---
title: "Tower of Trials - s&box game"
description: "Enter a mysterious pillar of light in a massive tower and survive for as long as possible to reach the highest floor."
canonical: "https://sbox.watch/games/jurchy/tower_of_trials/"
generated_at: "2026-09-06T01:34:46.090Z"
---

# Tower of Trials

Enter a mysterious pillar of light in a massive tower and survive for as long as possible to reach the highest floor.

- Type: game
- Ident: jurchy.tower_of_trials
- Creator: jurchy
- Canonical: https://sbox.watch/games/jurchy/tower_of_trials/
- Markdown: https://sbox.watch/games/jurchy/tower_of_trials/index.md
- sbox.game: https://sbox.game/jurchy/tower_of_trials/
- Generated: 2026-09-06T01:34:46.090Z

## Stats

- Playing now: 0
- 24h player peak: 0
- 24h momentum: +0
- Terry score: 74%
- Favorites: 14
- Upvotes: 18
- Downvotes: 2
- Total players: 78
- Total sessions: 477
- Cumulative playtime: 2.5 days
- Updated: Jun 11, 2026
- Created: Apr 28, 2026
- Size: 257.8 MB
- Files: 453
- Tags: action, floors, shooter, thirdperson, tower, wip, zombies

## Description

Try to reach the highest floor and get your name on the leaderboards.
Join the discord to give feedback:

New Stuff:
- 7 New Weapons
- Weakpoint Mechanic


## Updates

### Update 4 - New Enemies

Jun 10, 2026

Fire Sentry - deals damage over time if within range
**Added**

- Fire Sentry - deals damage over time if within range
- Ice Sentry - slows if in range, more sentries increases the slow
- Light Sentry - heals closest hurt enemy in range
- Gravestone - spawns skeletons
- Statue - hops towards the player, creates shockwaves upon landing
- Slime - hops towards the player, deals damage on touch
- Big Slime - slower than regular slime, breaks down into regular slime on death
- Roll-Jump Mechanic - hold space while dodging to perform a dodge-jump at the end of the roll
- Weakpoint Mechanic - deal extra damage by shooting enemy weakpoints. Precision weapons deal extra weakpoint damage

**Improved**

- Enemy distribution rebalanced
- Enemies now get gradually introduced per floor
- Decreased turret range by 20%
- Decreased sniper damage from 45 to 35
- Changed damage numbers - crit visual indicator is now red border, weakpoint indicator is orange fill
- Added damage dropoff to explosions
- Increased grenade direct hit damage from 40 to 60
- Increased grenade ability cooldown from 4 to 6
- Increased mine max damage from 20 to 40, and increased explosion radius by ~50%
- Increased grenade launcher damage from 25 to 30
- Increased enchanted eyepatch max damage per item from 80% of the killed enemy's max HP to 100%
- Nerfed Thin Needle damage
- Bloody Syringe now heals on kill instead of on hit
- Improved fireball and explosion hit detection
- Leaderboard scores now also get written on floor completion instead of just player death
- Various small player hud improvements
- Turrets can now be placed while jumping
- Placing a turret while another turret is active causes the old turret to explode
- Removed skull impact sound

**Fixed**

- Fixed error caused by standing close to chest and entering next floor
- Fixed ruby necklace not working on explosives and turret
- Fixed turret explosion not doing damage
- Fixed equipment bench highlight being visible through walls

### Update 3 - New Weapons

Jun 1, 2026

SMG - Fast fire rate but inaccurate
**Added**

- SMG - Fast fire rate but inaccurate
- Shotgun - High damage up close, ineffective at range
- Sniper - High accuracy, range and damage but slow fire rate
- Grenade Launcher - Effective against groups of enemies, less effective against single targets and flying enemies
- Railgun - Charged shots that penetrate enemies

**Improved**

- Added bullet spread
- Added bullet tracers
- Crosshair visual improvement
- Increased explosion damage radius to better match the explosion effect
- Grenades now get thrown at crosshair target instead of just the general direction of the camera
- Thrown grenades now leave a trail effect
- Mines can now be placed while jumping
- Special damage numbers if killed by Death Contract, end of floor or game over
- Special sound effect if enemy is killed by Death Contract
- Big Zombies now die instantly instead of crawling if killed by Death Contract
- Nerfed Death Contract proc chance
- Chests can now be opened if close enough, without having to look at them directly
- Outlines of usable objects turn green if close enough to use
- Added outline to equipment bench
- HUD improvements: Added input icons next to abilities
- Added camera animation on death
- Skulls now have a max shooting range
- Enemies no longer try to swing at you if slightly out of range

**Fixed**

- Fixed being able to jump incredibly far with roll-jump
- Fixed error caused by green fireball
- Fixed green fireballs occasionally doing double damage
- Fixed grenades occasionally phasing through walls
- Fixed Mines occasionally falling through floor when placed
- Fixed Mines cooldown resetting when trying to place them while jumping
- Fixed floating mid-air after dying while jumping

### Update 2 - Chests & Items

May 24, 2026

Chests
**Added**

- Chests
- Items: Common, Uncommon, Rare
- Damage Numbers
- Enemy Outlines

### Update 1 - Progression & New Abilities

May 7, 2026

Added Progression System
**Added**

- Added Progression System
- Added 4 New Abilities: Mines, Turret, Experimental & Regenerative Infusion



## More by jurchy

| Package | Ident | Players | Favorites | Upvotes | Score | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| Tower of Trials Playtest | jurchy.tower_of_trials_playtest | 0 | 0 | 0 | -- | https://sbox.watch/games/jurchy/tower_of_trials_playtest/index.md |
