---
title: "[ALPHA v0.1.2] The Backrooms - s&box game"
description: "An endless liminal maze of fluorescent halls. Explore, survive, and try not to lose your mind."
canonical: "https://sbox.watch/games/mishmaps/backrooms/"
generated_at: "2026-09-06T00:02:45.392Z"
---

# \[ALPHA v0.1.2\] The Backrooms

An endless liminal maze of fluorescent halls. Explore, survive, and try not to lose your mind.

- Type: game
- Ident: mishmaps.backrooms
- Creator: MishK
- Canonical: https://sbox.watch/games/mishmaps/backrooms/
- Markdown: https://sbox.watch/games/mishmaps/backrooms/index.md
- sbox.game: https://sbox.game/mishmaps/backrooms/
- Generated: 2026-09-06T00:02:45.392Z

## Stats

- Playing now: 0
- 24h player peak: 0
- 24h momentum: +0
- Terry score: 69%
- Favorites: 144
- Upvotes: 126
- Downvotes: 43
- Total players: 1.5k
- Total sessions: 2.3k
- Cumulative playtime: 8.2 days
- Updated: Aug 3, 2026
- Created: Jun 6, 2026
- Size: 940.9 MB
- Files: 347
- Tags: abandoned, atmospheric, backrooms, creepy, horror, immersive, level0, liminal

## Description

⚠️ Warning: the game is not finished yet
🚧 The project is still in development.

I decided to release it now to get feedback from you, because I can’t catch every issue on my own.

🙏 Thanks for your understanding, there are still a lot of missing things (like walls and other elements) and everything can still change during development.

👉 Please consider this as a pre-alpha version of the game.

🔗 Join the Discord here: https://discord.gg/uuvqUfzb6W


## Updates

### Level: Unstable Descent

Jun 10, 2026 · Version 0.1.2

Added new walls and pillars to enhance the map environment.
**Added**

- Added new walls and pillars to enhance the map environment.
- Added a special achievement for when the developer is present in the same server.
- Added an achievement for playing a match with the developer.

**Improved**

- Improved the noclip spawn system: players now spawn at random locations in the map instead of always spawning in the same room.
- Spawn system is now more global and varied, allowing better player distribution across the map.

**Fixed**

- Fixed an issue where players would fall infinitely into the void without respawning.

**Removed**

- N/A

**Known issues**

- N/A

### The Signal Stabilizes

Jun 9, 2026 · Version 0.1.1

Multiplayer is now fully implemented and playable.
**Added**

- Multiplayer is now fully implemented and playable.

**Improved**

- Voice chat volume increased from 1 to 10 (+900% increase) to improve proximity communication clarity in multiplayer.
- Footstep audio volume increased from 3 to 15 (+400% increase) to enhance spatial awareness and environmental immersion.

**Fixed**

- Fixed ambient sound loop not correctly repeating.

**Removed**

- N/A

**Known issues**

- Multiplayer audio balancing may still require fine-tuning in crowded areas.
- Footstep intensity may feel too strong in enclosed spaces depending on map geometry.

### The Walls Keep Rewriting Themselves

Jun 9, 2026 · Version 0.1.0

Added 8 new achievements
**Added**

- Added 8 new achievements
- Added new rooms, further expanding the map
- Added occasional wall extrusions in select areas

**Improved**

- Improved lighting environment for better atmosphere and visual consistency
- Improved overall map variety through expanded geometry and layout changes
- Updated light colors across the environment
- Changed ceiling material and color (yellow → white)
- Updated main wall textures in primary areas

**Fixed**

- N/A

**Removed**

- N/A

**Known issues**

- N/A

### Brightness Does Not Mean Safety

Jun 8, 2026 · Version 0.0.9

Added 3 new achievements (more will be added in the future)
**Added**

- Added 3 new achievements (more will be added in the future)

**Improved**

- Partial expansion of the map
- Improved overall lighting and skybox color (+24% brightness) to make the map more visible and enhance detail readability, while increasing resemblance to Kane Pixels’ Backrooms aesthetic

**Fixed**

- Fixed ambient sound not looping correctly

**Removed**

- N/A

**Known issues**

- N/A

### I Swear the Walls Changed

Jun 7, 2026 · Version 0.0.8

Pillar-only arrow texture system implemented to reduce visual repetition across Level 0.
**Added**

- Pillar-only arrow texture system implemented to reduce visual repetition across Level 0.
- Environmental drawings left behind by previous explorers, hinting at past expeditions into the Backrooms.
- New spawn mechanic that places players into Level 0 via noclip transition.

**Improved**

- Added a new wall texture to improve environmental variety.
- Level 0 layout expanded with additional corridors and new rooms.
- Increased lighting density near the spawn area for better initial readability.
- Fog has been reworked for improved in-game visibility and atmosphere consistency.
- Skybox color has been adjusted for a more oppressive ambient tone.
- Lighting distribution now gradually decreases with distance from spawn: closer areas are more illuminated, while deeper zones become increasingly dark to reinforce isolation and disorientation.
- Fog color shifted to a brighter white tone to increase distant haze intensity.

