---
title: "Dark Descent - s&box game"
description: "An intense, melee focused dungeon crawler."
canonical: "https://sbox.watch/games/fdd/dark_descent/"
generated_at: "2026-09-06T05:56:45.658Z"
---

# Dark Descent

An intense, melee focused dungeon crawler.

- Type: game
- Ident: fdd.dark_descent
- Creator: Fortunes Dev Dump
- Canonical: https://sbox.watch/games/fdd/dark_descent/
- Markdown: https://sbox.watch/games/fdd/dark_descent/index.md
- sbox.game: https://sbox.game/fdd/dark_descent/
- Generated: 2026-09-06T05:56:45.658Z

## Stats

- Playing now: 0
- 24h player peak: 6
- 24h momentum: +9
- Terry score: 96%
- Favorites: 8.8k
- Upvotes: 6.4k
- Downvotes: 223
- Total players: 42k
- Total sessions: 84k
- Cumulative playtime: 2.6 years
- Updated: Aug 31, 2026
- Created: Jan 31, 2024
- Size: 2.5 GB
- Files: 10k
- Tags: action, firstperson, melee

## Description

Welcome to the Dungeon!
Dark Descent is an intense, melee focused dungeon crawler set inside the abandoned castle of a Lich!

Sporting a lovingly crafted combat system reminiscent of other melee Slasher titles such as Mordhau and Chivalry, complex interconnected random level generation and a wide range of dynamically generated lootable items to find!

In addition to all that we have 20+ unique weapons, 35 class skills you can level up, 10 unique enemies + 1 boss, 300+ handcrafted animations, 33 achievements and many secrets to find!

May you find your fortune within the depths of Castle Velmorren.


## Updates

### Wizard Beta

Jun 5, 2026 · Version 0.fuck

Wizard Class
**Added**

- Wizard Class
- 23 spells
- 3 cantrips
- 1 block ability
- 1 unique spell on an item
- 1 weapon
- Fighter
- vexation -> converted to active ability
- twin strike -> converted to active ability
- counter bash -> converted to active ability
- 5 new active abilities
- idk some bullshit or whatever
- Multiplayer
- I've enabled multiplayer for everyone. It's buggy as fuck, so please report any bugs you find here. I will address them over time.
- I hemmed and hawed about this for ages - largely because s&box punishes a games visibility if it errors a lot and with multiplayer I cannot guarantee that wont happen.
- Ultimately I decided to just bite the bullet - it should \*mostly\* work. Mostly. Maybe.
- Spellcasting especially will be fucked in multiplayer.

**Improved**

- hotbar got a massive rework, should be more intuitive/useful
- i'm sure i did some other stuff - couldn't tell you what though, god I'm good at this.
- the map is fixed - praise be

**Known issues**

- Mind Whip stun doesn't work correctly
- Icon colours are fucked (thanks facepunch)
- Health bars are fucked (thanks facepunch)
- Hotbar can appear over the top of your Character Sheet


