---
title: "Candy factory - s&box game"
description: "Run your very own candy empire. Solo, or with up to 3 friends each managing their own factory next door."
canonical: "https://sbox.watch/games/eryziac/candy_factory/"
generated_at: "2026-09-06T01:36:45.513Z"
---

# Candy factory

Run your very own candy empire. Solo, or with up to 3 friends each managing their own factory next door.

- Type: game
- Ident: eryziac.candy_factory
- Creator: Eryziac
- Canonical: https://sbox.watch/games/eryziac/candy_factory/
- Markdown: https://sbox.watch/games/eryziac/candy_factory/index.md
- sbox.game: https://sbox.game/eryziac/candy_factory/
- Generated: 2026-09-06T01:36:45.513Z

## Stats

- Playing now: 0
- 24h player peak: 1
- 24h momentum: +1
- Terry score: 59%
- Favorites: 129
- Upvotes: 88
- Downvotes: 46
- Total players: 2.8k
- Total sessions: 5.5k
- Cumulative playtime: 90 days
- Updated: May 23, 2026
- Created: Feb 26, 2024
- Size: 2.5 GB
- Files: 2.4k
- Tags: candy, eryziac, factory, tycoon

## Description

About Candy Factory
Welcome to Candy Factory! Run your very own candy empire. Solo, or with up to 3 friends each managing their own factory next door.

Source ingredients at Malcart, mix them up, and watch your production lines turn raw goods into delicious candy. Start small with a single mixer crafting basic chocolate, then unlock new wings, machines, and recipes as your business grows.

🍭 Master a growing roster of candy recipes
🏭 Unlock new production lines and machines as you progress
🛒 From hands-on aisle shopping to drive-through pickups and automated deliveries
👥 Up to 4 players, one factory each
⭐ Daily quests, marketplace, and progression unlocks

Start small. Get sweet. Scale up.

—

The game is actively being developed, with new recipes, machines, and features added regularly. Got feedback? Drop a review, it really helps shape the next updates.


## Updates

### 0.2.5 Update

Oct 1, 2025 · Version 0.2.5

New unified interaction system for items, tools, and machines.
**Added**

- New unified interaction system for items, tools, and machines.
- Ability to carry resources in hands.
- Context-sensitive actions (place, interact, drop).
- Dedicated equip/unequip slots (hands).
- Quest system is now data-driven.
- Dynamic quest objectives reacting to player actions.
- Quest arrow guiding you to the right location.
- Dev/testers can now skip to specific quests.

**Improved**

- Clearer, contextual prompts for interactions.
- Upgraded raycast/selection logic (better target picking).
- Smoother transitions when picking up, dropping, equipping.
- Third-person targeting now uses camera, not character body.
- Doors animate more naturally with consistent speed.
- Quest HUD redesigned (clearer titles, progress, indicators).
- Save/load system now preserves quest state.
- General performance improvements.

**Fixed**

- Carried items couldn’t be dropped → now works.
- Prompts no longer remain stuck on screen.
- Interaction input is ignored while in menus.
- Held objects dropping below floor → fixed.
- Ownership/physics issues when detaching objects.
- Quest saves no longer reset to the first objective.
- Quest arrows no longer point to the wrong location.

**Removed**

- Old per-item interaction system.
- Previous “Use” logic (menus now open cleanly via player intent).
- Random pop-ups when looking at objects.
- Hardcoded quest system.

**Known issues**

- Only one quest active at a time (side quests later).
- Performance optimizations for quest arrows still in progress.


