---
title: "Prison Box - s&box game"
description: "Mine Blocks, Sell Ores, Defeat Pit Bosses!"
canonical: "https://sbox.watch/games/enifun/prison_box/"
generated_at: "2026-09-06T08:47:48.415Z"
---

# Prison Box

Mine Blocks, Sell Ores, Defeat Pit Bosses!

- Type: game
- Ident: enifun.prison_box
- Creator: enifun
- Canonical: https://sbox.watch/games/enifun/prison_box/
- Markdown: https://sbox.watch/games/enifun/prison_box/index.md
- sbox.game: https://sbox.game/enifun/prison_box/
- Generated: 2026-09-06T08:47:48.415Z

## Stats

- Playing now: 1
- 24h player peak: 5
- 24h momentum: +1
- Terry score: 67%
- Favorites: 83
- Upvotes: 67
- Downvotes: 22
- Total players: 721
- Total sessions: 2.5k
- Cumulative playtime: 86 days
- Updated: Sep 6, 2026
- Created: Jun 7, 2026
- Size: 1.0 GB
- Files: 1.2k
- Tags: cube, daily, diamond, digging, grind, minecraft, mining, ores

## Description

Mine, Sell, Defeat Pit bosses, Upgrade Your Pickaxe, Use Your Abilities!


## Updates

### The Weekend Event Mine

Sep 4, 2026 · Version 0.8

A weekend event mine, open to every player from Friday to Monday. Type /event to get in.
**Added**

- A weekend event mine, open to every player from Friday to Monday. Type /event to get in.
- Event Shards, a currency earned only inside the event mine that vanishes when the weekend ends.
- Lucky blocks scattered through the event mine. Breaking one rolls a prize or a penalty
- Weekend themes. Each weekend rolls a different rule set.
- The event shop, /eventshop, open while the event runs. One-per-weekend deals paid in Event Shards: a bag of cash, real shards, boosters, void minutes, an Ancient Coin, a Prison Key and a blacksmith voucher and more.
- An in-mine event display showing your Event Shards live, the time left, the pit's reset clock and your active effects, plus a sign at the pit explaining this weekend's theme.
- Contraband seams. Hidden seams in every rank mine, seeded so everyone in the lobby finds the same seams. Breaking one pays a burst of shards, or rarely an Ancient Coin.
- The Weekly Mission. One multi-part mission at a time with a combined reward and Ancient Coins for the bigger ones, on a seven-day window.
- The black market, /blackmarket. Two under-the-counter deals every few hours at a discount rolled fresh each rotation, with limited buys per rotation.
- New booster tiers: an hour-long shard boost, an hour-long sell boost and a short mega sell boost. The booster stash grew to hold them.

**Improved**

- The booster panel is rebuilt as a stage and a strength ladder: pick a strength, see its lengths and what activating does to your running boosts, then activate with a proper animation into the HUD.
- The HUD booster chip now forecasts correctly when three or more strengths are stacked.
- Daily challenge sell targets now follow your current rank.
- Weekly mission progress shows on the pause menu and on the intake screen.
- The shop panel is wider so discounted prices in the millions fit their cards.
- The codex tier bars and several highlights now glow.
- The chat entry scrolls with your caret as you type, and messages can be longer.

### The Glow Update

Sep 2, 2026 · Version 0.7i

Light on the interface: glowing elements across the game, drawn with real bloom instead of painted shadows.
**Added**

- Light on the interface: glowing elements across the game, drawn with real bloom instead of painted shadows.
- The intake screen's name, meters and totals glow.
- Mission progress bars glow as they fill.
- The rank-up bar's blocks glow in their own colours.
- Boss and Heavyweight rank names glow wherever they appear.
- The Void Minute drop rate glows in its own colour.
- The daily rewards dial sweep, the current-day marker and the prestige bonus banner glow.
- The current daily reward card's frame breathes with light.
- The Warden's Ledger in the leave dialog: each contract's vessel now fills with a burning edge that throws embers.
- The next contract to unlock in the leave dialog shows a shimmering countdown.
- The upgrade wheel's MAX, prestige and hover rings glow.
- A prestiged upgrade's card frame glows gold.
- Club: tier names on the ladder brighten as the tiers rise, the selected tier's title glows, upgrade costs glow, and THE CLIMB's earned segments glow.
- Ore Codex: The Apex name is drawn in a gradient, and the gift card amount shimmers with moving colour.
- Job board cards: the progress bar's leading edge is lit and throws embers.
- The review ticket's bounty glows.

