---
title: "MF Unit 8 - s&box game"
description: "Co-op wave survival for 1-4 players. Beat the boss, then vote: cash out, or risk one more round?"
canonical: "https://sbox.watch/games/doctorstudio/mf_unit_8/"
generated_at: "2026-09-24T21:59:10.125Z"
---

# MF Unit 8

Co-op wave survival for 1-4 players. Beat the boss, then vote: cash out, or risk one more round?

- Type: game
- Ident: doctorstudio.mf_unit_8
- Creator: Doctor Studio
- Canonical: https://sbox.watch/games/doctorstudio/mf_unit_8/
- Markdown: https://sbox.watch/games/doctorstudio/mf_unit_8/index.md
- sbox.game: https://sbox.game/doctorstudio/mf_unit_8/
- Game jam: [Game Jam III](https://sbox.game/jam/three) entry; deadline Sep 25, 2026
- Generated: 2026-09-24T21:59:10.125Z

## Stats

- Playing now: 0
- 24h player peak: 1
- 24h momentum: +3
- Terry score: 43%
- Favorites: 1
- Upvotes: 2
- Downvotes: 0
- Total players: 3
- Total sessions: 14
- Cumulative playtime: 26 minutes
- Updated: Sep 24, 2026
- Created: Sep 24, 2026
- Size: 235.4 MB
- Files: 346
- Tags: gun, military, shooter, waves, weapon, zombie

## Description

ONE MORE ROUND

Round up to three friends and hold a map against everything that wants you dead.
Clear a wave, spend what you earned, and get ready for a bigger one. Every fifth
wave sends a boss — and when it falls, the team votes: take the reward and walk
away a winner, or stay for another cycle where everything hits harder and pays more.

Nobody leaves alone. The vote is decided by majority.

THE LOOP

- Survive the wave — enemies get more numerous and tougher every round
- Spend the break — weapon upgrades and skill points at the shop, a random gun
 from the mystery crate, grenades and a self-revive charge if you can afford them
- Kill the boss — then decide together whether the run ends here

Go down and you are not dead yet: a teammate can pick you up, or you can burn a
self-revive charge. Lose everyone at once and the run is over.

WHAT'S IN IT

- 1-4 player co-op, drop into a friends-only or public lobby
- A mystery crate with weapon rarities — the roulette spins, and the roll
 is committed before the animation starts
- Weapon upgrades that live on the gun itself, so they travel with it when you
 drop it or hand it over
- Five character passives bought with skill points
- Headshots, a minimap, per-player stats at the end of the run
- Explosive zombies, because a crowd of them should change how you fight

CONTROLS

WASD — move LMB — fire R — reload
G — grenade E — use / pick up
F — ready up R (held, while down) — self revive

ABOUT

Made by DoctorStudio — solo, in 12 days, for Game Jam III.

This is a jam build, and it looks like one in places: the map is a blockout, the
balance has been tuned by feel rather than by spreadsheet, and a few systems are
younger than the deadline. Everything listed above works and has been played.

If something breaks or feels wrong, tell me — that is genuinely the most useful
thing you can do with a jam game.

THANKS FOR GAMEJAM

- Facepunch — for s&box, and for the First-Person Weapons pack the hands and
 weapon animations come from




## More by Doctor Studio

| Package | Ident | Players | Favorites | Upvotes | Score | Markdown |
| --- | --- | --- | --- | --- | --- | --- |
| S&Road | doctorstudio.s_road | 0 | 72 | 25 | 31% | https://sbox.watch/games/doctorstudio/s_road/index.md |
| Citizen Monopoly | doctorstudio.citizen_monopoly | 0 | 48 | 15 | 54% | https://sbox.watch/games/doctorstudio/citizen_monopoly/index.md |
