---
title: "Industry² - s&box game"
description: "Drop ore, lay conveyors, and refine it into packaged goods to sell for coins in this cozy 2D factory builder."
canonical: "https://sbox.watch/games/offhand/industry2/"
generated_at: "2026-10-05T15:44:53.486Z"
---

# Industry²

Drop ore, lay conveyors, and refine it into packaged goods to sell for coins in this cozy 2D factory builder.

- Type: game
- Ident: offhand.industry2
- Creator: GooG Studios
- Canonical: https://sbox.watch/games/offhand/industry2/
- Markdown: https://sbox.watch/games/offhand/industry2/index.md
- sbox.game: https://sbox.game/offhand/industry2/
- Generated: 2026-10-05T15:44:53.486Z

## Stats

- Playing now: 0
- 24h player peak: 0
- 24h momentum: +0
- Terry score: 32%
- Favorites: 15
- Upvotes: 13
- Downvotes: 15
- Total players: 256
- Total sessions: 307
- Cumulative playtime: 4.5 days
- Playtime gained over the last 7 days: --
- Seven-day playtime baseline observed: 2026-09-28T00:35:30.441Z
- Updated: Aug 27, 2026
- Created: Jun 29, 2026
- Size: 9.9 MB
- Files: 96
- Tags: automation, belts, builder, conveyor, cozy, crafting, factory, grid

## Description

Industry² is a cozy 2D factory builder about turning a single drop of ore into a humming, self-running production line.

You don't place machines yourself. Lay out the grid and your on-site engineer walks over, builds each part, rotates it, and clears it away, so the factory is always being assembled in front of you, never just appearing.

Place a dropper to spawn raw ore, then lay conveyors to carry it through smelters, compacters, polishers and packagers, each step refining it into something more valuable. Cap it off with a processor that buys your finished goods for coins, and watch your little factory pay for itself.

As the coins roll in you'll climb a 38-node tech tree, unlocking better machines and rarer materials. When you've outgrown a layout, Rebirth trades your progress for permanent power and opens the next tier - 14 ore types from Copper to Nova, with 25 rebirths of content behind them. And once a factory really sings, compact it into the Network to earn Tech Points that fuel upgrades across everything you build.

Whether you want to chase the perfect optimized line or just relax and watch the belts move, Industry² scales from a single conveyor to a sprawling automated empire.

We hit the Play Fund, thank you all! ❤️

Please note this game is still in its BETA and subject to change any feedback is appreciated!

If you want to keep track of development and have a real impact on the game visit my discord down below and put in a suggestion!


## Updates

### The Second Wave Update

Aug 27, 2026 · Version 0.3.8

Ancient Processor — a restored relic that sells at a premium and banks Tech Points from every sale, without touching your processor limit
**Added**

- Ancient Processor — a restored relic that sells at a premium and banks Tech Points from every sale, without touching your processor limit
- Ancient Reactor — a restored relic that fuses Power Cores in half the time, with a chance to breed a bonus second Core
- Coil Winder — Copper Wire finally has somewhere to go: wind Wire and a Power Core into a Dynamo
- Parts Guide search — jump straight to any part by name or description instead of paging through
- Parts Guide Compare page — every dropper and processor laid out side by side with live yield numbers at your current boosts
- Nova Process and Nova Belts tech — the deepest tier now pushes machine speed and belt speed too

**Improved**

- Machines now visibly move while they work — presses stamp down, reactors swell, smelters shimmer, cutters chop, polishers spin — instead of sitting frozen
- Packagers knead while filling and settle once sealed; combiners waiting on their second ingredient breathe gently instead of looking stalled

**Known issues**

- Contract offers can go stale after a big income jump mid-run — the reward is priced when the offer rolls, not when you accept, so a huge swing in coins or Tech Points before you take it can leave the payout far behind your current economy. Declining refreshes it but costs your streak. A proper fix (price on accept instead) is in progress.
- An Ancient relic you haven't finished repairing is lost on your next rebirth — fine if that's the intended risk, but worth knowing if you're mid-repair when you rebirth.