### Prestige Comes for Luck and Sprint

Aug 31, 2026 · Version 0.7h

Luck can now be prestiged: five times, one prestige coin each, and each press resets it to level 1
**Added**

- Luck can now be prestiged: five times, one prestige coin each, and each press resets it to level 1
- Each Luck prestige permanently cuts the blocks needed to rank up by another 15%, up to 75% deeper at full
- Each Luck prestige raises the ore yield cap by 0.4x, reaching 10x at the fifth
- Sprint can now be prestiged the same way: five times, one prestige coin each, resetting it to level 1
- Each Sprint prestige permanently adds 1% run speed per level, up to 12% per level at the fifth

**Improved**

- The shop has a whole new look: glass panels, a centered header, cleaner tabs and cards
- The vault has a whole new look, with a showroom pickaxes tab: click any pickaxe you own to preview it on the stage
- The vault is bigger and easier to read, with a darker backdrop behind it
- Effect and aura cards now fill their rows evenly

**Fixed**

- The sell confirmation now appears centered on screen instead of stuck in the top-left corner

### AURAS AND THE COSMETICALLY RARE

Aug 30, 2026 · Version 0.7g

Auras: a new cosmetic category. Wearable particle effects that follow you everywhere, visible to everyone in the lobby.
**Added**

- Auras: a new cosmetic category. Wearable particle effects that follow you everywhere, visible to everyone in the lobby.
- The AURAS tab in /vault: equip one aura at a time, swap freely, unequip any time.
- Ten different auras are out there to find, from burning crowns and golden sunbeams to a shadow veil that carries its own orbiting moon.
- Aura styles come in three fits: above your head, around your body, and at your feet, trailing where you walk.
- Head auras never block your own view: you play clean while everyone else sees the show. Check yourself out with the self-inspect camera.
- A self-view toggle: choose whether your own body and feet auras show during normal play.
- Aura light switch: if your aura glows, you can turn its light off for everyone viewing you while keeping the effect itself.
- The Prison Chest now holds a brand-new top rarity: COSMETICALLY RARE, sitting above ULTRA. That slot grants a random aura, and it is the longest-odds prize the chest has ever carried. The guarantee ladder applies to it like every rare slot, and repeat auras pay out shards.
- Out of free mission rerolls? /reroll now lets you buy extra ones with shards. Each buy costs 1,000 more than the last, capped at 10,000, and your free rerolls return with the daily reset.
- Chest announcements in chat now show the new rarity in its own color.

**Removed**

- The Black Hole +1 / Earthquake +1 Pickaxe has left the Prison Chest pool to make room. It can still be made at the blacksmith, and every copy already won stays yours.

### The Void Update

Aug 29, 2026 · Version 0.7f

The Void Mine: a private, timed mine reached with /void. Whoever is inside has it entirely to themselves, and the pit regenerates fresh for every visit.
**Added**

- The Void Mine: a private, timed mine reached with /void. Whoever is inside has it entirely to themselves, and the pit regenerates fresh for every visit.
- Four new ores found only in the void: Rose Quartz, Amethyst, Shadow Crystal and Pyrestone, the most valuable blocks in the game.
- Void Minutes: a new rare resource that is the only key to the void. Entering always costs one full minute, time inside counts down by the second, and when your time runs out you are sent back to the hub.
- Void Minutes can drop from Blessing while mining, and more ways to earn them are rolling out over time.
- The supporter daily claim's final slot is now filled and pays out a new reward.
- Everyone can bank up to 3 void minutes; every club tier from VIP up raises your bank by one, up to 10 at LEGEND. The club panel now lists this on every tier.
- A live void timer appears alongside your active boosters while inside, showing the minute burning and the time you still have banked.
- Your banked void minutes show in /boosters, and the Blessing drop rates panel now includes the void minute.
- New achievement: Into the Void.

