---
title: "Paperflot - s&box game"
description: "a game about flying paper planes with a high skill ceiling"
canonical: "https://sbox.watch/games/lindenhillstudio/aeroflot/"
generated_at: "2026-09-06T01:43:44.694Z"
---

# Paperflot

a game about flying paper planes with a high skill ceiling

- Type: game
- Ident: lindenhillstudio.aeroflot
- Creator: lindenhillstudio
- Canonical: https://sbox.watch/games/lindenhillstudio/aeroflot/
- Markdown: https://sbox.watch/games/lindenhillstudio/aeroflot/index.md
- sbox.game: https://sbox.game/lindenhillstudio/aeroflot/
- Generated: 2026-09-06T01:43:44.694Z

## Stats

- Playing now: 0
- 24h player peak: 0
- 24h momentum: +0
- Terry score: 80%
- Favorites: 50
- Upvotes: 55
- Downvotes: 7
- Total players: 369
- Total sessions: 774
- Cumulative playtime: 3.8 days
- Updated: Sep 4, 2026
- Created: May 21, 2026
- Size: 93.6 MB
- Files: 274
- Tags: competitive, flying, lowpoly, multiplayer, paper, party, planes, singleplayer

## Description

Paperflot is in active & early development! Expect regular updates!
Paperflot - a paper plane flying game with a high skill ceiling
THROW, FLY, ROLL
Singleplayer
Paperflot offers a singleplayer mode with a bunch of different time trial challenges, that will test you on the various skills required to become an expert paper plane pilot.

Some challenges require you to fly through rings.
Some require you to do a landing by rolling.
Some require you to go very fast.
Most of them require you to do all of these things at the same time.
Your performance will be rated and perfectionists should try to achieve the S+ rating.
Leaderboards
Compete to be the best on the Leaderboards. Try to beat the Developer times or even get a world record!
(even if it's a small world for now, you still get bragging rights)
Multiplayer
Compete with other players in a multiplayer lobby.
Try to collect more stars and perform better landings than the other players.
Be careful not to get knocked down by other players!
Updates & Feedback
The game is in active development and will get more stages, planes, items and gamemodes.
Some changes might be experimental and won't stick around forever.
Player feedback is highly appreciated and helps us out a ton!
Please let us know what you liked or didn't like and what you would like to see more of in the future!

Third Party Assets
Featuring amazing Music produced by Txronto.
https://www.youtube.com/@Txrnto.

- final
- intense
- jaded
- let-me-out
- liquid-temple
- neptune
- scope
- voyager

Cartoony Star by Luke (https://sbox.game/luke/dnd\_superstar)

Made by Lindenhillstudio


## Updates

### bowling stage

Sep 4, 2026 · Version 0.2.12

bowling stage, have fun!
**Added**

- bowling stage, have fun!

**Improved**

- "throw" camera improved smoothness and game feel
- spawn platform rework

**Fixed**

- fixed a bunch of bugs with leaderboards

**Known issues**

- I've been working on another project so updates to "Paperflot" have become rare, but I'll keep working on it when I find the time!
- I'm working on some fun new stages and a new multiplayer dogfight mode where you can shoot each other, should be fun :)

### new singleplayer stage "waves"

Jul 22, 2026 · Version 0.2.11

new singleplayer stage "waves"
**Added**

- new singleplayer stage "waves"

**Fixed**

- music player now automatically starts a new song after the old one has finished (oops)

### Music update

Jul 12, 2026 · Version 0.2.10

7 Music tracks by Txrnto., for a full list check out the games description and also make sure to check out his youtube channel -> https://www.youtube.com/@Txrnto.
**Added**

- 7 Music tracks by Txrnto., for a full list check out the games description and also make sure to check out his youtube channel -> https://www.youtube.com/@Txrnto.

**Improved**

- In stage selection, tutorial took up way too much space

### Tutorial & Improvements to Ball Score UI

Jul 7, 2026 · Version 0.2.9

Flight School (Tutorial) to introduce new players to the games core mechanics and controls
**Added**

- Flight School (Tutorial) to introduce new players to the games core mechanics and controls
- Option to turn of new "Ball Score UI", if you find it bothersome.