### The Ancient Update

Aug 8, 2026 · Version 0.3.7

ANCIENT MACHINES — a whole new permanent tier. After a rebirth there's a small chance a broken Ancient Relic is already sitting on your fresh board.
**Added**

- ANCIENT MACHINES — a whole new permanent tier. After a rebirth there's a small chance a broken Ancient Relic is already sitting on your fresh board.
- Relics are ruined and rooted: they can't be moved, sold or cleared until you restore them. Click one to see what it needs.
- Feed it the materials it asks for from any side. It refuses anything it doesn't need, so nothing you meant to sell gets swallowed.
- Restore it and it's YOURS PERMANENTLY — ancient machines survive every rebirth, unlike tech and unlike unlocks.
- Ancient Smelter — smelts in half the time, and has a 15% chance to put a SECOND smelted piece on the belt.
- Ancient Compacter — compacts in half the time for 25% more value, and folds a second feed into the ingot it's already working. No ordinary machine can do either.
- One relic restored is ONE machine. Find another relic of the same kind later and you can field a second — that's the only way to have more than one.
- New Ancient panel in the top bar showing everything you've restored, and a locked Ancient tab in the toolbar that opens up once you've found your first.
- A seventh Parts Guide page explaining the whole relic system.
- Shiny Chance — a new Prestige upgrade. Shiny ore is worth x6 and glows the whole way down the line. Stacks with Golden Ore.
- MACHINE SYNERGIES — identical machines placed next to each other form a bank and all work harder. Three Forges in a row is +30%. Towers reward spreading out; banks reward packing in.
- HIDDEN RECIPES — secret combinations nothing in the game tells you about. They all fire in the Alloyer. Try things.

**Improved**

- The Network screen has been rebuilt: the board is shorter, the header and pool line up with it, and nothing runs off the bottom of the screen any more.
- Placed factories are now listed in the Network pool alongside pooled ones, so you can upgrade any of them, and tapping a placed one recalls it instead of destroying it.
- Feedback and More Games moved to the bottom-right corner — neither is a gameplay control and they were competing with Leaderboards and Daily for attention.
- The Build Mode banner now sits just above the hover panel at the bottom of the screen instead of over your output readout.
- The Ancient toolbar tab is greyed out rather than hidden before your first restore, so the toolbar never reflows when you collect one.

**Fixed**

- The Network subtitle was rendering as garbled run-together text ("Tech Points: 143K78.5K TP/min potential"). Both Network readouts are correct now.
- The Network header was being squashed and overlapped by the board itself whenever the screen ran tall.
- The Build Mode banner overlapped the output and milestone line at the top of the screen.

**Known issues**

- The Network board is shorter than it was. Anything you had built on its bottom rows has been cleared — the sources themselves are safe, but you may need to relay some belt.
- The factory board still sits very slightly left of centre.

### The Nova Update

Aug 6, 2026 · Version 0.3.6

Rebirth 25 opens the Nova tier — five new parts, the deepest content in the game.
**Added**

- Rebirth 25 opens the Nova tier — five new parts, the deepest content in the game.
- Plasma Tipped Processor — every sale through it pays x3. Max 3.
- Void Crucible — a heavy cup-shaped refinery with the biggest one-time ingot boost there is (x110).
- Nova Press — boosts a crafted good x14, and stacks on top of the Aurum Press.
- Nova dropper — a 12-tile spiked star, the richest ore source in the game.
- Nova Forge — a Regalia and a Prism Core become a Nova Core, the new apex good. It is the first good that needs BOTH of your late production chains at once.
- Three Nova tech nodes out past Titan on the far edge of the tech tree.
- Rush contracts — a fourth, timed contract tier. It asks for less than Hard and pays the most of the four, but it expires, and running it out costs your streak.
- Your board now GROWS. Every 5 rebirths adds a row, up to 3 extra rows.
- Network factories can be upgraded with Tech Points. Each level is +25% output and pays for itself in about half an hour, at every level.
- Placed factories can now be recalled off the Network grid instead of only erased.
- Blueprint share codes — hit the arrow on any blueprint to generate a code, and paste someone else's in to import their layout.
- A More Games button up top, with a one-click clipboard copy for Mash & Slash
- Three new achievements: Aetherborn, Nova Lord and Quadrillionaire.
- Three new contract types: Regalia, Prism Cores and Nova Cores.
- A sixth Parts Guide page covering the whole Nova tier.