**Improved**

- The club panel is wider, its background dim is stronger, and long perk and price texts no longer overlap or get cut off.
- The mining streak panel now shows the proper icon for every ore type.
- The daily reward ladder can now display and grant void minutes when they appear on it.

### 0.7e - Vouchers

Aug 24, 2026 · Version 0.7e

Craft Vouchers: three new items that cut 10%, 20% or 30% off one blacksmith craft fee
**Added**

- Craft Vouchers: three new items that cut 10%, 20% or 30% off one blacksmith craft fee
- New VOUCHERS tab in the shop, with vouchers sold for Ancient Coins
- Vouchers stack, so you can hold as many of each as you like
- A voucher pocket at the blacksmith: your tickets sit below the forge, click one to arm it, and it is spent only when your next craft goes through
- Supporters now earn 1.5x rewards on every mission permanently
- The supporter mission bonus stacks with 2x mission events, for 2.5x total
- A new perk box on the supporter panel showing the mission bonus

**Improved**

- Widened the shop so every tab fits comfortably inside the panel

**Removed**

- The 2x mission weekend event has ended

### Silver Loot & 2x Mission Weekend

Aug 21, 2026 · Version 0.7d

The Silver Loot can be finally be obtained!
**Added**

- The Silver Loot can be finally be obtained!
- Loot can now contain body outline effects
- 2x Mission Weekend: every mission pays double this weekend, combo bonuses and bonus boosters included
- Pick your own /referral code, a new VIP+ perk. Ask staff on Discord to set it

**Improved**

- Locking in a job shift now files the other three away on screen, so it is clear you only ever get one
- While a contract is running the job board shows only that contract, and fans the rest back out when you collect
- The job confirmation panel is larger and names exactly what the shift pays
- The next-shift countdown ticks every second instead of sitting on the minute
- Redeem codes allow five tries before a one minute wait, down from three tries and thirty minutes
- The inventory hover card is wider, so sell values no longer wrap onto a second line
- Better contrast on the stats panel labels

**Fixed**

- The \[i\] info buttons on /club stopped responding after switching between tiers
- The job board briefly showed all four shifts again while your pick was being confirmed
- A locked in shift card could slide to the centre of the board twice
- Collecting a shift played its reward animation after the card had already moved home, instead of before
- Job shift titles could read "FROM THE THE LONG YARD"
- The Ancient Coin icon in /loot stretched out of shape after switching chests

### Boomerang and Tunneler Join the Blacksmith

Aug 14, 2026 · Version 0.7c

Boomerang pickaxes: a full attribute line, tiers I to V, craftable at the blacksmith like every other line
**Added**

- Boomerang pickaxes: a full attribute line, tiers I to V, craftable at the blacksmith like every other line
- Tunneler pickaxes: a full attribute line, tiers I to V, craftable at the blacksmith
- Both new lines combine with everything: the blacksmith's possibility space now passes 16,000 different pickaxes
- Boomerang and Tunneler pickaxes are now stocked in the shop

**Improved**

- The Boosters window is much larger, with bigger booster art and roomier tiles
- Booster hint text is easier to read over bright backdrops
- The menu header and vault countdown render heavier and cleaner

**Fixed**

- Ore Codex pickaxe rewards now always arrive: reaching a reward tier grants the pickaxe even if you already own a copy from the shop or a chest
- Mining streak missions no longer reset a streak goal you already finished
- The prestige star draws as a proper star again in chat, on the scoreboard and on the intake screen
- Club header numbers and labels no longer wrap or lose letters
- The job board's shift popup no longer overlaps the vault timer

