---
title: "The Festering - Withdrawals - s&box game"
description: "PSX Styled Fast-Paced Shooter."
canonical: "https://sbox.watch/games/cryolich/festering/"
generated_at: "2026-09-06T05:56:45.658Z"
---

# The Festering - Withdrawals

PSX Styled Fast-Paced Shooter.

- Type: game
- Ident: cryolich.festering
- Creator: CryoLich
- Canonical: https://sbox.watch/games/cryolich/festering/
- Markdown: https://sbox.watch/games/cryolich/festering/index.md
- sbox.game: https://sbox.game/cryolich/festering/
- Generated: 2026-09-06T05:56:45.658Z

## Stats

- Playing now: 0
- 24h player peak: 2
- 24h momentum: +15
- Terry score: 97%
- Favorites: 1.5k
- Upvotes: 1.1k
- Downvotes: 21
- Total players: 4.6k
- Total sessions: 7.2k
- Cumulative playtime: 61 days
- Updated: Jun 21, 2026
- Created: Dec 5, 2025
- Size: 133.4 MB
- Files: 1.5k
- Tags: action, difficult, leaderboards, lowpoly, retro, roguelike, shooter, singeplayer

## Description

The Festering - Withdrawals:
The Festering - Withdrawals, is the first "The Festering" game so far.
It's a fast-paced first person shooter, with "random" level generation forcing you, the player to reach as high of a floor as you can while trying to maximise the amount of score each run.

Heavily inspired by Post Void, Cruel, Hotline Miami and more. (Definitely give Post Void and Cruel a go on Steam, they are fantastic games)
Main Features/Mechanics:
- Drug System - Drugs are unknown until you take them
- Melee and Ranged Weapons
- Dynamic Music System
- Void consuming the world
- Level Generation w/ room prefabs
- Multiple Enemy Types i.e: Shotgun, Pistol, Two Handed Melee, One Handed Melee.
- Crappy PSX graphic + shaders:)

Credits:
- Cryolich: Developer
- Hillkill: Music - In-game and on the menu + Playtester
- Papa Brickolini: Playtester + Voice Acting + Emotional Support
- Temlon: Playtester
- rakumomo: Playtester


## Updates

### Optimisations 2.0

May 26, 2026 · Version 1.1.7

2 Hints Added.
**Added**

- 2 Hints Added.
- Decal Pooling.
- Particle Pooling.

**Improved**

- Optimisations across the board (Particles, Enemies, Levels etc.).
- Some Objects no longer wiggle.
- Retro Shader further cleaned up and simplified.
- Blood Decal Improvement.
- Gun Decal Improvement.
- Particles Re-thought out and optimised.
- Enemies unable to open the door to you.

**Fixed**

- Door could slam in your face and kill you. Not anymore.

**Known issues**

- V-Sync issues at 60hz for some players. (TURN VSYNC OFF)
- Stutters in the beginning of the level (Ignored).
- Lighting probe not updating light bounces in the beginning of the level for a brief second (Ignored).
- Just in case people look here - Ammo, Weapon and Drug Highlighting (NOT BEING ADDED, BY DESIGN)

### Optimisations and Cleanups

May 23, 2026 · Version 1.1.6

"Connecting..." during results screen.
**Added**

- "Connecting..." during results screen.
- Brightness option in In-Game options.
- UI element next to game logo in main menu to display future patches or to address reviews.
- Enemy Footsteps

**Improved**

- Improve interpolation/smoothing across systems to help reduce low-framerate jittering hopefully.
- Reduced Shader file sizes.
- Refactored Void Shader.
- Loading Screen Transitions

**Known issues**

- V-Sync issues at 60hz for some players. (TURN VSYNC OFF)

### Quick "Exhausted" Fix

May 12, 2026 · Version 1.1.3

Exhausted Text and SFX added to the Recovery Phase of Stamina.
**Improved**

- Exhausted Text and SFX added to the Recovery Phase of Stamina.