**Improved**

- New "Ball Score UI" to show the score each ball would get you when the round ends. It will help keeping track of your balls even from far away. Useful in multiplayer when there's a bunch of chaos going on and a lot of balls are in play.

**Known issues**

- Reviewer "RGB" has mentioned that not all rings counted as a perfect run. Unfortunately I wasn't able to recreate this bug in my playtests. If something like this happens to you while playing the game, please let me know either via review as well, or make a forum post / reach out to me in discord. Would be highly appreciated.

### Two new singleplayer stages: "Snake" and "Looping"

Jul 6, 2026 · Version 0.2.8

New singleplayer stage "Snake"
**Added**

- New singleplayer stage "Snake"
- New singleplayer stage "Looping" - hard and using the Jet Flight-mode is highly recommended

**Fixed**

- Fixed the plane softlocking in some cases when reaching high speeds (2000) - Thx to Twelfth for mentioning it in their review

**Known issues**

- I hope this has finally fixed this issue, atleast in my playtesting I couldn't reproduce it anymore, so we will see if I have to do some more work here!

### Minor singleplayer stage adjustments

Jul 4, 2026 · Version 0.2.7

Made some changes to the difficulty of "Lift me up" as it's the second stage and the fail rate was very high.
**Improved**

- Made some changes to the difficulty of "Lift me up" as it's the second stage and the fail rate was very high.
- Added more speed rings to rising tide stages, making the stage much more fun to play.

### Ball score UI & Bug fixes

Jul 3, 2026 · Version 0.2.6

Added a small indicator that just shows the score of the target platform the player-ball has landed on
**Added**

- Added a small indicator that just shows the score of the target platform the player-ball has landed on

**Fixed**

- fixed some bugs introduced in a previous patch

### Multiplayer Quick Play & Lobby Browser

Jul 2, 2026 · Version 0.2.5

Added a quick play option for multiplayer, joining a random lobby or hosting it
**Added**

- Added a quick play option for multiplayer, joining a random lobby or hosting it
- Added a lobby browser to be able to choose a lobby ingame

### New stage "Rising Tide"

Jul 1, 2026 · Version 0.2.4

New singleplayer that's more of a demo to try the new "Rising Tide" stage modifier, where the water level will rise over time
**Added**

- New singleplayer that's more of a demo to try the new "Rising Tide" stage modifier, where the water level will rise over time

### Big multiplayer update: Wingman Pickup + bug fixes

Jun 28, 2026 · Version 0.2.3

Wingman pickup: when picked up, an additional paper-plane will follow the player. When going into ball mode the wingman-plane also goes into ball mode, also counting towards the final score. For now you can have 4…
**Added**

- Wingman pickup: when picked up, an additional paper-plane will follow the player. When going into ball mode the wingman-plane also goes into ball mode, also counting towards the final score. For now you can have 4 wingman planes at the same time.
- Note: Wingman should be a fun mechanic especially for our multiplayer mode. Right now it has been added very sparingly to just a few stages, to just get a feel how much this might break things. After a while I will add some more pickups to the game and also give the host an option to toggle pickups and increase their occurence etc. I'm sure future updates will have some more changes to balance this new mechanic.
- New bumper object (will be included in future, more chaotic / arena maps)

**Improved**

- Scoreboard changes to break down the score for each individual ball per player
- Scoring systems rewrite to work with many more balls (for the wingman pickup and multi-throw)

**Fixed**

- Fixed a bug where another player had way too much speed when going into ball mode when going through a speed ring

**Known issues**

- Scoreboard changes might be a bit confusing but and might be buggy, will fix asap. It was a necessary rewrite and it fried my brain, so I will need to work a bit more on it later.
- There's another bug that item/pickup state isn't synced correctly when another player joins mid round. I have narrowed the problem down, but didn't get around to fixing it today, so it will be included in the next update, hopefully coming in the next few days!

_9 older updates omitted._