### The Blacksmith - 7000+ New Pickaxes!

Aug 14, 2026 · Version 0.7b

The Blacksmith, a new forge opened with /craft, where two pickaxes are combined into one
**Added**

- The Blacksmith, a new forge opened with /craft, where two pickaxes are combined into one
- The pickaxe on the left keeps its name and survives; the one on the right is consumed
- An attribute both pickaxes share at the same level goes up a level
- An attribute only the donor has carries across to the result
- A pickaxe holds three attributes at most, and when more are offered you choose which ones carry over
- A route view on every pickaxe, showing every upgrade path ahead of it and what each step needs
- A step list view as an alternative way to read that route
- The forge tells you when reversing the two slots reaches the same result for less, and switches them for you
- Pickaxes now stack, so you can own more than one copy of the same one
- Spare pickaxes can be sold for shards from /vault
- Vault cards show how many copies you own
- Crafting is open to club VIP members and above

**Improved**

- Repeat pickaxes from chests now arrive as real copies you can craft or sell
- Pickaxes can be bought from the shop again once owned, and the card shows your copy count
- A brand new font across the entire interface
- Streak missions now ask for shorter runs
- The job board, daily, loot, shop, vault, club and intake screens have been re-fitted around the new font

**Fixed**

- Attribute bars could render at uneven lengths
- Long pickaxe names overlapped their own stats in the chat hover card
- Long pickaxe names could clip the tier and odds on a chest item
- The daily rewards explanation could run past the edge of the panel
- The bonus multiplier behind a job card could wrap onto a second line

### Flight, the Titan Mine, and a New Look

Aug 12, 2026 · Version 0.7a

Flight for club VIP+ and above: type /fly or double-tap Space to take off
**Added**

- Flight for club VIP+ and above: type /fly or double-tap Space to take off
- Space rises, Ctrl drops, and holding Shift gives you your top flight speed
- Flight speed increases with every club tier above VIP+
- The Titan Mine, an all-gold pit for club TITAN and above, on its own reset clock
- The /titan command to travel there
- The daily club claim now pays a bundle of keys, with higher tiers earning more key types from the same single click
- Keys whose loot are not open yet bank on your account instead of going to waste
- Every club tier from VIP up grants another daily mission
- Club VIP+ and above get an extra mission reroll each day
- Streak-bank missions, a new mission type that asks you to bank blocks in a single mining run
- Club and supporter badges now appear on player nameplates in the world
- A second perk column on the club tier panes, so a tier can show up to eight perks
- An info chip on the club panel explaining how flight works
- An info chip on the club panel explaining how the daily key bundle stacks

**Improved**

- The game has moved out of Alpha and now reads Beta
- The entire interface runs on a new shared font, the first font the game renders on purpose
- The tab scoreboard now sorts by club standing, with the old order breaking ties inside each band
- The scoreboard is wider, so long names no longer run into the club column
- The club claim tile now points you at /loot while you are holding unopened keys
- Chest-open announcements in chat now list every drop on its own row in its rarity colour
- The inventory hover card is wider, so a high-value stack keeps its price on one line
- Block-breaking abilities no longer trigger inside the members and Titan mines, keeping those pits a straight mining run
- An armed drill now holds its charge for your next regular mine instead of spending it in a special pit

**Fixed**

- Club and supporter badges no longer vanish when the lobby changes host
- The first-person pickaxe no longer trails behind the camera at low framerates
- Another player's pickaxe now stays locked in their grip while they move
- Players can no longer end up permanently stuck in a mine's top surface after a long fall

_33 older updates omitted._



## More by enifun

| Package | Ident | Players | Favorites | Upvotes | Score | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| Shop Manager | enifun.shop_manager | 0 | 109 | 45 | 55% | https://sbox.watch/games/enifun/shop_manager/index.md |
| Eni's Tower Defense | enifun.eni_td | 0 | 32 | 15 | 31% | https://sbox.watch/games/enifun/eni_td/index.md |