**Fixed**

- Improved fog behavior to enhance long-distance readability and immersion balance.

**Removed**

- All dynamic light shadows have been disabled due to performance issues.
- (Some lights may regain shadows later for improved atmospheric horror.)
- Collision has been removed from light models to slightly improve performance and player movement smoothness.

**Known issues**

- Lighting balance in deeper areas may still require tuning.
- Future updates may reintroduce selective shadows for stronger atmospheric contrast.

### My Vision Is Not Stable

Jun 6, 2026 · Version 0.0.7

Added new camera post-process effects:
**Added**

- Added new camera post-process effects:
- Film Grain
- Chromatic Aberration
- Tone Mapping
- Sharpen
- Map will be expanded in the next update to improve exploration and enhance the Backrooms atmosphere

**Improved**

- Improved overall camera VFX consistency and visual stability for a more immersive Backrooms experience

**Fixed**

- Fixed camera VFX not properly applying when the player spawns
- Fixed player duplication issue when leaving and rejoining the gamemode

**Removed**

- N/A

**Known issues**

- Some post-process effects may slightly vary depending on camera setup or Post Process Anchor configuration

### Whispers Beyond Sight

Jun 6, 2026 · Version 0.0.6

Proximity voice chat has been implemented
**Added**

- Proximity voice chat has been implemented
- Footstep volume increased (from 1 to 3, ~+200% louder audio intensity)
- Improved audio presence for player movement and environmental interactions

**Improved**

- Player FOV forced to 68 for a more immersive and claustrophobic Backrooms experience
- Better visual consistency when close to walls and tight spaces
- ZFar adjusted to work correctly with heavy fog, preventing distant objects and meshes from being rendered behind the fog layer

**Fixed**

- Fixed an issue allowing players to see through walls when standing too close to surfaces
- Fixed camera clipping behavior caused by near-plane and FOV interactions

**Removed**

- N/A

**Known issues**

- Voice chat balancing may require further tuning (volume / range)
- Footstep audio may need additional refinement for indoor acoustics
- Further visual tuning may be required depending on fog density and map expansion

### The System Flickers Back

Jun 6, 2026 · Version 0.0.5

Added flickering/glitching lights in certain areas to enhance the Backrooms atmosphere
**Added**

- Added flickering/glitching lights in certain areas to enhance the Backrooms atmosphere

**Improved**

- Improved consistency of player visual and audio feedback on spawn

**Fixed**

- Fixed an issue preventing player footstep sounds from being heard correctly
- Fixed an issue where the player would spawn without their avatar and default cosmetics

**Removed**

- N/A

**Known issues**

- Further testing required to ensure audio and cosmetics behave correctly in multiplayer sessions
- Flickering lights may need further tuning for performance and visual balance

### Breaking Free from Sandbox

Jun 6, 2026 · Version 0.0.4

Proper custom gamemode integration for the Backrooms lobby map
**Added**

- Proper custom gamemode integration for the Backrooms lobby map
- Player system now correctly uses the map’s custom gamemode instead of default Sandbox mode
- Movement and gameplay settings are now fully controlled by the custom gamemode

**Improved**

- Consistent player behavior between editor and live gameplay
- Correct application of movement values (WalkSpeed, RunSpeed, Jump, etc.)
- More stable gameplay setup by removing dependency on default Sandbox rules
- Significant performance improvement after replacing Sandbox gamemode with custom gamemode (FPS increased from ~30–50 to ~130–150 observed)

**Fixed**

- Fixed issue where the Sandbox gamemode was overriding custom player settings
- Resolved problem where movement parameters were ignored in live sessions
- Fixed inconsistency between editor behavior and in-game behavior caused by default Sandbox mode

**Removed**

- The Sandbox gamemode is no longer usable for this map

**Known issues**

- Further balancing required for movement and gameplay feel
- Additional testing needed to ensure full stability in multiplayer sessions

### The Weight of the Backrooms

Jun 5, 2026 · Version 0.0.3

Adjusted player movement values for a more realistic and immersive feel
**Added**

- Adjusted player movement values for a more realistic and immersive feel

**Improved**

- WalkSpeed reduced for heavier and more grounded movement
- RunSpeed reduced to limit arcade-like sprinting and improve tension
- Crouch movement speed reduced for better stealth realism
- Jump behavior adjusted for more realistic physical response
- Crouch height reduced to improve immersion in tight liminal spaces

**Fixed**

- Minor inconsistencies caused by previous movement scaling adjustments

**Removed**

- N/A

**Known issues**

- Further balancing may be required for movement feel and gameplay pacing
- Additional playtesting needed to fine-tune player responsiveness

_3 older updates omitted._


