---
title: "Don't Mine Me - s&box game"
description: "Shoot rocks, get rich, and blast from a pickaxe peashooter to tank-sized boss fights. An incremental mining shooter."
canonical: "https://sbox.watch/games/cherryknyghtx/don_t_mine_me/"
generated_at: "2026-07-31T04:01:15.544Z"
---

# Don't Mine Me

Shoot rocks, get rich, and blast from a pickaxe peashooter to tank-sized boss fights. An incremental mining shooter.

- Type: game
- Ident: cherryknyghtx.don_t_mine_me
- Creator: cherryknyghtx
- Canonical: https://sbox.watch/games/cherryknyghtx/don_t_mine_me/
- Markdown: https://sbox.watch/games/cherryknyghtx/don_t_mine_me.md
- sbox.game: https://sbox.game/cherryknyghtx/don_t_mine_me/
- Generated: 2026-07-31T04:01:15.544Z

## Stats

- Playing now: 0
- 24h player peak: 0
- 24h momentum: +0
- Terry score: --
- Favorites: 0
- Upvotes: 0
- Downvotes: 0
- Total players: 0
- Total sessions: 0
- Cumulative playtime: --
- Updated: Jul 31, 2026
- Created: Jul 31, 2026
- Size: 283.4 MB
- Files: 15k
- Tags: action, casual, idle, incremental, mining, progression, shooter, singleplayer

## Description

Don't Mine Me is an incremental mining shooter about turning a wall of rocks into an empire, one bullet at a time.

You're a lone miner droid with a gun. Blast ores, haul it home, sell it, and pour the gold into bigger weapons and deeper zones. Every room you clear opens a richer one behind it — and the ore never stops getting more valuable.

Three ways to get rich:
 ⛏️ Mine — the core loop. Shoot, sell, upgrade, out-damage the gate, move to better ore. Prestige to reset the run and come back permanently stronger.
 🛡️ Tyrants — climb into a tank and take on a ranked boss for each ore type. You'll need both the firepower and the stockpile to buy your way into the fight.
 ☄️ Asteroids — build an orbital station, fly out, and shoot asteroids against the clock for a fast payday. Its own upgrade tree, its own risks.

This is an early, actively-developed release, and it's going to keep growing. A lot of content is already built beyond what's live today, and what ships next — new zones, new bosses, balance tuning — will be shaped by how people actually play. If something feels too grindy, too easy, or just plain satisfying, I want to hear it. Feedback genuinely steers where this goes.

Made solo. Thanks for mining.