**Improved**

- Parts now have a SHAPE as well as a colour — droppers are round ore nodules, refineries are flat-based kilns, crafting benches are cut-gem lozenges. You can read what a machine does at a glance.
- Big multi-tile machines have real surface detail and a raised bevel instead of being flat slabs of colour.
- The board window no longer changes size. It stays put as your board grows, and you can zoom out to frame the whole thing.
- The Reset View button now frames your entire board rather than snapping to a fixed zoom.
- The Network panel lists every compacted factory, placed or pooled, so you can upgrade any of them.
- Build Mode moved to its own line under Leaderboards.

**Fixed**

- Hovering a machine or picking a tool no longer shoves the entire board up and down.
- The Prestige shop can now be scrolled — the last few upgrades were unreachable.
- Regalia Bench and Prism Loom had one of their two input sides blocked by their own footprint, so they could only be fed down a single merged belt. Both have been reshaped.
- Regalia and Prism Cores looked identical to a basic Jewel on the belt. Both have their own art now.
- The Serpentine Refinery, Aurum Press, Regalia Bench and Prism Loom rendered with blank, unmarked centres.
- Aetherium ore rode the belts grey instead of its own colour.
- An ingot that went through the Serpentine Refinery showed no upgrade marker.
- Regalia Bench and Prism Loom showed the half-finished material sitting inside them while they waited for a partner.
- Network processors kept a gold "just sold" flash lit permanently after their first sale.
- Resetting your progress replayed none of the unlock popups.
- Network factory upgrades never actually applied — the multiplier existed but did nothing.

**Known issues**

- If you had a Regalia Bench or Prism Loom placed before this update, its shape has changed — you may need to sell and rebuild it.
- The board still sits very slightly left of centre.

### The Aetherium Update

Aug 5, 2026 · Version 0.3.5

Aetherium tier — a whole new band of content past Rebirth 15.
**Added**

- Aetherium tier — a whole new band of content past Rebirth 15.
- Serpentine Refinery — a big S-shaped machine, the strongest ingot boost in the game (x40). Material snakes in at the foot and out at the far tip. Rebirth 18.
- Aetherium Dropper — an 11-tile lopsided crystal mass, one cell bigger than the Singularity and far richer. Emits from the crown tip. Rebirth 18.
- Aurum Press — a cross-shaped machine, and the first refinery that boosts a CRAFTED good instead of an ingot (x6). Rebirth 20.
- Regalia Bench — a crown-shaped combiner, the widest piece in the game. Scepter + Gemstone becomes Regalia, the new apex good. Rebirth 20.
- Prism Loom — a stair-shaped combiner joining your two late chains. Gemstone + Power Core becomes a Prism Core. Rebirth 20.
- Processors tab — the Processor now lives in its own dropdown alongside three new variants.
- Chain Processor — takes a feed on BOTH ends, so two belt lines can sell into one square. Rebirth 5, then 300 boxes. Max 3.
- Golden Tipped Processor — gilded rollers pay x1.5 on every sale. Rebirth 8, then 200 Power Cores. Max 3.
- Diamond Tipped Processor — x2 on every sale, the best there is. Rebirth 15. Max 3.
- Cross — a 4-way crossing so two belt lines can pass through each other without merging. It has been in the game's files for a long time but was never buildable.
- Clear Board button — sells every piece at once, with a confirmation showing exactly what you get back.
- Drag to erase — hold and drag with the eraser to sell a whole run of belt in one stroke.
- Rebirth is now an event: a screen thump, layered sound and a card showing the run you just banked.
- Finished buildings flash green and pop as the engineer steps away.
- Selling a building now takes it apart piece by piece and pays out with a green $.
- The engineer powers up and down with a voice, breathes while it waits, and celebrates a level-up with a ring and a Lv badge.

