls or the floor, scans a cone in front of it and locks onto enemy players. Shoot it twice to disable it.
**Added**

- Laser turret. Place on walls or the floor, scans a cone in front of it and locks onto enemy players. Shoot it twice to disable it.
- Time Bubble Visuals. Overhauled the Time Bubble visuals so it distorts light and picture. More reminiscent of a black hole. Also updated the held model. It also throws like a disc instead of a grenade now.
- Lobby Holo loadouts. See your selected loadout near your player in real time, along with the loadouts of other players. Also changed the way players are displayed. Will probably do another big overhaul soon.

### Loadouts and Equipment

May 12, 2026

Loadout feature. Rename your loadouts and swap where your weapons are. Added the shotgun to the loadout list of weapons, but a different version of it compared to the power weapon.
**Added**

- Loadout feature. Rename your loadouts and swap where your weapons are. Added the shotgun to the loadout list of weapons, but a different version of it compared to the power weapon.
- Loadout shotgun: Three shots until overcharged, 5 seconds to cool off.
- Power Weapon shotgun: Three shots until destroyed, dramatically increased ricochet chance on each shot.
- Customize where your weapons are. Put your pistol on 5 and portal gun on 1 if you'd like. I would advise against it, but you do you.
- Added a Time Lock Bubble. Throw equipment down that after one second deploys a bubble that slows down everything inside. Players, bolts, and thoughts alike.

**Known issues**

- When jumping before a time bubble - into the time bubble - players will just continue upwards without gravity. Not the hugest problem right now but will be addressed in the future.

### Bolt Trails

May 11, 2026

Bolt trails to all laser bolts. This includes pistol shots, grenade explosions, shotgun shots, and force field reflections. Really improves legibility and reduces the seemingly randomness feel of some fights.
**Added**

- Bolt trails to all laser bolts. This includes pistol shots, grenade explosions, shotgun shots, and force field reflections. Really improves legibility and reduces the seemingly randomness feel of some fights.
- Grenade and shotgun bolts now synergize with the secret unlock and the new trails.

**Known issues**

- Players can wall run forever on the same wall. Will get fixed eventually but for now yknow... Whatever.

### Power Weapons and Wall Running

May 11, 2026

Added one Power Weapon to the map Mainline (default). Can be located in the center area, and it is a shotgun.
**Added**

- Added one Power Weapon to the map Mainline (default). Can be located in the center area, and it is a shotgun.
- The shotgun gets 3 shots until it breaks and auto swaps you to your pistol. Shotguns respawn in 5 seconds.
- Added wall running. Very basic right now, press space while mid air near a wall to run on the wall and shoot from it as well.

### Tutorial Update

May 9, 2026 · Version 1.0

Voice Guided Tutorial stages 1-7.
**Added**

- Voice Guided Tutorial stages 1-7.
- 1 - Pistol
- 2 - Laser Beam
- 3 - Tracking Dart
- 4 - Bolt Grenade
- 5 - Portal Gun
- 6 - Force Field Utility
- 7 - Blackout Utility
- Escape now opens the menu. Added a "Quit After Hours" button.
- Better UI for Tags / Lives the player has. HUD updated showing regeneration progress and "Stay Out Of Combat" hint. Will iterate more visually pleasing updates to this throughout the patches.
- Sound effect now plays when a player has regenerated a tag.
- New Achievement needed for the secret in game unlock - completing the tutorial.

**Improved**

- Holding TAB no longer reduces performance, thank you for the feedback. It also hides your crosshair.
- Enemy bots sometimes get stuck on opposite sides of a wall, staring at each other and not moving. I hope to fix that with this patch.
- Burst mode on the pistol fires a little quicker, but has more spread.
- Tag regeneration improved. You should start regenerating tags after being out of combat for 5 seconds. This involves being shot, or using a damaging weapon. Players can use Force Fields, Lights Out, Tracking Darts, and Portal Guns without triggering a regeneration timer reset.
- Spectator mode improved. Shows a spectator overlay, and forces late joiners into spectator mode until the round ends.
- Lobby screen got another overhaul and condensed options. Audio/Mouse sensitivity options, crosshair size and color selection, and player color selection.
- Another pass on enemy AI. No longer uses Lights Out utility to prevent confusion or spam by bots. Combat from them should start to feel better and bots should start looking for cover more often. Pathfinding is still being worked on.
- "Glow Strip Leaking" after getting shot now stops after 3.5 seconds until regenerating a tag.
- Portals extend from the middle of deploying making it more visually appealing.

**Fixed**

- Secret unlock display buggy in lobby, should transition smoothly now.
- Music should play through heavy sound usage now.
- Returning to lobby after match shouldn't switch host anymore, and beginning another match shouldn't get stuck at 10 second countdown anymore.
- Grenade no longer displays shadows from your arms/hands.
- Stage 1 tutorial no longer freezes player after tagging out enemy bot. This was jarring and didn't have the intended effect. The bot now superpowers and tags you out anyway.

**Removed**

- Glow Strips leaking until tag regenerated. Only leaks for 3.5 seconds now.

**Known issues**

- Portals can still be placed on edges of maps and teleport the player outside of the map
- Portals can be placed on physics objects then frozen in place when that physics object is moved
- Portals don't hold a "recreational 1:1" of shooting/aiming through the portal. It follows some basic logic and will be improved in the future so you shoot at what you see.
- Sometimes the force field breaks and floats in mid air when tagged out while using it.
- The Beam Cannon and Bolt Grenades can produce too much sound and overwrite other sounds happening. Looking into this currently.
- Some graffiti sprays are cut off on the edges of walls/doorways or between floors/ceilings. Looking to improve placement as well.
- Regenerating a tag is not displayed very well right now and I am currently working on improving the regeneration system by adding stations the player can be at that regenerate your tags.
- The early arena maps are mediocre, lighting doesn't match the default map and performance is even worse. Working on improving the other maps as well. There will be different versions of maps I will be working on. Darker, foggy, outdoors. Look forward to it :)

### Tutorial

May 7, 2026

Basic tutorial stage showing the general gameplay mechanics and the main weapon.
**Added**

- Basic tutorial stage showing the general gameplay mechanics and the main weapon.
- Players no longer "regenerate" tags. Before, staying out of combat for a given time would regenerate a tag you had received. I believe that was causing some confusion so if your hits still aren't registering, talk about it.

_4 older updates omitted._



## More by pggaming

| Package | Ident | Players | Favorites | Upvotes | Score | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| Clone Rage | pggaming.clonerage | 0 | 29 | 21 | 69% | https://sbox.watch/games/pggaming/clonerage/index.md |