### Difficulty Changes

May 10, 2026 · Version 1.1.2

Difficulty Adjustments (Floor 1 up to 3, be easier than default)
**Added**

- Difficulty Adjustments (Floor 1 up to 3, be easier than default)

**Improved**

- Crouch height adjusted so its not so low.
- Crouch speed increased.
- More and Slightly Less Enemy Spawns Overall.
- Changed Ammo Spawning System, should force players to use different weapons more often to save ammo.
- Rifle spawns on an earlier level, same with ammo. (Still rare though).

**Fixed**

- Flashlight battery colour bug fixed.

**Removed**

- Jump Stamina Usage.

### First Big Update

May 8, 2026 · Version 1.1.0

10 New Drugs.
**Added**

- 10 New Drugs.
- 3 New Ranged Weapons
- Revisited Hotbar System (Melee Slot, Pistol Ammo Slot, Shotgun Ammo Slot and Rifle Ammo Slot.)
- 3 New Enemy Variants.
- 8 More Rooms.
- 2 Achievements (One hidden-ish).
- Added Drugs SFX.
- Unique SMG SFX.
- Unique Sawed-Off Shotgun SFX.
- Unique Tikka T3 SFX.
- Restart Button in the Pause Menu for Mid-Runs.
- Piercing Rounds (Up to 3 enemies, only for the Tikka T3).
- An extra tutorial hint to pop up when you pick up a weapon matching slots.

**Improved**

- You can now swap weapons mid reload. Previously you'd get stuck until the reload is finished so people panic and can't swap. You can now swap:)
- Rebalanced Scoring across all Ranged Weapons.
- Rebalancing across most Drugs.
- Melee should reward way more points than before.
- Melee Range is a tiny bit longer across all Melee.
- Breathing should be louder.

**Fixed**

- Results Screen error if you try again or main menu too quickly.
- Enemies should face the correct way.
- Enemies should not open a door to the next spine unless the player has already opened said door.
- Enemies using melee should not hit through walls anymore.
- Bullets should go where you are shooting +spread/inaccuracy calculations after, all before recoil.
- Probe Light Fixes for when room goes pitch black (Door should no longer glow in the dark basically).

**Known issues**

- Switching weapon mid reload can make the shells eject cosmetically (Doesn't make you lose ammo its just a quirky thing I suppose)

### Drug and Melee Rebalancing

Apr 29, 2026 · Version 1.0.1

Decreased All Melee Stamina Usage
**Improved**

- Decreased All Melee Stamina Usage
- Decreased All Melee Charge Stamina Usage
- Increased All Melee Durability +1
- Increased All Melee Damage
- Heroin - Increased Headshot Heal Percentage
- Heroin - Decreased Negative Luck Value
- Needles - Decreased Negative Flinch Resist Value
- Needles - Decreased Negative Luck Value
- Pill Bottle - Increased Max Health Percentage
- Shroom Baggy - Increased Positive Luck Value
- Shroom Baggy - Decreased Negative Damage Resist

**Fixed**

- Achievements (If you achieved the required stat, it should auto give you them on start)
- Stat logging
- Achievement Panel Switched to Server-Sided
- End of Normal Run Black Screen (Instead shows results screen, and provides an error if servers are down)
- Viewmodel bug when shooting next to a wall
- Hotbar locking when shooting/reloading then swapping to an empty slot
- Health Regen stat getting stuck at 0.0/s

**Removed**

- Most Console Logs

**Known issues**

- Lighting bug in main menu with dithering
- Ammo pick up inconsistency
- Enemies facing the wrong direction and not caring about you :'(

### Release Version

Apr 28, 2026 · Version 1.0.0

Drug System (20 Drugs).
**Added**

- Drug System (20 Drugs).
- 2 One-Handed Melee, 2 Two-Handed Melee and 2 Ranged Weapons.
- Music System. All music done by Hillkill!
- The Void consuming the world to force you through levels.
- Semi-Level Generation w/ room prefabs.
- Multiple Enemy Types i.e: Shotgun, Pistol, Two Handed Melee, One Handed Melee.
- Basic Tutorial.
- Scoring.
- Leaderboards for Normal Runs (Death and Wins) and then Endless mode.
- Up to 25 achievements as of now, that can all be viewed in the main menu.
- Everything is using a custom shader, so the void and other effects can all work together.