**Improved**

- Rebalanced the tech tree: every percentage upgrade is 10% weaker per level. Because those upgrades multiply together, that works out to roughly a 2.4x cut to late-game income. Tech still resets on rebirth as it always has, and Prestige upgrades are untouched.
- Unlock popups now cover the whole game. 22 pieces from the Silver Dropper onward used to unlock in complete silence, including every aura tower, the Bridge, and all the late-game benches.
- The Rebirth button now tells you WHY it is locked, and says when a whole new tech tier has just opened under you instead of silently going grey.
- The Parts Guide is spread over five pages so nothing is cut off, with proper room between each heading and its first entry.
- Turning the quick bar on or off no longer shifts the whole board sideways.

**Fixed**

- Progress bars no longer snap to empty when you buy a process-speed upgrade mid-craft.
- Contract and achievement Tech Point rewards were massively inflated for late-game players — a single contract could pay out billions. Rewards now track what you can actually spend.
- The Compact button under-reported its own payout by up to 13x. It now shows the Tech Points you will actually bank.
- The Silver Dropper — your first ore upgrade — unlocked with no announcement at all.
- The Ring Setter and Necklace Bench displayed as "RingSetter" and "NecklaceBench".
- Six pieces were missing their colour on the board: Enricher, Gem Cutter, Alloyer, and all three aura towers, which looked identical to each other.
- The Bridge was missing its colour stripe in the Conveyors menu.
- The hover info card laid its text out sideways instead of stacked.
- Engineer level-ups were tracked internally but never shown or heard.

**Removed**

- The standalone Processor button — it now lives inside the Processors tab with the three variants.

**Known issues**

- Processors on the Network screen keep a gold flash stuck on them after a sale.
- The Prestige shop does not scroll, so the lowest upgrades can be hard to reach.
- The board sits slightly left of centre.

### The Processor Update

Aug 3, 2026 · Version 0.3.4

Processors tab — the Processor now lives in its own dropdown alongside two new variants.
**Added**

- Processors tab — the Processor now lives in its own dropdown alongside two new variants.
- Chain Processor — takes a feed on BOTH ends, so two belt lines can sell into one square. Unlocks at Rebirth 5 after processing 300 boxes. Max 3.
- Golden Tipped Processor — gilded rollers pay x1.5 on every sale, a straight upgrade on the plain Processor. Unlocks at Rebirth 8 after processing 200 Power Cores. Max 3.
- Clear Board button — sells every piece on the grid at once, with a confirmation that shows exactly how many pieces go and what you get back.
- Drag to erase — hold and drag with the eraser to sell a whole run of belt in one stroke.
- Finished buildings now flash green and pop as the engineer steps away.
- Demolition takes a piece apart chunk by chunk instead of vanishing it, and pays out with a green $.
- The engineer powers up and down with a voice, breathes while it waits, and celebrates a level-up with a ring and a Lv badge.

**Improved**

- Rebalanced the tech tree: every percentage upgrade is 10% weaker per level. Because those upgrades multiply together, that works out to roughly a 2.4x cut to late-game income. Tech still resets on rebirth as it always has, and Prestige upgrades are untouched.
- The Parts Guide is spread over four pages so nothing is cut off, with proper breathing room between each section heading and its first entry.
- Turning the quick bar on or off no longer shifts the whole board sideways.

**Fixed**

- Unlock popups now cover the whole game — 21 pieces from Rebirth 2 onward used to unlock in complete silence, including every aura tower, the Bridge, Neutronium, Dark Matter, Singularity and all the late-game benches.
- Progress bars no longer snap to empty when you buy a process-speed upgrade mid-craft.
- Six pieces were missing their colour on the board — Enricher, Gem Cutter, Alloyer, and all three aura towers, which looked identical to each other.
- The Bridge was missing its colour stripe in the Conveyors menu.
- The hover info card laid its text out sideways instead of stacked.
- The Compact button under-reported its own payout by up to 13x. It now shows the Tech Points you will actually bank.
- Engineer level-ups were tracked but never shown or heard.

