---
title: "s&box Benchmark - s&box game"
description: "s&box Benchmark automatically analyzes your hardware, resolution, and engine frame-pacing to provide a definitive score."
canonical: "https://sbox.watch/games/crazycracks/game_bench/"
generated_at: "2026-09-06T00:44:45.676Z"
---

# s&box Benchmark

s&box Benchmark automatically analyzes your hardware, resolution, and engine frame-pacing to provide a definitive score.

- Type: game
- Ident: crazycracks.game_bench
- Creator: crazycracks
- Canonical: https://sbox.watch/games/crazycracks/game_bench/
- Markdown: https://sbox.watch/games/crazycracks/game_bench/index.md
- sbox.game: https://sbox.game/crazycracks/game_bench/
- Generated: 2026-09-06T00:44:45.676Z

## Stats

- Playing now: 0
- 24h player peak: 1
- 24h momentum: +2
- Terry score: 60%
- Favorites: 5
- Upvotes: 4
- Downvotes: 0
- Total players: 27
- Total sessions: 40
- Cumulative playtime: 2.1 hours
- Updated: Jun 8, 2026
- Created: May 22, 2026
- Size: 112.7 MB
- Files: 243
- Tags: benchmark, hardware, optimization, tools, utility, wip

## Description

s&box Benchmark // Performance & Leaderboards

Ever wondered how your rig actually stacks up in the Source 2 engine? s&box Benchmark is a comprehensive diagnostic utility designed to isolate and push your hardware to its absolute limits. Utilizing customized engine stress sweeps, it runs standardized telemetry tests to give your build a definitive performance grade.

Key Operations

Instant Hardware Auto-Detection: Zero manual configuration required. Your CPU, GPU, physical RAM size, and display resolution are instantly identified and attached straight to your telemetry profile.

Procedural Urban Sweep: Benchmark your hardware across a sprawling, high-fidelity cityscape featuring solid concrete towers, deeply inset windows, structural mullions, and custom volumetric street lighting cones.

Global Architecture Archive: Submit your overall score directly to the global database. Compare your hardware configurations against the community and find out exactly where your build ranks.

Isolate Your Bottlenecks: Easily track how dynamic driver updates, hardware upgrades, thermal throttling, or custom overclocks directly impact your frame-rate stability.

What's New in Version 2.0.0

\[!\] Leaderboard Reset Notice: Due to a massive architectural layout and geometry optimization pass from version 1.0.0, all historical community leaderboard metrics have been permanently wiped to ensure absolute score fairness across the new maps.

Next-Gen Visual Transition: Shipped a massive upgrade moving from basic neon proxy block shapes to dense, highly detailed architectural concrete geometry featuring window recesses, floor spandrel ribs, and awnings.

Volumetric & Emissive Overhaul: Integrated custom multi-segment streetlights mapping realistic fog cones via transparent glass shaders, paired with overdriven theater and arcade marquee neon accents to test global bloom tracking.

Stabilized Telemetry Capture: Patched civilian tracking matrices and smoothed out drone camera trajectories to remove perspective skewing, giving you straight, seamless, frame-accurate benchmarking sweeps.

New Visual Previews: Fresh custom scene preview thumbnails are live! The core benchmarking protocols are fully optimized, refined, and ready for public deployment.


## Updates

### MASSIVE UPDATE

Jun 8, 2026 · Version 2.0.0

Fresh custom scene preview thumbnails for active menu protocols.
**Added**

- Fresh custom scene preview thumbnails for active menu protocols.
- An upscaled system database wipe disclaimer notice block above global leaderboard tables.
- Aligned status headers and custom layout dividers (//) for pending deployments.

**Improved**

- Camera drift stabilization to smooth out drone tracking trajectories and remove perspective warping.
- Sun lighting direction adjusted to an even top-down angle for natural lane visibility.
- Main menu row flex structures to center titles perfectly on the visual baseline.
- Exhaust particle swarm parameters re-mapped to cleanly follow dynamic vehicle velocity.

**Fixed**

- A layout tracking bug causing civilian figures to clump and overlap on the sidewalks.
- A severe texturing conflict causing asphalt materials to violently reflect light as blinding white blocks.
- A runtime UI crash (CS0103 context mapping break) caused by unescaped CSS layout rules inside Razor style sheets.
- A control flow compiler block (CS1525 expression exceptions) within nested UI loops.
- Missing dark segmented joint line divisions along active concrete walking paths.

**Removed**

- Redundant global sun light initialization from the core manager that was doubling brightness.
- Unused local variable allocations to permanently clear CS0219 dead-code console warnings.

**Known issues**

- Minor rendering artifacts with the sidewalks in SimpleTest.