**Removed**

- The standalone Processor button — it now lives inside the Processors tab with the two new variants.

**Known issues**

- After Rebirth 12 the Rebirth button stays locked until the new Titan tech nodes are bought. This is intended, but it currently reads like a bug.
- Contract and achievement Tech Point rewards are inflated for Rebirth 12+ players who have maxed their tech.
- The board sits slightly left of centre.

### Late-Game Content & Fluidity Update

Jul 30, 2026 · Version 0.3.3

Titan tech tier: 5 new deep tech nodes beyond Apex (Rebirth 12 and Rebirth 15) for players pushing past R12
**Added**

- Titan tech tier: 5 new deep tech nodes beyond Apex (Rebirth 12 and Rebirth 15) for players pushing past R12
- Singularity dropper (Rebirth 12): a colossal 5x2 ore source, the biggest dropper in the game
- Market Tower (Rebirth 12): a new aura tower, processors within range sell for more
- Scepter Bench (Rebirth 15): Gemstone + Crown -> Scepter, the new apex crafted good
- Transmuter (Rebirth 15): a one-time x16 ingot boost, the strongest refiner yet
- Overflow Gate (Rebirth 5): flows out the front, spills to the sides when the front backs up
- Distributor (Rebirth 5): a 2x2 hub that feeds in from any side and shares materials out evenly
- Quick bar: recently-used pieces now live in their own panel beside the engineer, one click to re-select
- Options: toggle to turn the quick bar on or off

**Improved**

- Materials now have real detail: rock texture on ore, a glowing core on hot metal and Power Cores, a bevelled face on ingots, facets on gems, bolts on Machines, and a metal-tinted corner on crates
- Upgraded ingots (Forged, Enriched, Upgraded, Synthesized, Fabricated, Transmuted) now show a coloured pip so you can see they're loaded
- Machine processing now animates smoothly instead of stepping, with a thin progress bar showing exactly how far along the work is
- Stalled combiners waiting on a second ingredient now breathe a clear amber glow instead of looking empty
- The engineer's hut is roomier so he isn't wedged against the walls
- Parts Guide: category headers now sit clearly above their divider line instead of touching it, and the panel is wider so descriptions wrap less
- Options menu toggles (Key hints, Unlock popups, Quick bar) are now properly styled instead of plain buttons

**Fixed**

- Chain-highlight now correctly dims the new work-progress bar along with the rest of an off-chain machine
- The upgrade pip no longer appears on copper wire, where it didn't belong
- The crate strap decoration no longer pokes past the edge of small boxes
- The Titan tech tier is now priced above the tier that unlocks it, instead of being cheaper for a similar bonus

**Known issues**

- Rebirth 12+ players will see their Rebirth button re-lock until the new Titan nodes are purchased
- Contract and achievement Tech Point rewards are temporarily inflated for Rebirth 12+ players until balance is tuned further
- The board shifts slightly left with the quick bar's new side panel

### Factory Polish & Quality-of-Life Update

Jul 13, 2026 · Version 0.3.2

Build Mode: pause the whole factory in one click to rework a line without it draining or jamming, then resume when you're ready.
**Added**

- Build Mode: pause the whole factory in one click to rework a line without it draining or jamming, then resume when you're ready.
- Quick bar: a row above the toolbar remembers your recently-used pieces so you can re-grab them with a single click.
- Chain highlight: hover any piece with nothing selected to dim everything except the production line running through it — great for tracing or debugging a stalled chain.
- Auto-connect: droppers, conveyors and machines now turn to link up automatically when placed, and dragging a belt line bends into corners on its own.
- Jam warnings: a machine that's been backed up for a few seconds pulses red so you can spot bottlenecks at a glance.
- Crown Bench (Rebirth 7): a new end-game machine that fuses a Gemstone and a Necklace into a Crown — the new top-tier good.
- Dropper payback hints: every dropper in the build menu now shows its ore output per second and a rough payback time.
- Blueprint cost preview: stamping a saved blueprint shows its total price (red when you can't afford it) and marks any blocked tiles.
- Connection joints: linked conveyors now show a small steel coupling on the seam and flash white when they snap together.

**Improved**

- Conveyors, tiles and machines now have subtle depth (a lit top edge and shaded base) so they read as raised hardware instead of flat blocks.
- Output arrows are toned down so they guide the eye without overpowering the items on the belt.
- The conveyor connection joint is smaller, cleaner and now sits perfectly centered on the belt.
- The quick bar no longer nudges the toolbar up and down when you pick a piece.

**Fixed**

- The construction sound no longer keeps looping while the game is paused.
- The conveyor connection joint now sits behind items instead of covering them.

**Removed**

- The old circular "pop" effect on connecting pieces — replaced with a cleaner white snap flash and the steel seam joint.

**Known issues**

- On very narrow windows the quick bar stays on a single row and can run wide instead of wrapping.

### Smart Building and Bigger Wins

Jul 11, 2026 · Version 0.3.1

Auto connect, pieces now orient themselves to connect when you place them, drop a belt next to a dropper and it turns to carry the ore away, drop a dropper next to a belt and it faces the belt, drop a belt between two…
**Added**

- Auto connect, pieces now orient themselves to connect when you place them, drop a belt next to a dropper and it turns to carry the ore away, drop a dropper next to a belt and it faces the belt, drop a belt between two lines and it bridges them, if the rotation you set with R already connects it is always respected, so auto connect only steps in when a piece would otherwise sit dead, machines, corners, splitters and processors keep full manual rotation since their sides carry meaning
- Connection feedback, joining two pieces now fires a gold flash on both cells and a crisp click, so every good connection feels locked in
- Big sale celebrations, a sale that is both unusually large for your factory and worth a real chunk of income now triggers a proper moment, a louder fanfare, a brief whole screen thump, a gold flash on the coins counter, an expanding ring at the processor and a wider, denser coin burst, jackpot sales go gold
- Eight new achievements, Trillionaire for 1T lifetime earned, Ultrafactory for 1B a minute, Ascendant for reaching Rebirth 10, Magnate for 100 contracts, Conglomerate for 15 compactions, Chief Mechanic for 50 tasks, Site Legend for engineer level 30 and Mass Exporter for 10k boxed goods sold
- Jam indicator, a machine that stays backed up for more than a few seconds now pulses a red border so a real stall is obvious at a glance, without turning on the full flow overlay, normal belt queueing and packagers mid fill are ignored so it only fires on genuine jams

**Improved**

- Drag painting now flows, belts painted in a single stroke orient along your drag and automatically bend into the right corner when the line turns, laying out a route is fast and clean, it only ever touches belts from that same stroke and costs nothing extra
- Sale celebrations are carefully tuned to stay rare, a steady line selling identical boxes stays calm and a big upgrade celebrates for a few sales then settles, so the big moments keep meaning something
- The new achievements are all tied to stats that survive rebirth, their rewards scale automatically and they show up in the Awards menu on their own

**Fixed**

- Rebirthing no longer wipes your achievements or spams a wall of unlock toasts, they now carry across rebirths as they should

**Known issues**

- Wire payout values are still being tuned and may change in a future update

### Bridges and a Whole Lot of Juice

Jul 9, 2026 · Version 0.3.0

Bridge conveyor, a two part conveyor that leaps items straight over a gap, place two halves up to 4 cells apart in a straight line and they connect, passing over anything in between, unlocks at Rebirth 2
**Added**

- Bridge conveyor, a two part conveyor that leaps items straight over a gap, place two halves up to 4 cells apart in a straight line and they connect, passing over anything in between, unlocks at Rebirth 2
- Tower activation icons, droppers and machines now show a small icon when a Speed, Value or Overclock tower is boosting them so you can see a tower's reach at a glance
- Coin burst on sales, little gold coins pop from the processor on every sale, bigger sales throw more
- Unlock celebration, unlocking a new piece now plays a bright chime, pulses a golden glow around the screen and spotlights the reward

**Improved**

- Processing juice, items now squash rhythmically while a machine works them, throw a spark burst when they transform and land with a satisfying double pop
- Sale popups now scale with value, a bigger sale shows a bigger, brighter number that climbs from green to gold to orange, and never wraps onto two lines
- Speed reactive belts, the flow pips running along your belts visibly speed up as you invest in Belt Speed
- A soft process tick now plays as machines finish work, throttled so a busy factory purrs instead of roaring
- The Intensifier, Assembler and Polisher now all work on Copper Wire
- The packager box now grows as it fills so you can see how full a box is at a glance
- Wire now reads as a clean strand with an outline that brightens once it is polished, the Wire Compacter makes a thick strand and the Wire Drawer draws it out into a thin one

**Fixed**

- A stubborn light box that could appear around wire at the Wire Drawer, Intensifier and other machines is gone for good
- The current goal card no longer bops up and down when the Claim button appears
- Clicking the Move tool no longer nudges the whole grid
- The Key hints toggle in Options no longer spills onto two lines
- The polish shine no longer flickers off an item as it passes through machines

**Known issues**

- Wire payout values are still being tuned and may change in a future update

### Quality of Life and Wire Works

Jul 6, 2026 · Version 0.2.9

Wire Compacter, a new machine that presses hot metal straight into Wire (any material), a parallel path to the Ingot Compacter, unlocks after processing 300 ingots
**Added**

- Wire Compacter, a new machine that presses hot metal straight into Wire (any material), a parallel path to the Ingot Compacter, unlocks after processing 300 ingots
- Hold to place, hold left click and drag to lay down a whole line of pieces instead of clicking each cell
- Undo, a new Undo button removes the last piece you placed and refunds its full cost
- Blueprint delete confirm, deleting a saved blueprint now asks Sure before it removes it
- Keybind cheatsheet, a small on screen list of the controls, and a Key hints toggle in Options to turn it on or off
- Hover info, hovering a machine, dropper or processor with an empty hand now shows what it is, what it does, and its boost status
- Polished item shine, fully polished ingots get a small shine mark and fully polished wire gets a bright outline

**Improved**

- Prestige Shop redesign, a cleaner two column layout with tidier cards, clearer levels and calmer colours
- Invalid placements now show a clear red tint so a bad spot is obvious before you click
- Engineer tech rebalanced, Engineer Speed and Prime Engineer give a smaller boost now that the engineer also levels up on its own
- Wire now reads clearly on the belt, the Wire Compacter makes a long strand and the Wire Drawer makes a coiled glyph, both coloured to their metal
- The Neutronium dropper now drops dark orange and the Dark Matter dropper drops purple instead of grey
- The polish effect is now a shine burst instead of the old scale pop
- Toolbar dropdowns cap their height and scroll so long lists stay on screen

**Fixed**

- Clicking the Move tool no longer nudges the whole grid up and down
- The polish shine no longer flickers off an ingot as it passes through other machines
- Machine and processor boost tasks work again and the click ripple always shows

**Known issues**

- The Wire Compacter value is still being tuned so its payout may change in a future update

_10 older updates omitted._



## More by GooG Studios

| Package | Ident | Players | Favorites | Upvotes | Score | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| Mash and Slash | offhand.mash_and_slash | 1 | 15 | 17 | 60% | https://sbox.watch/games/offhand/mash_and_slash/index.md |
| Roundbreak | offhand.roundbreak | 0 | 6 | 5 | 35% | https://sbox.watch/games/offhand/roundbreak/index.md |
| Spark&Surge | offhand.spark_surge | 0 | 3 | 3 | 11% | https://sbox.watch/games/offhand/spark_surge/index.md |
